NBA Live 07 Sliders Discussion

Talk about NBA Live 07 here.

NBA Live 07 Sliders Discussion

Postby Stonecold on Fri Sep 29, 2006 1:20 pm

I would like to ask people to submit their sliders settings in here. Cheer
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Postby Andrew on Fri Sep 29, 2006 3:41 pm

Stickied so we've got our official thread for this year. (Y)
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Postby BigKaboom2 on Fri Sep 29, 2006 3:50 pm

I haven't begun messing around with the sliders yet, but I would wager that the CPU Interception slider needs to be lowered and User On-Ball Defense should be increased.

A ton of my passes to the wings are getting jumped by the defender, and I don't want to have to use off-ball all the time to make the wing player do a V-cut.

Many times the defensive "lockdown" animation borrowed from March Madness '06 kicks in and the CPU PG beats my defender and goes straight to the hole. It would be fine if the PG passed once in a while, but he always makes a beeline for the basket and jacks one up. I would imagine On-Ball Defense might solve this, though it could be something else.

Otherwise, FG and Game Speed sliders probably need to go down as usual, and I'm sensing that 100 Defensive Rebounding and 0 Offensive Rebounding might still not be a bad idea.

I may work on a set this weekend, but I'm never very confident with my slider tweaking.
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Postby kenshin_himura on Fri Sep 29, 2006 4:10 pm

what about the fatigue and CPU sub? should we set it to 0? :roll:
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Postby BigKaboom2 on Fri Sep 29, 2006 4:13 pm

I'd say we don't have much choice at the moment! :wall:
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Postby Voxel on Fri Sep 29, 2006 4:16 pm

BigKaboom2 wrote:I haven't begun messing around with the sliders yet, but I would wager that the CPU Interception slider needs to be lowered and User On-Ball Defense should be increased.

A ton of my passes to the wings are getting jumped by the defender, and I don't want to have to use off-ball all the time to make the wing player do a V-cut.

Many times the defensive "lockdown" animation borrowed from March Madness '06 kicks in and the CPU PG beats my defender and goes straight to the hole. It would be fine if the PG passed once in a while, but he always makes a beeline for the basket and jacks one up. I would imagine On-Ball Defense might solve this, though it could be something else.

Otherwise, FG and Game Speed sliders probably need to go down as usual, and I'm sensing that 100 Defensive Rebounding and 0 Offensive Rebounding might still not be a bad idea.

I may work on a set this weekend, but I'm never very confident with my slider tweaking.


you are right on most of this.

the on-ball physical defense to 100 works pretty well for both sides. it doesn't change the human part very much since on any value for CPU on-ball physical defense, the CPU defenders still seem to predict your move too well and bump you out anyway (maybe it's because i'm playing on superstar level). the cpu PG and swingmen still slide by you way too often though.

i lowered the shooting sliders to 38 - 40 - 43 as in previous versions, but i couldn't hit many jumpers unless i was wide open by a mile.

i just finished playing a 10 min quarters dallas (cpu) vs miami (me) and had decent results: lost 101 to 95... they got on a huge run midway trough the 4th quarter cause i started trying to layup/dunk and took my chances on mid-range jumpers that never seemed to go in with those sliders.

the default 40 speed seems very very acurate for 10 minute quarters, might need to go down for 12 min.

rebounds where pretty good at default values. we were tied at 40: they had 30 def - 10 off, I had 35 def - 5 off.

i've noticed that if i didn't control my center or pf he would grab most of the rebonds and box-out by himself, whereas when i controlled him cause i wanted to help defending someone taking it to the rim they always got the second chance points. shaq grabbed 14 and i don't think i was controlling him on any of them. i did grab a few with haslem who finished with 8, mostly because when i controlled haslem, CPU controlled shaq boxed out.

i lost the turnover 23 to 14. interception sliders definitely need to go down imo. terry had 7 steals and i think all of them were from suddenly jumping into very short passes to wade sitting on the wing. it's not like they intercepted cross-court passes, they were jumping into lanes out of nowhere on very close tip passes.

my 2 cents...
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Postby BigKaboom2 on Fri Sep 29, 2006 4:25 pm

Agreed on all of those points. I don't think FG sliders will need to go down as much as last year - percentages aren't that bad on default. Superstar is very difficult IMO.

That is a nice score for 10-minute quarters, but the game feels too fast at 40 to me.

