bigh0rt wrote:I think it was obvious that he meant when will games like NBA Live start utilizing the same capabilities...
It is my opinion that after the current gen has run its course, EA will stop making Live for PC -- again, I have no backing to that claim -- just my opinion.
Donatello wrote:
I disagree. The PC is easy to port to (well, easy to do a shitty port to), I think they'll continue releasing the PC version. But who knows?
MICROSOFT finally saw sense and decided to drop Windows Graphic Foundation (WGF) and replace it with the more easier and logical DirectX 10 name for its nexgen API.
It gave some details to the developers officially about its upcoming API and we know that it plans to release this API together with Longhorn. Or Visa, as we must learn to call it.
The DirectX 10 API will have completely new and faster dynamic link libraries (DLLs) and is supposed to run much faster. The company decided to cut the backward compatibility with DirectX 9, 8, 7 and lower in this API but there will be a way to use games programmed for those APIs. Microsoft will enable support for DX 9 or lower games through a software layer, meaning it might run slower.
The company did this to make the next API faster, it said, and at the same time will take some burden of the CPU runtime. At the same time we learned that DirectX 10 will have support for Shaders beyond Shaders, model 4.0.
It's coming with Longhorn but we learned that Shader Model 4.0 might come even before Vista.
ignatu wrote:PC is already next gen compared to the now one year old 360. PCs have more processing power, better graphics processing, more storage, etc.
Next Gen is a marketing term.
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Jowe wrote:ignatu wrote:PC is already next gen compared to the now one year old 360. PCs have more processing power, better graphics processing, more storage, etc.
Next Gen is a marketing term.
How many pc's do u see running 3 core processors totally 9ghz together?..
Pc's aren't next gen yet.
Voxel wrote:different core processors don't add up on processor speed.
it's three cores of 3Ghz, which doesn't mean 9Ghz in any way.
if that were the case, dual core processors would be twice as much powerful as single core, which they are not unless the specified software is programmed to split the tasks between processors efficiently.
the xbox360 has the technology to be more powerful than any PC to date, that is true.
however, the programmers still haven't found a way to efficiently code to make correct use of those 3 processors, and that's why some games that work pretty smooth on PC's get sometimes frame issues on the 360.
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