Freestyle SStars in 07

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Freestyle SStars in 07

Postby artestfighttrainer on Wed May 17, 2006 2:28 am

Obviously quite a few of em need toning down as they r too powerful and the strip rip needs fixing or has to go but what else would you ppl like added or improved?

For highflyer a few new dunks like 360 would be nice. I know 360 is in live at the moment but it would be nice u could do it manually rather than it come up randomly when pressing the dunk button also I hate it when a player who can dunk but isnt exceptional at it pulls it off and also does a windmill ala Vince Carter. I've seen Rip Hamilton do it in traffic in the game so whacked.

For Playmaker I would like to see them do off the board passes for alley oops eg Kidd to Carter.

Can't think of nemore atm so plz post ur thoughts about FSS
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Postby hipn on Wed May 17, 2006 7:22 am

I dont know, but they should add mroe poster (dunk on) animations.
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Postby BOSS on Wed May 17, 2006 8:08 am

Too make it realistic, they should make a momentum meter for high flyer players so when they reach that peek, they can do a high flyer dunk instead of repeatedly repeating it.
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Postby RSox on Wed May 17, 2006 8:20 am

yeah they need to make something so you can only use the highflyer certain times instead of every play
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Postby jerry on Wed May 17, 2006 8:33 am

true true but that actually depends on the player if they wanna cheat or play fair, as the cmoputer doesnt do it all the time.
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Postby M Harlem on Wed May 17, 2006 10:03 am

They need to make FSS so you can be more than one at a time because in the nba they dont just dunk all game or do fancy layups it need to be multiple FSS moves so when I go to the hole I dont just want to dunk give me the option to choose if I want to dunk on someone do a layup floater or whatever.
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Postby cam on Wed May 17, 2006 10:03 am

Highflyer should include layup animations as well as dunks. Also, there should be variations of each action. Like, if u hold the SS trigger, then tap button 'a' you should not trigger a two handed tomohawk animation, instead, a randomly selected dunk from a series of varying, but similar two handed dunks. Also if in the 360 and PS3 version, the player will hopefully be dynamic, and will alter these animations slightly, based on contact.

Just more variations overall
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Postby artestfighttrainer on Wed May 17, 2006 12:42 pm

I reckon for outside stopper they should have two types like power (athletic and dominant eg amare and shaq) there should be a bruce bowen or ron artest type of ability so you can defend 1 on 1 very well and really hassle who u r defending and the other type is whats there atm but needs toning down (steals were nuts in 06) also it gives u the ability to read the passing lanes like lbj does when he comes up with his steals.
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Postby jerry on Wed May 17, 2006 12:46 pm

cam wrote:Highflyer should include layup animations as well as dunks.

Yes for people like dwyane wade and vc they should be able to do sick dunks but also more than normal layups
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Postby cam on Wed May 17, 2006 12:57 pm

^ exactly.

Outside stopper was too dominant. Instead of an increased steal ability, as artestfighttrainer mentioned, there should be a way to better utilise the right analog stick, say, when you press down, the defensive crouch is much more responsive. As well as you moving your player to step in front of the dribbler, it could kind of help you 'guess' the direction he moves, not much (so he is glued to the player) but a sort of 'aid' to really punctuate this players defensive ability. Maybe when you press up on the stick, you really can get a hand in the players face, and this decreases players shooting precentage more so than other players....
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Postby artestfighttrainer on Wed May 17, 2006 6:11 pm

Anyone think they should remove that fake pass move for the shooters? imo it aint that effective maybe they should give it to scorers or play makers on a break.
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Postby jusagamerk26 on Wed May 17, 2006 6:46 pm

i think it is better if we can change the FSS type during the game.
for example steve nash will be a playmaker in the start of the game and shift it and become a scorer...

think dis is a good idea?
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Postby JohnA20 on Wed May 17, 2006 7:16 pm

Or you could set the four buttons (Dunk, Pass, Shoot, Pro-hop) to certain abilities that the player has, example, Billups is a Out.scorer and a playmaker, he can set like pass and pro-hop to playmaker abilities and shoot and dunk to outside scorer abilities.
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Postby Andrew on Wed May 17, 2006 8:25 pm

I'd like to see custom movesets to accomodate multitalented players. It just seems too restrictive to have to make a choice with players like LeBron whether to be able to throw the fancy passes, utilise the outside scorer moves or be able to throw down high flying dunks when they're bound to utilise all of those talents at some point during the game.
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Postby EGarrett on Wed May 17, 2006 10:37 pm

JohnA20 wrote:Or you could set the four buttons (Dunk, Pass, Shoot, Pro-hop) to certain abilities that the player has, example, Billups is a Out.scorer and a playmaker, he can set like pass and pro-hop to playmaker abilities and shoot and dunk to outside scorer abilities.

That's what I was about to post. Lebron should have access to the behind-the-back and no-look pass...one of the high-flyer-posterize dunks, and the scorer double-pump layup.