I think you're right about the rebounding - in 06 I got used to switching to the C or PF to grab the rebound because my teammates could never time it correctly. I'll have to break that habit to properly observe the rebounding behavior.

Sounds like you've got precisely the same interception issue on Superstar - the thing is, the interception animations look very cool this year, so I'm not always that angry when I throw one.....weird, I know.
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Postby el badman on Sat Sep 30, 2006 1:55 am

Agreed on all of those points. I don't think FG sliders will need to go down as much as last year - percentages aren't that bad on default. Superstar is very difficult IMO.

True. I played in superstar with the Bobcats against Atlanta (11mn qt), and I lost 89-106 or something like that. I didn't expect to win, but superstar is really hard this year. They were not hitting all their shots or anything (I tweaked their sliders to 35-44-38 I believe), but their defense is insane, no matter how much freestyle stuff I use, CPU always seems to know where I'm going and I had to force shots most of the time...

That is a nice score for 10-minute quarters, but the game feels too fast at 40 to me.

Same here, especially when you back down. I tried to lower it, but then the turbo (which is already very very weak) feels even more useless, so I let it at 40...
I increased user defense assist and physical defense, but didn't seem to do much. I thought you guys were exaggerating, but the PG domination is really there and very annoying...Claxton had 38 points, even with 3 defenders on him he'd find a way to the basket or get the foul and hit FTs...Joe Johnson had 36 pts and was shooting like crazy. And for some reason Josh Smith was hitting a medium to long range bunch a shots from the sides.
And of course they all played 44 minutes each, no subs whatsoever (why would EA get rid of this setting?? :evil: :evil: ).
Other than that, I lowered (for both user and CPU) dunks to 25, layups to 75, off rbd to 10, def rbd to 90, steals/interceptions to 35-35, blocks to 35-40 (finally managed to do a couple of blocks, yay!)...
That was my feedback. :wink:
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Postby LaSing on Sat Sep 30, 2006 3:23 am

I haven't mess with the slider yet. Just played a few game with default setting, which is 5 min quarter all-star difficulty. This is what I see.

1. cpu interception and steal need to go down
2. offensive rebound need to go down
3. outside shooting definately need to go down, I got Devin Harris killing me from outside, he's not even a good 3pts shooter, I haven't check his 3pts ability, maybe that need to go down as well
4. dunk and superstar freestyle ability need to go down, Wade just come and dunk on everybody almost every single time
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Postby Uptempo on Sat Sep 30, 2006 6:15 am

If anyone needs sliders for Next Gen playmakers has posted his first set. He hasn't finished the playbooks yet but his sliders were posted yesterday.
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Postby LakersGM1 on Sat Sep 30, 2006 7:17 am

I need current gen ones.
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Postby MAVSMAN on Sat Sep 30, 2006 8:09 am

Where did Playmakers post these sliders for Next Gen? I'd like to see them but i can't find them
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Postby BigKaboom2 on Sat Sep 30, 2006 8:10 am

Operation Sports, I imagine. You have to register.
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Postby Uptempo on Sat Sep 30, 2006 10:31 am

Here's Playmakers sliders for 360. He's going to do playbooks like last year later on he said.

SUPER STAR LEVEL

UPDATED 10/01/06

CAMERA: (PRESS CAM/10-HEIGHT/2-ZOOM) OR (CABLE CAM/HEIGHT-10, 2-ZOOM)

ASSIGN HIGH PRESSURE DEFENSE TO ALL PLAYERS ON BOTH CPU AND HUMAN TEAM TO MAKE FOULS EQUAL DURING GAMEPLAY.

MINUTES: 10

Auto Subs-ON
Game Speed: 100.........................(100 keeps the pace moving & sub's more frequent)
FT Difficulty: 50...........................(75 if your good at FT shooting)
Fatigue Effect: 75
Charge/Block Foul Frequency: 75
Shooting Foul Frequency: 85
Reach-in Foul Frequency: 40
In-air Collision Foul Frequency:75

USER:

