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ign wrote:NBA Live 07 Preview
Busting out Superstar moves with the latest EA Sports basketball game.
by Jeff Haynes
September 14, 2006 - We've been spending some time above the rim with the latest version of EA Sports' NBA franchise, NBA Live 07. In particular, we've been getting a handle on the various changes that have been made to this year's gameplay, getting a deeper appreciation of what players will be able to expect when it ships in two weeks. For one, EA has refined the Freestyle Superstar scheme, classifying all players in the game along three separate levels: normal, star and superstar. Obviously, normal players will be able to contribute to the game, making shots and running their assignments during plays. Star players have a lot of the slick moves that you expect them to have thanks to the various Superstar types from last year, whether that's draining threes from downtown, incredible no-look passes or impressive dunks. Superstar players have all of the abilities that star players do, but they can also pull off highlight moves based on their extraordinary abilities by rotating the right analog stick in a quarter circle during a move (somewhat similar to the movement you'd do for a fireball in Street Fighter II).
Apart from splitting up the superstars into three tiers, Superstar players that happen to have multiple Superstar attributes can switch between these traits at will. This means that playmaking threats like Steve Nash or Tracy McGrady can quickly switch up when they need to and start raining treys on their opponents if they need to pick a team apart, then force a turnover with their strong defensive skills to get the ball back. EA also decided to boost the number of Superstar types to 8. Technically, they're the same six from last year, but now Scorers can be specifically designated as Inside or Outside Scorers as well as Inside or Outside Stoppers. It may not seem like a radical change, but it helps define guys like Rasheed Wallace, who's really comfortable banging up against the boards instead of guys like Chauncey Billups, who's stronger shutting down plays on the perimeter.
NBA Live 07 also decided to give props to those clutch players that take over whenever the game is on the line or when they're in the zone. They're not necessarily Superstars, but they can completely take over and dominate a meeting between teams when the time is right. This feature is known as "The X-Factor," and is based on how frequently the player can get involved in the flow of the game. This means getting them the ball, making shots and creating turnovers. Once these athletes are feeling the groove, players can trigger the X-Factor, temporarily turning into a Freestyle Superstar for at least 5 minutes. There's also a strategic feature to the X-Factor: players aren't forced to trigger the ability as soon as the athlete is in the zone, but to retain the option to become an X-Factor, the man on the court has to remain actively involved in the offense and defense.
Players will also notice extra attention paid to the pacing of the game, thanks to a new game intensity system. While players have gotten used to the concept of having team momentum, which can affect how well the squad may shoot the ball or play defense, game intensity adds a new dynamic to every game based on how it's playing out. For example, at the start of a game, players may be relatively laidback, playing with less effort and not really handling their assignments as well as they should. You'll notice the lack of urgency in their play, and feel the relatively slow pace of the match. However, if the game is literally going to be decided in the last few seconds, or the match up is a rivalry game, you'll feel how accelerated the game gets. Players will dive for loose balls, fight for position in the low post, and try to step their play up. This will actually get the crowd involved in this years game, and you'll watch them stand up and cheer as the pressure mounts, as well as hear them yell for three point shots when the home team fires from downtown.
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Sun Sep 17, 2006 1:15 pm
hake wrote:Why I can't see any new signature jumpshoots in these current gen video?
The new gameplay features video didn't mention for it!!!!!!
Sun Sep 17, 2006 3:20 pm
[C][B]#4 wrote:hake wrote:Why I can't see any new signature jumpshoots in these current gen video?
The new gameplay features video didn't mention for it!!!!!!
Most of the new signature jumpshots are for Next Gen, but some of the freethrow rituals are included in Current Gen.
I'm looking forward to trying the touch passes. It looks quite appealing and hopefully it works out well on the fast break 3 on 2, or whatever the scenario may be. I like the lobs too, instead of just doing plain old chest and bounce passes to the post. I liked the old free throw system though, I wish they hadn't taken that out. It'll be wierd to shoot freethrows with direction arrows for those (including me) that don't have a controller for the PC version.