It pains me to do this

Talk about NBA Live 07 here.

It pains me to do this

Postby Matthew on Sat Sep 30, 2006 1:00 pm

But seriously, I remember always being jealous of Northern America when they got NBA Live before us Aussies. There was a feeling of "I can't wait to try this out". But this year, I'm shocked at how bad its being reviewed by not only gaming sites, but everyday nlscers. I'm also glad becuase i'm 95% sure I'll be cancelling my pre order for it. But before I leave this thread, I gotta leave you guys with some gems from an interview with a producer of nba live pre release:

What were your goals in creating NBA LIVE 07?

First of all, we wanted to make sure that we continued to innovate and deliver on current gen because we have a very loyal following for our current gen game. So our first goal with this version of LIVE was simply to create the best basketball game we have ever made.

Second, we felt like last year's game was really fun, but it needed to get more authentic and realistic without losing the fact that it was an absolute blast to play. The game needed to be a little less frantic, more strategic, and generally more like real NBA basketball.


What are the main improvements in NBA LIVE 07?

The second thing is that for the first time our players have a real sense of space and weight to them, and the way that they collide and interact with each other makes the game much more realistic, especially around the basket. Scoring in the paint feels completely different this year with lots of in-air collisions, adjusted shots, and players dunking on other players as opposed to through or around them. Scoring in traffic is much more challenging and because of this I find it is also much more rewarding.

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"I like it becuase its challenging"
What enhancements have been made to the CPU's intelligence and strategy?

This year we introduced the concept of game intensity. The idea was to create a system where the 4th quarter of a play-off game felt completely different than the 2nd quarter of a blow-out in the regular season. The result is that each game has a fluid level of intensity that drives how CPU players play (how tightly they guard their man, whether or not they dive for loose balls, etc.). Note that this is different from momentum, which is team specific (you can have the momentum regardless of whether it is an intense game situation or not). Game intensity is shared and controlled by both teams and is constantly changing based on what is going on in that particular game.

We also made a bunch of AI changes and enhancements to make the game more strategic and realistic. We adjusted the game pace and spacing on offense, so everything feels less frantic and gives you time to call plays, maneuver in the post, and work the ball around for open shots on the perimeter. This doesn't mean the game feels slower though; one of the things that is key to NBA LIVE is an up tempo pace and fast game play.

Other improvements include true secondary fast break logic and an inbound play-calling system. Rebounding was completely overhauled, and we added more control to the passing system so the user (and CPU) can utilize lob passes, better alley-oops, and touch passes. Overall I think the CPU is much smarter and acts in a much more realistic way.


And the best one of all (credit to andrew for actually asking this question)
Have any improvements been made to the substitution patterns used by the CPU (for example, bringing on a power forward and sliding a player already on the floor to another position so the two can play together)? Are we able to set our own substitution patterns?

We have completely re-worked how we handle player rotation not only for the CPU, but also for user sim games. Basically we allow you to set playing time and starting percentages for each position, giving you much more control when you sim.


What a joke. No wonder pinoys love live so much. They can have that shit.
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Postby Gundy on Sat Sep 30, 2006 1:02 pm

We have completely re-worked how we handle player rotation not only for the CPU, but also for user sim games. Basically we allow you to set playing time and starting percentages for each position, giving you much more control when you sim.


I'm trying to think positive now but that fucking pisses me off.
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Postby FlipzLive07 on Sat Sep 30, 2006 1:15 pm

man ur overreacting over a game?lol...anyway all that EA said about its gameplay os 100% true as far as current gen is concerned..yes u aint the only whos pissed ea didnt add the fatigue sliders and CPU substitution,someone is to blame for this ciritical bug..but anyway until a patch is released,i have no choice but to manually sub for CPU
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Postby Matt on Sat Sep 30, 2006 1:37 pm

Until a patch is released? IF, and that's a major IF at that.

Second, we felt like last year's game was really fun, but it needed to get more authentic and realistic without losing the fact that it was an absolute blast to play. The game needed to be a little less frantic, more strategic, and generally more like real NBA basketball.


explain to my how that is "100% true"? If the game was more like NBA ball then people wouldn't be complaining woul they?
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Postby --- on Sat Sep 30, 2006 1:40 pm

^^

Everyone seems happy with the overall gameplay, and say it is much improved from last year (from what ive read)

lol Matthew that last quote is hilarious
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Re: It pains me to do this

Postby funk99 on Sat Sep 30, 2006 1:42 pm

First of all, we wanted to make sure that we continued to innovate and deliver on current gen because we have a very loyal following for our current gen game. So our first goal with this version of LIVE was simply to create the best basketball game we have ever made.