User Steal Ability: 25
User Interception Ability: 25
User Shot Block Ability: 15
User Dunk/Lay-up Block Ability: 100
User Freestyle Effectiveness: 40
User On-ball Defense Assist: 100
User Offensive Rebounding: 0
User Defensive Rebounding: 50
User Fakeout Discipline: 25
User Short Range Shooting: 40
User Medium Range Shooting: 60
User Long Range Shooting: 60
User Dunk Percentage: 40
User Lay-up Percentage: 55
User Adjusted Shot Percentage: 45
User Double-team Effectiveness: 5
User Pro Hop Effectiveness: 25
User Drop Step Effectiveness: 25
User Sink Or Swim Effectiveness-50
User Pass Lane Defensive Ability-50
User Defensive Low Post Strength-25
User Shot Alter Ability-100
User Fight Through Screen Ability-25
User Pass Accuarcy-50
User Hands in Post-25
User Hands on Perimeter-50

CPU:

CPU Steal Ability: 90...................(If you spend time showboating they'll pick your pocket)
CPU Interception Ability: 50
CPU Shot Block Ability: 15
CPU Dunk/Lay-up Block Ability: 100
CPU Freestyle Effectiveness: 100.....(CPU doesn't abuse this and it lets them animate more often)
CPU Dunk vs Layup Frequency: 40
CPU On Ball Defensive Assist-100
CPU On Ball Physical Defense-75
CPU Offensive Rebounding: 100
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 25
CPU Short Range Shooting: 40
CPU Medium Range Shooting: 60
CPU Long Range Shooting: 60
CPU Dunk Percentage: 40
CPU Lay-up Percentage: 40
CPU Adjusted Shot Percentage: 40
CPU Double Team Effectiveness-0
CPU Pro Hop Effectiveness: 100
CPU Drop Step Effectiveness: 100
CPU Help Side Defensive Efffectiveness-75
CPU Sink Or Swim Effectiveness-100.......(This allows the Elite Big's to go to work if 1 on 1 down low)
CPU Close Out Effectiveness-75.............(Forces you to get your shot off quicker)
CPU Pass Lane Defense Effectiveness-50
CPU Defensive Low Post Strength-25
CPU Shot Alter Ability-100
CPU Fight Through Screen Ability-75
CPU Pass Accuarcy-50
CPU Hands in Post-75
CPU Hands On Perimeter-45
Last edited by Uptempo on Mon Oct 02, 2006 6:22 pm, edited 7 times in total.
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Postby el badman on Sat Sep 30, 2006 10:46 am

These are the strangest sliders I've ever seen... :shock: :shock: :shock:
100 in speed?
100 in shooting foul frequency?
100 in interception/layup block?
15 in double team effectiveness?
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Postby Uptempo on Sat Sep 30, 2006 10:52 am

el badman wrote:These are the strangest sliders I've ever seen... :shock: :shock: :shock:
100 in speed?
100 in shooting foul frequency?
100 in interception/layup block?
15 in double team effectiveness?


360 doesn't play anything like PC version or other consoles versions. The speed on the 360 is slower and toned down compaired to other versions. On Super Star there aren't many fouls called and you'll rarely see a layup or dunk get blocked.
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Postby el badman on Sat Sep 30, 2006 10:56 am

360 doesn't play anything like PC version or other consoles versions. The speed on the 360 is slower and toned down compaired to other versions. On Super Star there aren't many fouls called and you'll rarely see a layup or dunk get blocked.

Oh okay, sorry about that then :oops:
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Postby kingjames23 on Sat Sep 30, 2006 11:18 am

there are no numbers next to the sliders in the 360 version. you have to count up or down from the default 50 on each slider. thats a time consuming bummer. at the default levels the cpu seems to get alot of blocks, user hardly any...

the rebounding bug seems to be fixed. and there is no substitution bug in this version, thank the gods.

shouldnt there be a 360 sliders official thread?
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Postby From China on Sat Sep 30, 2006 5:54 pm

I advise waitting for the patch! 8-)
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Please somebody post pc sliders........I NEED HELP!

Postby calfcramp!!! on Sat Sep 30, 2006 7:43 pm

I love this game,but need somebody to post realistic pc sliders.I have tried 360 ones but they screw with the game even more.I cant play a game without some...


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Postby BigKaboom2 on Sun Oct 01, 2006 8:59 am

Here's an idiotic move by EA - the User Dunk vs. Layup Frequency slider is still in the game! How does this make any sense whatsoever?
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Postby jerry on Sun Oct 01, 2006 9:18 am

it means like how many dunks you will do compared to layups.
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Postby Cable on Sun Oct 01, 2006 9:26 am

Think it through jerry. Who decides whether to do a dunk a layup? Not the AI ...
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Postby BigKaboom2 on Sun Oct 01, 2006 10:24 am

jerry wrote:it means like how many dunks you will do compared to layups.


