JohnA20 wrote:Or you could set the four buttons (Dunk, Pass, Shoot, Pro-hop) to certain abilities that the player has, example, Billups is a Out.scorer and a playmaker, he can set like pass and pro-hop to playmaker abilities and shoot and dunk to outside scorer abilities.
EGarrett wrote:That's what I was about to post. Lebron should have access to the behind-the-back and no-look pass...one of the high-flyer-posterize dunks, and the scorer double-pump layup.
I don't see why it would be hard to map the buttons that way
Andrew wrote:EGarrett wrote:That's what I was about to post. Lebron should have access to the behind-the-back and no-look pass...one of the high-flyer-posterize dunks, and the scorer double-pump layup.
I don't see why it would be hard to map the buttons that way
That could work. The moveset could also be doubled since the moves could be executed by holding the trigger and tapping the buttons for one set of moves and holding them for another. Or simply have situational moves that depend on the player's location, whether he's moving etc.
artestfighttrainer wrote:Anyone think they should remove that fake pass move for the shooters? imo it aint that effective maybe they should give it to scorers or play makers on a break.
Mofo wrote:wouldnt that kinda mess around with the scorers though? Its a great idea you have there, but if it was restricted to just one button, imho there would be some inconsistency between a runner/layup/turnaround jumper. Remember back in 2003, sometimes when you were in close you would take a jumper instead of dunking or just laying it back in?
arrell wrote:I was just thinking, how about a dunk gauge?
I'm playing Pro Evolution soccer at the moment
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