Lol. I think EA have lost that loyal following on their current gen game and best basketball game ever made? what a joke. Probably the shitest basketball game ever made
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Postby FlipzLive07 on Sat Sep 30, 2006 1:45 pm

Matt wrote:Until a patch is released? IF, and that's a major IF at that.

if the patch is not released then really thats fucked up,but until then manual CPU substitution is the way to go



explain to my how that is "100% true"? If the game was more like NBA ball then people wouldn't be complaining woul they?
people are complaining because of those missing sliders?well im only referring to current gen xbox, i have absolutely no problem with Live 07's gameplay on the xbox..everything that Andrew reported on his trip to the EA studios were right on as far as the XBOX was concerned..im just surprised none of the gametesters at EA couldnt see this fatigue and CPU substitution flaw
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Postby joejam999 on Sat Sep 30, 2006 1:46 pm

First of all, we wanted to make sure that we continued to innovate and deliver on current gen...



Then why take out the little things that make the game great in the first place?
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Postby elitehunter99 on Sat Sep 30, 2006 1:47 pm

thacarter wrote:man ur overreacting over a game?lol...anyway all that EA said about its gameplay os 100% true as far as current gen is concerned..yes u aint the only whos pissed ea didnt add the fatigue sliders and CPU substitution,someone is to blame for this ciritical bug..but anyway until a patch is released,i have no choice but to manually sub for CPU


How do u manually sub for CPU??
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Postby shadowgrin on Sat Sep 30, 2006 1:51 pm

:lol: Nice Simpsons reference.
Matthew wrote:What a joke. No wonder pinoys love live so much. They can have that shit.

True, can't refute that one. Most people here play it for the arcade style of gemeplay. What I do noticed though is that most people who play Dynasty mode usually simulate the games, the only time they play it is to intervene. There is still hope for us. :|
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Postby FlipzLive07 on Sat Sep 30, 2006 1:53 pm

How do u manually sub for CPU??
unfortunately u have to switch controllers and make subs for the CPU(i sub starters out with 3-4mins remaining) by the start of the next qtr,the starting 5 is automatically subbed in...it sucks but there isnt any better option to getting around this than what i just stated
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Postby BigKaboom2 on Sat Sep 30, 2006 2:00 pm

I actually think that the first three quotes are very accurate. I didn't see anything I disagreed with except for the AI upgrade, which isn't very substantial.

In the final quote, he really didn't answer the question - he just babbled about the Dynasty features (which I'm assuming don't work - haven't tried it).
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Postby Fitzy on Sat Sep 30, 2006 2:14 pm

EA is just kicking dirt in our face by lying about all this then releasing a shit game after our community is there to support them
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Postby joejam999 on Sat Sep 30, 2006 2:32 pm

BigKaboom2 wrote:In the final quote, he really didn't answer the question - he just babbled about the Dynasty features (which I'm assuming don't work - haven't tried it).


Dynasty works fine and is the best Dynasty mode for live ever (well I think). The 82 games only thing kinda sucks though.
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Postby BigKaboom2 on Sat Sep 30, 2006 2:42 pm

But the starting percentage and playing time percentages must not work, as the CPU subs aren't functional. Am I right?
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Postby joejam999 on Sat Sep 30, 2006 2:44 pm

BigKaboom2 wrote:But the starting percentage and playing time percentages must not work, as the CPU subs aren't functional. Am I right?


When you sim the subs work fine. I have 2 games left I have had Boozer start 100% and 75% playing time at the PF all season and he has not had any injuries and it says he has played and started in all 80 games.
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Postby cyanide on Sat Sep 30, 2006 3:44 pm

Have any improvements been made to the substitution patterns used by the CPU (for example, bringing on a power forward and sliding a player already on the floor to another position so the two can play together)? Are we able to set our own substitution patterns?

We have completely re-worked how we handle player rotation not only for the CPU, but also for user sim games. Basically we allow you to set playing time and starting percentages for each position, giving you much more control when you sim.


That's a brilliant response. Too bad there was too much focus on dynasty and not enough in the game.
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Postby Matthew on Sat Sep 30, 2006 5:55 pm

man ur overreacting over a game?lol...anyway all that EA said about its gameplay os 100% true as far as current gen is concerned..yes u aint the only whos pissed ea didnt add the fatigue sliders and CPU substitution,someone is to blame for this ciritical bug..but anyway until a patch is released,i have no choice but to manually sub for CPU

Oh yeah, the gameplay is fantastic. If its in the game..

Phantom steals? It's in the game http://youtube.com/watch?v=4rTthKlwIAo

Players dunking from outside the lane with a stand still start? It's in the game
http://youtube.com/watch?v=PgWNHHnNOFU&mode=related&search=

Players with good inbouding techniques? Its in the game http://youtube.com/watch?v=NCif0ZGH8Nc

Realistic shooting animations? It's in the game baby
http://www.youtube.com/watch?v=rua2cUbkosY&NR

An abo could do better then this shit.
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Postby J@3 on Sat Sep 30, 2006 6:00 pm

Lmao @ all of this, the substitution bug? Absolutely classic.
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Postby --- on Sat Sep 30, 2006 6:10 pm

Hahahaha this thread and that other one you have going is some of the funniest stuff Ive seen in a long time :lol: :lol: :lol:
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