I'm not quite THAT stupid. :P
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Postby Throwbacks on Sun Oct 01, 2006 2:55 pm

Here are some PS2 Sliders that I found from another forum by MaDGaMe12
That's exactly what I'm playing on. I've played a couple games and I've tweaked some sliders and I just had a good game with Portland and Minnesota leading to overtime. Team shooting percentage is about 40 something percent which is realistic.


Game Speed: 47
Free Throw Difficulty: 60 (if you're not real good with it, stick with 40)
Boundary Force Field: 50
Injury Frequency: 20
Charge/Block Foul Frequency: 88
Shooting Foul Frequency: 70
Reach-in Foul Frequency: 35
In-air Collision Foul Frequency: 75

Should be a decent amount of fouls per game. Just don't tend to try and steal the ball all the time and it should be okay.


USER:

User Steal Ability: 25
User Interception Ability: 30
User Shot Block Ability: 25
User Dunk/Lay-up Block Ability: 30
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 50
User Substitution Frequency: 0 (I substitute manually)
User On-ball Defense Assist: 45
User Offensive Rebounding: 10
User Defensive Rebounding: 85
User Fakeout Discipline: 70
User Short Range Shooting: 40
User Medium Range Shooting: 42
User Long Range Shooting: 38
User Dunk Percentage: 93
User Lay-up Percentage: 87
User Adjusted Shot Percentage: 35
User On-ball Physical Defense: 45
User Poor Release Shot Percent: 30
User Double-team Effectiveness: 60
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 30


CPU:

CPU Steal Ability: 35
CPU Interception Ability: 30
CPU Shot Block Ability: 25
CPU Dunk/Lay-up Block Ability: 20
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 50
CPU Offensive Rebounding: 5
CPU Defensive Rebounding: 85
CPU Fakeout Discipline: 60
CPU Short Range Shooting: 39
CPU Medium Range Shooting: 41
CPU Long Range Shooting: 37
CPU Dunk Percentage: 93
CPU Lay-up Percentage: 85
CPU Adjusted Shot Percentage: 32
CPU Adjusted Shot Frequency: 20
CPU On-ball Physical Defense: 45
CPU Poor Release Shot Percent: 20
CPU Double-team Effectiveness: 60
CPU Pro Hop Effectiveness: 30
CPU Drop Step Effectiveness: 30

Gonna try this out and see if it makes it better.
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Postby BigKaboom2 on Sun Oct 01, 2006 3:10 pm

BigKaboom2's Live 07 PC Sliders v0.3

Difficulty: Superstar
Quarter Length: 12 Minutes

GLOBAL:
Game Speed: 33
Free Throw Difficulty: 40
Boundary Force Field: 75
Injury Frequency: 25
Charge/Block Foul Frequency: 58
Shooting Foul Frequency: 55
Reach-in Foul Frequency: 28
In-air Collision Foul Frequency: 73

USER:
User Steal Ability: 24
User Interception Ability: 37
User Shot Block Ability: 45
User Dunk/Lay-up Block Ability: 30
User Freestyle Effectiveness: 40
User Dunk vs. Lay-up Frequency: 35
User Substitution Frequency: *Doesn't Really Matter (Yet)*
User On-ball Defense Assist: 96
User Offensive Rebounding: 0
User Defensive Rebounding: 100
User Fakeout Discipline: 100
User Short Range Shooting: 39
User Medium Range Shooting: 43
User Long Range Shooting: 41
User Dunk Percentage: 80
User Lay-up Percentage: 65
User Adjusted Shot Percentage: 35
User On-ball Physical Defense: 95
User Poor Release Shot Percent: 28
User Double-team Effectiveness: 45
User Pro Hop Effectiveness: 37
User Drop Step Effectiveness: 37


CPU:
CPU Steal Ability: 18
CPU Interception Ability: 18
CPU Shot Block Ability: 36
CPU Dunk/Lay-up Block Ability: 30
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 25
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 95
CPU Short Range Shooting: 36
CPU Medium Range Shooting: 39
CPU Long Range Shooting: 38
CPU Dunk Percentage: 80
CPU Lay-up Percentage: 65
CPU Adjusted Shot Percentage: 32
CPU Adjusted Shot Frequency: 38
CPU On-ball Physical Defense: 95
CPU Poor Release Shot Percent: 30
CPU Double-team Effectiveness: 45
CPU Pro Hop Effectiveness: 40
CPU Drop Step Effectiveness: 40

