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IGN PS2 preveiw plus tutorial videos

Fri Sep 15, 2006 12:47 pm

http://ps2.ign.com/articles/732/732903p1.html

Fri Sep 15, 2006 1:02 pm

thanks (Y)


i got a question now tho, how do we pro-hop / drop step?

Fri Sep 15, 2006 1:11 pm

I believe it's the same as last year, only now if you tap it's the pro-hop and if you hold it's the layup.

Fri Sep 15, 2006 1:14 pm

I think it was if you tap the dunk button it was a pro hop. :?

Fri Sep 15, 2006 1:16 pm

Whatever, 6 one, half a dozen the other.

I like the addition of the touch pass, and it was nice to see some more realistic alley-oop dunks (like I believe Diaw did on one of the videos). With some editing, I'm confident that this year's Live will be the best in long term memory :wink:

Fri Sep 15, 2006 3:02 pm

I'm liking this game so far with the one touch pass and more options driving to the net it will make multiplayer real fun. :)

Fri Sep 15, 2006 6:09 pm

i think that the dunks are still a bit unrealistic, especially when there's a player in traffic and he suddenly pulls off a windmill. The crossovers etc. look a bit better though (Y)

Fri Sep 15, 2006 7:42 pm

PC WILL HAVE ALL THIS THINGS THAT IN THE VIDEO?

Fri Sep 15, 2006 8:17 pm

these tutorials are far more impressive than the gameplay videos... i like the idea of the passing and bein able to choose between a bounce pass or a lob in the post, cos on 06 by the time the point guard had lobbed the ball in2 the post the open man was bein smothered by a defender

the freethrow system looks pretty gd as wel, except i got so gd at the last one im not guna like missing, but its probably a better way of doing things seeing as players like nash on 06 it was impossible to miss with at the line

was disapointed not to see shaq's free throw ritual, but at the same time the lighting effects on the players seems a whole lot better from what i can tell... you can see it when it shows shaq shootin his free throw in the new features video

they didn't mention crowd intensity but this is somethin im lookin forward to more than all of the other things, cos on 06 i'd get bored half way through a game because the crowd was dead, even in a close game they would just cheer randomly... and at the end of a game they would all be on their feet cheering even wen the home team lost

players seem to hang on the rim better now, couldn't see any hands hanging on thin air around the rim, although they are the tutorial videos so they'll put all the nicest clips in there

but im lookin forward to gettin live, i hav to wait a couple weeks longer than people in the US, dont kno about australia...

i'd play espn but i had 04 and 05 and didn't like it at all, it wasn't a bad game i just preferred live especially with the changed sliders it was a much more realistic simulation, even though espn visuals are far more catching to the eye

Fri Sep 15, 2006 11:56 pm

The touch passes look real fun this year. I hate how much the passing gameplay lagged in quickness when a person firing a pass took forever.....Is it just me or have they implemented in-bounds play calling without telling anyone about it. Its the first time i've heard of this for this year. That's great news though. I like these movies more so than the gameplay vids, they look more graphically enhanced. However unrealistic some of these in-game dunks look, they sure look cool to pull off! I hope they make getting to the rim a lot harder to get to than 06 as well.

Sat Sep 16, 2006 12:07 am

thanks for the videos , i am looking forward to wait this game.
moves look nice to me and i think different than live 06
especially alleyoops and choosing dunk or layup self.
x-factor , dunks, oops all ok to me.
and also dribbles

Sat Sep 16, 2006 2:40 am

can someone copy n paste the artical into the forum cuz i cant get to that site from work :twisted:

Sat Sep 16, 2006 2:50 am

ign wrote:NBA Live 07 Preview
Busting out Superstar moves with the latest EA Sports basketball game.

by Jeff Haynes
September 14, 2006 - We've been spending some time above the rim with the latest version of EA Sports' NBA franchise, NBA Live 07. In particular, we've been getting a handle on the various changes that have been made to this year's gameplay, getting a deeper appreciation of what players will be able to expect when it ships in two weeks. For one, EA has refined the Freestyle Superstar scheme, classifying all players in the game along three separate levels: normal, star and superstar. Obviously, normal players will be able to contribute to the game, making shots and running their assignments during plays. Star players have a lot of the slick moves that you expect them to have thanks to the various Superstar types from last year, whether that's draining threes from downtown, incredible no-look passes or impressive dunks. Superstar players have all of the abilities that star players do, but they can also pull off highlight moves based on their extraordinary abilities by rotating the right analog stick in a quarter circle during a move (somewhat similar to the movement you'd do for a fireball in Street Fighter II).



