NBA Live 07 Sliders Discussion

Talk about NBA Live 07 here.

Postby SocDK on Wed Oct 04, 2006 5:38 am

jaywill wrote:i just lowered the speed med. long and 3 pt shooting and i got real stats :)


Mind posting what you lowered your sliders too and some match-stats screenshots?
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Postby ThreeGashes on Wed Oct 04, 2006 7:20 am

BigKaboom2 wrote:BigKaboom2's Live 07 PC Sliders v0.2


will use yours when i get my copy of Live tonight and report back...


P.S. is Player Lock in this year's version?
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Postby djmakaveli on Wed Oct 04, 2006 8:59 am

ThreeGashes wrote:
BigKaboom2 wrote:BigKaboom2's Live 07 PC Sliders v0.2


will use yours when i get my copy of Live tonight and report back...


P.S. is Player Lock in this year's version?


yes there IS player lock. i suck at it lol
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Postby paradizecityz on Wed Oct 04, 2006 10:39 am

Chris. wrote:As ever the CPU did great in making subs for Miami :roll: paradizecityz what gameplay speed do you use for Live 07?



i use 24 for gameplay speed but like i said, i like to play a slow tempo game, its not as slow as versions before so yea i like 24 but its up to your likings...
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Postby jaywill on Wed Oct 04, 2006 5:11 pm

Chris. wrote:As ever the CPU did great in making subs for Miami :roll: paradizecityz what gameplay speed do you use for Live 07?


30 :)
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Postby ThreeGashes on Thu Oct 05, 2006 11:19 pm

can somebody else post their sliders?
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Postby el badman on Fri Oct 06, 2006 2:43 am

I got close to being statisfied with my sliders last nite.
I was playing NJ against GS (on PC, in superstar, 10 mn qt), and I lost after OT 112 to 105 I think (99-99 before OT). Despite the no CPU sub thing, most stats were pretty realistic. I forgot to do a screen capture, but here are most of the settings:

Speed: 40 (a bit too fast at the post, but I hate slow fast-breaks)
FT diff.: 50 (finally figured out how to use the new system, with my left thumb on the right stick :roll:, I might increase the difficulty now)
Boundary: 80
Fouls: 55/32/35/84 (might have to increase cuz I still wasn't getting enough FTs)

User:
Steal: 30
Interception: 25
Shot block 50 (still don't get enough)
Dunk/Lay-up Block: 33
Freestyle: 45
Dunk vs. Lay-up Frequency: 25
On-ball Defense Assist: 95 (not sure it makes any difference, CPU still cuts through like butter...)
Offensive Rbd: 2
Defensive Rbd: 99
Short Range: 34
Medium Range: 43
Long Range: 38
Adjusted Shot %: 40
On-ball Physical Defense: 90 (what does it really do??)
Poor Release Shot %: 35
Double-team: 77 (I think two defenders on a player should make a difference, except when it's Shaq or someone like that)

CPU:
Steal: 18 (still too many of them in superstar)
Interception: 18
Shot block 35
Dunk/Lay-up Block: 15 (still too many as well)
Freestyle: 25 (J-Rich dropped 42 pts mostly using FSS moves, even in unrealistic situations)
Dunk vs. Lay-up Frequency: 25
Offensive Rbd: 0 (still too many)
Defensive Rbd: 96
Short Range: 33
Medium Range: 43
Long Range: 37
Adjusted Shot %: 36
On-ball Physical Defense: 35 (still nearly impossible to get past a defender like in '06 in superstar)
Poor Release Shot %: 33
Double-team: 66

Basically, if subs had been made, CPU would have had pretty realistic stats: B-Diddy end up with 26 pts/10 assists (I changed CPU offensive strategy to Power C, as suggested in another thread, but then Foyle was scoring too much and ended with 14pts/17rbds!!), J-Rich 42 pts, Murphy 18 pts/23rbds :? ,...If they don't play 40 mn, it should reasonably go down.
Overall, the flow of the game felt more real than with "06, and if we do get a patch to fix the major bugs, it should be better than expected :wink:
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Postby ThreeGashes on Fri Oct 06, 2006 2:46 am

el badman, i'll try yours in a few minutes... thanks for sharing!
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Postby nieman on Fri Oct 06, 2006 1:18 pm

Here are mines...got a realistic score and stats

8min Superstar

Global:
Game Speed: 33
FT Diff. : 40
Boundary Force Field: 50
Injury Frequency.: 50
Charge/Block Foul Frequency: 55
Shooting Foul Frequency: 59
Reach-In-Foul Frequency: 31
In-Air Collision Foul Frequency: 55