These sliders are working well on 12-minute quarters - I've been testing them by just playing the first half of games, since fatigue and lack of motivation on my part to sub out CPU players skews the stats. These sliders will be aimed at realism as much as possible. Current issues include too many drives by CPU SGs like Ginobili and Hughes ending in dunks over my defender, despite the relevant slider being at 35, and not quite enough free throws being awarded. Scores are very realistic if you play a slow-down style of half-court ball like me - I usually shoot with less than 8 seconds left on the shot clock. I'll probably revise these sometime in the next few days, and eventually work up to a 1.0 version that I'm 100% content with. Enjoy!

EDIT: v0.2 - Slight adjustments based on further testing. On-Ball Physical Defense and On-Ball Defense Assist sliders have gone up to minimize PGs blowing past their slower defenders and going straight to the basket out of the new defensive animations. I'll probably redo the shooting sliders in the next revision, as I'm using values that worked well in 06 but seem to be less optimal here. Difficulty and Quarter Length also added.

EDIT: v0.3 - I'm happy with this set. It still does nothing to counteract the effectiveness of the default Shooter A play, especially with someone like T-Mac or Kobe as the beneficiary, but all other aspects have improved. They play very realistically if you like a slow-down style - these are not for people who try to fast break and dunk after every rebound, nor for the people who pass to the wide open wing player on every play. I prefer to pretend that the glitch doesn't exist, and wait for all my players to come down the floor and set up the play. Any criticism is helpful - I've got a few more ideas to test out.
Last edited by BigKaboom2 on Sat Oct 07, 2006 1:08 pm, edited 2 times in total.
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Postby Uncle Drew on Sun Oct 01, 2006 3:52 pm

How do you save the sliders within the game?
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Postby BigKaboom2 on Sun Oct 01, 2006 3:54 pm

They should save automatically if you close the game normally. Unfortunately it's not possible to save multiple sets of sliders.
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Postby Voxel on Sun Oct 01, 2006 3:55 pm

guys, are you playing on superstar level? maybe i suck at shooting but i can't hit a shot to save my life unless i'm wide open on the last 2 sets! i gotta say that besides that both feel pretty good (Y)
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Postby bigh0rt on Sun Oct 01, 2006 4:18 pm

Pistol wrote:How do you save the sliders within the game?


From the main menu, go to Options, Load/Save, and on the bottom right, select 'Save Settings'. That should do the trick.
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Postby BigKaboom2 on Sun Oct 01, 2006 4:38 pm

Voxel wrote:guys, are you playing on superstar level? maybe i suck at shooting but i can't hit a shot to save my life unless i'm wide open on the last 2 sets! i gotta say that besides that both feel pretty good (Y)


Sometimes I feel like I can't hit a shot, then I look at my stats and I'm shooting about 44%, so it's a case where you've got to sacrifice the "fun factor" for realism, in my experience.

Sliders updated (Y)
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Postby Throwbacks on Sun Oct 01, 2006 4:47 pm

BigKaboom2 wrote:
Voxel wrote:guys, are you playing on superstar level? maybe i suck at shooting but i can't hit a shot to save my life unless i'm wide open on the last 2 sets! i gotta say that besides that both feel pretty good (Y)


Sometimes I feel like I can't hit a shot, then I look at my stats and I'm shooting about 44%, so it's a case where you've got to sacrifice the "fun factor" for realism, in my experience.

Sliders updated (Y)
Yea i keep losing cuz I cant hit shots lol!!
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Postby BigKaboom2 on Sun Oct 01, 2006 4:52 pm

Throwbacks wrote:Yea i keep losing cuz I cant hit shots lol!!


If anyone is motivated enough to play a 48-minute game, making appropriate subs for both User and CPU, and tell me some stats, mainly FG%, I would be most grateful.

I suppose I'll have to suck it up and do it myself sometime, just to see if my style of play yields a higher FG% than others.

Any observations about the frequency of the CPU driving to the bucket would also be helpful.

