by TheMC5 on Wed Mar 14, 2007 1:15 pm
Thanks, Pdub. I'm actually getting pretty good results with Jimmy's 9.4 gameplay fix, but in the past I was using your previous AIACT (both 1.0 and 1.1) in conjunction with Jimmy's gameplay fix and getting fantastic results. For some reason, though, JImmy's 9.4 fix doesn't like your AIACT files, it just seems to neutralize both for the most part.
I can see how it would be difficult to get the CPU to eat more clock. Maybe the problem lies with the set plays? I've noticed most plays programmed into the game aren't very in depth, and I wonder if it is somehow possible to introduce plays that by their very nature would eat more clock. What I mean is in almost all plays, the PG initiates the offense, and at the end of the set action, whoever has the ball shoots it. What I'd like to see is something like maybe the PG starts the play, passes the ball, runs through a couple of screens, gets the ball on the weak side, and then throws an entry pass into the post. Something like that. Just more activity before the shot is launched. But I don't know anything about how difficult that would be to implement, and I assume that many people (yourself included) have probably already tried this.