I don't see why it would be hard to map the buttons that way.
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Postby artestfighttrainer on Wed May 17, 2006 10:53 pm

they def. need off the glass dunk move in there ala tmac for highflyer.
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Postby Andrew on Wed May 17, 2006 11:01 pm

EGarrett wrote:That's what I was about to post. Lebron should have access to the behind-the-back and no-look pass...one of the high-flyer-posterize dunks, and the scorer double-pump layup.

I don't see why it would be hard to map the buttons that way


That could work. The moveset could also be doubled since the moves could be executed by holding the trigger and tapping the buttons for one set of moves and holding them for another. Or simply have situational moves that depend on the player's location, whether he's moving etc.
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Postby Abctest123 on Thu May 18, 2006 6:35 am

Andrew wrote:
EGarrett wrote:That's what I was about to post. Lebron should have access to the behind-the-back and no-look pass...one of the high-flyer-posterize dunks, and the scorer double-pump layup.

I don't see why it would be hard to map the buttons that way


That could work. The moveset could also be doubled since the moves could be executed by holding the trigger and tapping the buttons for one set of moves and holding them for another. Or simply have situational moves that depend on the player's location, whether he's moving etc.


wouldnt that kinda mess around with the scorers though? Its a great idea you have there, but if it was restricted to just one button, imho there would be some inconsistency between a runner/layup/turnaround jumper. Remember back in 2003, sometimes when you were in close you would take a jumper instead of dunking or just laying it back in?
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Postby jerry on Thu May 18, 2006 7:01 am

artestfighttrainer wrote:Anyone think they should remove that fake pass move for the shooters? imo it aint that effective maybe they should give it to scorers or play makers on a break.

I AGREE there is no point in doing that...who does that lol it should be like a quick release or somethin like that...
and also to add to what i said about dwade and vc bein able to do more than normal layups, lots of pple like lbj have different freestyle options, but if u just pick one thatl suck becuz in real life he does everything from 3 pont shooting to doing windmills to driving in to doing sick lay ins...yea so basically umh in a game there shouldnbt be just one freestyle...that would really suck. So they should make another one called mixed if one has like all freestyles then there would be mixed so its like superstar+alley is dunk superstar+dunk/layup is some sick layin superstar+shoot is 3pnt superstar+pass is playmaker and so on...you kno because you really dont want to have a guy like lebron being wasted with only 1 freestyle
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Postby Fitzy on Thu May 18, 2006 4:12 pm

they should just scrap it, they tried it and i dont think it has lived up to its potential
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Postby Andrew on Thu May 18, 2006 7:46 pm

Mofo wrote:wouldnt that kinda mess around with the scorers though? Its a great idea you have there, but if it was restricted to just one button, imho there would be some inconsistency between a runner/layup/turnaround jumper. Remember back in 2003, sometimes when you were in close you would take a jumper instead of dunking or just laying it back in?


That's true. Players with a single FSS category would also have an advantage there.

Perhaps instead the FSS trigger could simply be pressed to activate the moves for the buttons and for players with multiple abilities you could keep pressing the trigger to cycle through the movesets or cancel FSS mode on the buttons. Or at least have some way of cycling through multiple FSS abilities when applicable without having to pause the game.
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Postby Fenix on Thu May 18, 2006 9:35 pm

They should also need variations of the same superstar packages. True, VC and Lebron are both highflyers, but LBJ should be limited to mostly one-handed power tomahawks as opposed to rich repertoire of dunks Carter has. Same problem is with guys like Shaq, who does windmills in the game on a regular basis. We also need more dunk packages - I'm sick of scrubs doing difficult dunks in the traffic. Make more versions of one- and two-handed dunks and layups as opposed to all sorts of dunks he have now. Same could be said for the playmaker mode. It would be great to see that having a playmaking superstar would affect only his passing skills, but somehow the whole team - he would make his teammates better (just like Nash :crazy:). For instance, if Amare played pick&roll with Nash (playmaking superstar) it would boost his inside scoring rating simply because Nash's awesome playmaking skills would allow him to get the ball in a better position to score. And goddamnit, have different passing packages (and dribbling packages, shooting packages...) - I cringe everytime I see Stockton throwing a no-look pass.
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Postby Andrew on Thu May 18, 2006 10:44 pm

Agreed, a wider range of dunkpacks (especially when it comes to simple dunks) would be great. Even the top dunkers should attempt simple throwdowns more often than not, especially from a standing start.
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Postby arrell on Fri May 19, 2006 12:14 am

I was just thinking, how about a dunk gauge?

I'm playing Pro Evolution soccer at the moment, and the shoot button has a gauge. So, by applying it to NBA Live, you could have different types of dunks/lay ups.

For example, tap dunk button for a layup. Double tap for a reverse lay up.
Then you could hold down the dunk button for varying levels/difficulties of dunking. If the programmers could find a way to incorporate the presence of opposition, it would be more realistic, so that players wouldn't be able to pull of 360s with Yao Ming guarding the post. Instead, a strong dunk in that situation would simply be a powerful "Carter over Weis dunk" attempt.
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Postby Rokas[LTU] on Fri May 19, 2006 2:08 am

arrell wrote:I was just thinking, how about a dunk gauge?

I'm playing Pro Evolution soccer at the moment


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