EDIT: I set the Long Range Shooting slider in hopes that it would come out around 30% shooting for a team. However, in this game it is very easy to get very wide open threes on almost every possession that seem impossible to miss. I don't really have a solution except to play an inside out game i.e. lob one in to a post player, wait for the double team, then kick it back out again, maybe fake a shot, then give it back to the post man. It often gets rid of the double team in the post and allows you to make some nice moves without all the traffic in the lane.
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Postby paradizecityz on Mon Oct 02, 2006 3:44 am

i started working on the sliders, past 2 nba live games i have made the sliders to be realistic but for 10 minutes and make em feel like 12 min game; however the sliders i make, sometime the speed are slow but all the statistics are same as in real life, FG%, Shots per game, Points per game, etc. in last year's nba live, i played a 29 game season and only 3 opponents were able to score over 100 against me to show you how my sliders are, for this year, i have started to work and for right now, im still getting scores in the 100s but not 140s and such, closer to 100s and 110s so mine should be up pretty soon (Y)
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Postby Jark89 on Mon Oct 02, 2006 5:06 am

BigKaboom2, thanks. I'll have to up the "On-ball defense" sliders to avoid those guards driving by every time.

Also, how can I get my C/PF to NOT grab every single rebound??

So far in each game I play (10min quarters, Superstar) they get like 20 boards each, with 7-8 offensive boards. Total rebounds are in the low 50s, w/ the CPU shooting around 45%. I've tried setting my Offensive Rebounding slider to 2, but they're still getting offensive boards like crazy. :(
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Postby jots on Mon Oct 02, 2006 5:40 am

Also, how can I get my C/PF to NOT grab every single rebound??


I´ve seen this aswell. Power Forward and center seem to grab almost all rebounds. Total number of rebounds is pretty realistic but I don´t want to have two players average 16-17 rpg. Any ideas?
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Postby TC#10 on Mon Oct 02, 2006 5:42 am

So does anyone know how to get the CPU to Sub with any of these slider changes?
It's pretty unfortunate that the CPU team doesn't call timeouts or Sub.. the only time it does sub it players is when the guy is in foul trouble.. pretty sad, but other than that it's alright....
Official NBA 2K9 PC Version Appreciation Thread: http://www.2ksports.com/forums/showthread.php?t=197649
TC NBA 2K9 PRO Gameplay Sliders for the PC Thread: http://www.operationsports.com/forums/n ... rs-pc.html
Ways to make CPU Superstars & PGs to be more Dominant: viewtopic.php?f=86&t=63361
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Postby BigKaboom2 on Mon Oct 02, 2006 6:11 am

Jark89 wrote:BigKaboom2, thanks. I'll have to up the "On-ball defense" sliders to avoid those guards driving by every time.

Also, how can I get my C/PF to NOT grab every single rebound??

So far in each game I play (10min quarters, Superstar) they get like 20 boards each, with 7-8 offensive boards. Total rebounds are in the low 50s, w/ the CPU shooting around 45%. I've tried setting my Offensive Rebounding slider to 2, but they're still getting offensive boards like crazy. :(


It seems crazy to put the On-Ball Defense sliders over freaking 85, but it's looking like that's what I've got to do. My only suggestion for the crazy rebounding is to either use more of the shot clock on your possessions or lower the quarter length. I can't do much more for it than setting Offensive Rebounds to 0 and Defensive to 100.
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Postby LaSing on Mon Oct 02, 2006 7:21 am

jots wrote:
Also, how can I get my C/PF to NOT grab every single rebound??


I´ve seen this aswell. Power Forward and center seem to grab almost all rebounds. Total number of rebounds is pretty realistic but I don´t want to have two players average 16-17 rpg. Any ideas?


What team you guys are using? My C/PF bad at round. I'm using Rockets, EA make Yao too slow this year. I have to control McGrady to grab the rebound instead.
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Postby paradizecityz on Mon Oct 02, 2006 10:32 am

LaSing wrote:
jots wrote:
Also, how can I get my C/PF to NOT grab every single rebound??


I´ve seen this aswell. Power Forward and center seem to grab almost all rebounds. Total number of rebounds is pretty realistic but I don´t want to have two players average 16-17 rpg. Any ideas?


What team you guys are using? My C/PF bad at round. I'm using Rockets, EA make Yao too slow this year. I have to control McGrady to grab the rebound instead.
i use Rockets too and Yao gets too many rebounds
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Postby Jark89 on Mon Oct 02, 2006 7:10 pm

TC#10 wrote:So does anyone know how to get the CPU to Sub with any of these slider changes?
It's pretty unfortunate that the CPU team doesn't call timeouts or Sub.. the only time it does sub it players is when the guy is in foul trouble.. pretty sad, but other than that it's alright....