User/(CPU):
Steal Ability: 38 (35)
Interception Ability: 30 (30)
Shot Block Ability: 25 (25)
Dunk/Layup Block Ability: 30 (20)
Freestyle Effectiveness: 50 (45)
Dunk vs Layup Frequency: 50 (50)
Substitution Frequency: 0..I do my own
On-Ball Defense Assist: 95
Off. Rebounding: 10 (5)
Def. Rebounding: 88 (85)
Fakeout Disciline: 60 (60)
Short Range Shooting: 50 (47)
Medium Range Shooting: 44 (40)
Long Range Shooting: 39 (34)
Dunk Percentage: 90 (90)
Lay-Up Percentage: 87 (87)
Adjusted Shot Percentage: 35 (32)
On-Ball Physical Defense: 90
Poor Release Shot Percentage: 28 (20)
Double-Team Effectiveness: 60 (60)
Pro-Hop Effectiveness: 30 (30)
Drop-Step Effectiveness: 30 (30)
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Postby BigKaboom2 on Sat Oct 07, 2006 1:13 pm

I've released my v0.3 Sliders in my post halfway down the first page of this thread. Enjoy!
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Postby jaywill on Sat Oct 07, 2006 8:28 pm

i'll post mine later on :)
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Postby Wayne on Sat Oct 07, 2006 11:36 pm

^ jaywill..your sig is kinda..gay..sorry to say that..
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Postby jaywill on Sun Oct 08, 2006 5:22 pm

Wayne wrote:^ jaywill..your sig is kinda..gay..sorry to say that..


you know what i could care less and i dont give a damn on what you think. lets just get back to the topic ok. theres another thread that discusses the sigs.
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Postby --- on Sun Oct 08, 2006 5:28 pm

Don't worry jaywill, thats the guy that pisses in the sink :lol:
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Postby jaywill on Mon Oct 09, 2006 12:15 am

Flite_23 wrote:Don't worry jaywill, thats the guy that pisses in the sink :lol:

thanks man.

one things for sure im not really an export in photoshop. i lowered the short medium and long range shots and it made a great difference of course you still need to play defense. i'm still working on my sliders ill post it once it's ready.
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Postby jusagamerk26 on Tue Oct 10, 2006 12:26 am

any suggestion for 12 min superstar level
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Postby BigKaboom2 on Tue Oct 10, 2006 12:47 am

just3n21 wrote:any suggestion for 12 min superstar level


Read the thread, maybe? You won't get very far on most forums without reading any threads, in my experience (check out the first page).
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Postby notageek on Tue Oct 10, 2006 3:28 pm

So have people come to a definitive set of sliders yet? Or is everyone happy with their own thing atm?
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Postby maceo24 on Wed Oct 11, 2006 3:57 am

Im using Kabooms sliders, just tweaked a couple things towards my liking. Sped the game up to 44. The fast breaking needs a little zip to it. other than that, Ive pretty much stopped having the pg problem... scoring wise at least, cause i bring a guy for the double team when he penetrates. only thing is now that he doesnt distrubute properly. And Shooter A has GOT to go. if i watch that dumbass fading jumper animation again I will break my monitor.
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Postby el badman on Wed Oct 11, 2006 4:48 am

And Shooter A has GOT to go. if i watch that dumbass fading jumper animation again I will break my monitor.

Regarding that, which offensive strategy do you guys think would be best for CPU (at least until EA's patch hopefully fixes the issue)?
I've tried Power C, but then the center was definitely too involved in offense (and it was Adonal Foyle :? :? )...
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Postby Truth on Wed Oct 11, 2006 9:14 am

el badman wrote:
And Shooter A has GOT to go. if i watch that dumbass fading jumper animation again I will break my monitor.

Regarding that, which offensive strategy do you guys think would be best for CPU (at least until EA's patch hopefully fixes the issue)?
I've tried Power C, but then the center was definitely too involved in offense (and it was Adonal Foyle :? :? )...


i'm sorry... you can change the default offense set for CPU?
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Postby Voxel on Wed Oct 11, 2006 9:20 am

el badman wrote:
And Shooter A has GOT to go. if i watch that dumbass fading jumper animation again I will break my monitor.

Regarding that, which offensive strategy do you guys think would be best for CPU (at least until EA's patch hopefully fixes the issue)?
I've tried Power C, but then the center was definitely too involved in offense (and it was Adonal Foyle :? :? )...


this might help you to know which plays to set for each team:

http://www.nbaliveforums.com/ftopic29604.php&highlight=playmakers


Truth wrote:i'm sorry... you can change the default offense set for CPU?


yes, either through .dbf editing or by taking control of the CPU team before/during the game then go to playbook settings.

you can then give the control back to the CPU and the plays will stay.
Last edited by Voxel on Wed Oct 11, 2006 9:23 am, edited 2 times in total.
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Postby el badman on Wed Oct 11, 2006 9:21 am

i'm sorry... you can change the default offense set for CPU?

I think u can do that in the .dbf file, but I do it at the start of each game for now (just by switching teams to the assigned controller) :?
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Postby kingjames23 on Wed Oct 11, 2006 6:19 pm

can somebody post realistic sliders for 12 min/superstar/next-gen?
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Postby Ambitionz on Thu Oct 12, 2006 8:59 am

Anyone got sliders for the PSP?
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