Apart from splitting up the superstars into three tiers, Superstar players that happen to have multiple Superstar attributes can switch between these traits at will. This means that playmaking threats like Steve Nash or Tracy McGrady can quickly switch up when they need to and start raining treys on their opponents if they need to pick a team apart, then force a turnover with their strong defensive skills to get the ball back. EA also decided to boost the number of Superstar types to 8. Technically, they're the same six from last year, but now Scorers can be specifically designated as Inside or Outside Scorers as well as Inside or Outside Stoppers. It may not seem like a radical change, but it helps define guys like Rasheed Wallace, who's really comfortable banging up against the boards instead of guys like Chauncey Billups, who's stronger shutting down plays on the perimeter.

NBA Live 07 also decided to give props to those clutch players that take over whenever the game is on the line or when they're in the zone. They're not necessarily Superstars, but they can completely take over and dominate a meeting between teams when the time is right. This feature is known as "The X-Factor," and is based on how frequently the player can get involved in the flow of the game. This means getting them the ball, making shots and creating turnovers. Once these athletes are feeling the groove, players can trigger the X-Factor, temporarily turning into a Freestyle Superstar for at least 5 minutes. There's also a strategic feature to the X-Factor: players aren't forced to trigger the ability as soon as the athlete is in the zone, but to retain the option to become an X-Factor, the man on the court has to remain actively involved in the offense and defense.

Players will also notice extra attention paid to the pacing of the game, thanks to a new game intensity system. While players have gotten used to the concept of having team momentum, which can affect how well the squad may shoot the ball or play defense, game intensity adds a new dynamic to every game based on how it's playing out. For example, at the start of a game, players may be relatively laidback, playing with less effort and not really handling their assignments as well as they should. You'll notice the lack of urgency in their play, and feel the relatively slow pace of the match. However, if the game is literally going to be decided in the last few seconds, or the match up is a rivalry game, you'll feel how accelerated the game gets. Players will dive for loose balls, fight for position in the low post, and try to step their play up. This will actually get the crowd involved in this years game, and you'll watch them stand up and cheer as the pressure mounts, as well as hear them yell for three point shots when the home team fires from downtown.

Sat Sep 16, 2006 3:06 am

Thanks! :D

Sat Sep 16, 2006 10:23 am

Can't wait to try out the touch passes :D

Sat Sep 16, 2006 10:56 am

Wow looks really good, touch passes are cool, inbounding plays are good. Gameplay looks alot toned down speed wise so thats good. 2k7 is looking good, but I think the gap from Live 06- Live 07 is bigger than 2k6- 2k7. We'll see, I know for sure I'll end up buying 2k7, just don't know if i'll get Live. Definately getting for PSP but PSP will probly be different.

Sat Sep 16, 2006 2:59 pm

Well, actually if you see the video "purple is ugly" you'll see again that ever hated shooting behind the backboard resulting an out of bounds... they'll never fix that... :(

Sat Sep 16, 2006 9:56 pm

Why I can't see any new signature jumpshoots in these current gen video? :x
The new gameplay features video didn't mention for it!!!!!!

Sun Sep 17, 2006 1:15 pm

hake wrote:Why I can't see any new signature jumpshoots in these current gen video? :x
The new gameplay features video didn't mention for it!!!!!!


Most of the new signature jumpshots are for Next Gen, but some of the freethrow rituals are included in Current Gen.

I'm looking forward to trying the touch passes. It looks quite appealing and hopefully it works out well on the fast break 3 on 2, or whatever the scenario may be. I like the lobs too, instead of just doing plain old chest and bounce passes to the post. I liked the old free throw system though, I wish they hadn't taken that out. It'll be wierd to shoot freethrows with direction arrows for those (including me) that don't have a controller for the PC version.

Sun Sep 17, 2006 3:20 pm

[C][B]#4 wrote:
hake wrote:Why I can't see any new signature jumpshoots in these current gen video? :x
The new gameplay features video didn't mention for it!!!!!!


Most of the new signature jumpshots are for Next Gen, but some of the freethrow rituals are included in Current Gen.

I'm looking forward to trying the touch passes. It looks quite appealing and hopefully it works out well on the fast break 3 on 2, or whatever the scenario may be. I like the lobs too, instead of just doing plain old chest and bounce passes to the post. I liked the old free throw system though, I wish they hadn't taken that out. It'll be wierd to shoot freethrows with direction arrows for those (including me) that don't have a controller for the PC version.



But as I remembered Andrew said before, it should has a few signature jumpshoots in current gen version....(not only include some of the freethrow rituals)
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