Heheh, one other time the CPU subs is near the end of the game and there's a blow-out. I was down by like 20+ points w/ less than 2 minutes left, and the CPU subbed all the starters out and put in the garbage men. :lol:
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Postby --- on Mon Oct 02, 2006 7:57 pm

i started working on the sliders, past 2 nba live games i have made the sliders to be realistic but for 10 minutes and make em feel like 12 min game; however the sliders i make, sometime the speed are slow but all the statistics are same as in real life, FG%, Shots per game, Points per game, etc. in last year's nba live, i played a 29 game season and only 3 opponents were able to score over 100 against me to show you how my sliders are, for this year, i have started to work and for right now, im still getting scores in the 100s but not 140s and such, closer to 100s and 110s so mine should be up pretty soon


Sounds good. Is the overall gameplay this year slower?
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Postby LaSing on Tue Oct 03, 2006 3:06 am

paradizecityz wrote:
LaSing wrote:
jots wrote:
Also, how can I get my C/PF to NOT grab every single rebound??


I´ve seen this aswell. Power Forward and center seem to grab almost all rebounds. Total number of rebounds is pretty realistic but I don´t want to have two players average 16-17 rpg. Any ideas?


What team you guys are using? My C/PF bad at round. I'm using Rockets, EA make Yao too slow this year. I have to control McGrady to grab the rebound instead.
i use Rockets too and Yao gets too many rebounds


Who control Yao? You or CPU? How many min are you playing? I usually only play 6-8 min quarter.
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Postby paradizecityz on Tue Oct 03, 2006 4:32 am

Flite_23 wrote:
i started working on the sliders, past 2 nba live games i have made the sliders to be realistic but for 10 minutes and make em feel like 12 min game; however the sliders i make, sometime the speed are slow but all the statistics are same as in real life, FG%, Shots per game, Points per game, etc. in last year's nba live, i played a 29 game season and only 3 opponents were able to score over 100 against me to show you how my sliders are, for this year, i have started to work and for right now, im still getting scores in the 100s but not 140s and such, closer to 100s and 110s so mine should be up pretty soon


Sounds good. Is the overall gameplay this year slower?


yea only thing about my sliders are the gameplay are slower but its not as bad as last year, last year i felt they were moving like glaciers but its more smooth for now





LaSing wrote:
paradizecityz wrote:
LaSing wrote:
jots wrote:
Also, how can I get my C/PF to NOT grab every single rebound??


I´ve seen this aswell. Power Forward and center seem to grab almost all rebounds. Total number of rebounds is pretty realistic but I don´t want to have two players average 16-17 rpg. Any ideas?


What team you guys are using? My C/PF bad at round. I'm using Rockets, EA make Yao too slow this year. I have to control McGrady to grab the rebound instead.
i use Rockets too and Yao gets too many rebounds


Who control Yao? You or CPU? How many min are you playing? I usually only play 6-8 min quarter.



i always play 10 min, most of the time CPU controls Yao but for some period, I control him too
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Postby --- on Tue Oct 03, 2006 4:36 am

yea only thing about my sliders are the gameplay are slower but its not as bad as last year, last year i felt they were moving like glaciers but its more smooth for now


I played NBA LIve 2005 on 12 min quarters with game speed at 36... nothing is slow to me anymore :lol:
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Postby paradizecityz on Tue Oct 03, 2006 4:45 am

Flite_23 wrote:
yea only thing about my sliders are the gameplay are slower but its not as bad as last year, last year i felt they were moving like glaciers but its more smooth for now


I played NBA LIve 2005 on 12 min quarters with game speed at 36... nothing is slow to me anymore :lol:



lol but last year i played gamespeed at 24 :shock:
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Postby LaSing on Tue Oct 03, 2006 4:47 am

Okay, that's explain why 16-17 reb from C/PF. I only test it in 6min. I got like 8-10 reb with Yao.
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Postby paradizecityz on Tue Oct 03, 2006 10:32 am

how are these stats, ive gotten to this point right now, though my shooting percentage is still high and im gonna work on that

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Image
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Postby jaywill on Tue Oct 03, 2006 11:15 pm

i just lowered the speed med. long and 3 pt shooting and i got real stats :)
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Postby Chris. on Wed Oct 04, 2006 3:26 am

As ever the CPU did great in making subs for Miami :roll: paradizecityz what gameplay speed do you use for Live 07?
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