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Mon Nov 27, 2006 10:44 pm

I don't know... the patch doesn't seem to work. I have McGrady's primacy at 90 and Yao's at 99 but McGrady took 12 shots in the first quarter while Yao only 3 (2 of them after offensive rebounds). I noticed that Yao would take shots if he gets the ball, but the problem is - nobody would pass it to him! McGrady meanwhile forced shots early in the shot clock over double teams. I did install everything as you instructed but the patch seems to favor perimeter players and completely ignore big men... :(

Tue Nov 28, 2006 3:42 am

Hi Jimmy,

I don't know what the difference on players.dbf between Gamefix 7.5 & Rosters 2.7. Please let me know more detail, thanks! :oops:

Besides, I play with Rockets (CPU) in exhibition game that Yao have no FGA on first half. I think the play strategy should be revised that Yao is the main player for Houston. :roll:

Look forward to your coming revision. (Y) (Y) (Y)

Tue Nov 28, 2006 5:07 am

Tatho wrote:Hi Jimmy,

I don't know what the difference on players.dbf between Gamefix 7.5 & Rosters 2.7. Please let me know more detail, thanks! :oops:

Besides, I play with Rockets (CPU) in exhibition game that Yao have no FGA on first half. I think the play strategy should be revised that Yao is the main player for Houston. :roll:

Look forward to your coming revision. (Y) (Y) (Y)
yup , the difference is that some special player are edited, YEAH! exactly Yao Ming is edited (one of them)

it is a big problem before 7.5 for yao to score as he is not a power player

and there has no strategy for a scorer C

so you need to use the players.dbf for some of this kind of players to work (if you using my roster 2.7 or later too)

Wed Nov 29, 2006 10:18 am

Great patch Jimmy. Just one question about the sliders. Do I choose the "NBA Live Sliders" or the "Custom Sliders" in the game settings?

Wed Nov 29, 2006 1:18 pm

i have scree shots here bro, my prob with regards to this patch.. hope you can help me!

there i no auto-sub and some probs(PG domination ,etc....)

thanks

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Wed Nov 29, 2006 5:56 pm

just to confirm, if i have yet to start a dynasty and have nothing in the "Saves" folder then not transferring all *.dbf in my document\nba live 07\saves\YOUR_OWN_SAVE\
will not matter?

Wed Nov 29, 2006 9:34 pm

whizboy wrote:i have scree shots here bro, my prob with regards to this patch.. hope you can help me!

there i no auto-sub and some probs(PG domination ,etc....)

thanks

Image

Image

Image

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i do not see any PG dom....................mcgrady of coz shoot a lot in the team, nash also, bell sometimes

no auto sub?? is my problem? why not ask EA? the game will not sub since you buy , no matter my patch exists or not,

you may just apply EA's patch

Wed Nov 29, 2006 10:05 pm

easy bro, im just askng how do i fix it =(

Wed Nov 29, 2006 10:15 pm

whizboy wrote:easy bro, im just askng how do i fix it =(
just apply EA patch :lol:

Wed Nov 29, 2006 11:08 pm

Just a heads up, computer does -not- use the plays from playmap. Playmap is merely used for Players for their convenience, computer uses hardcoded strategies (or at least seems to).

I played six games against New Jersey, having set their offensive strategy different each time (from playmap and teams.dbf -and- plays.dbf) and there's absolutely no effect, computer does whatever it wants to do, which more or less helped me conclude that playmaps and strategy settings are merely for users who call the plays through game Playbook options and controllers instead of algorithms as the CPU does. Every test was made with playmap, teams.dbf, plays.dbf all being the same version in origdb in install directory, three my documents Live 07 directory and roster patches to make sure computer will end up using the edited file and not let anything slip through my fingers.

Thu Nov 30, 2006 12:12 am

Chris_23 wrote:Just a heads up, computer does -not- use the plays from playmap. Playmap is merely used for Players for their convenience, computer uses hardcoded strategies (or at least seems to).

I played six games against New Jersey, having set their offensive strategy different each time (from playmap and teams.dbf -and- plays.dbf) and there's absolutely no effect, computer does whatever it wants to do, which more or less helped me conclude that playmaps and strategy settings are merely for users who call the plays through game Playbook options and controllers instead of algorithms as the CPU does. Every test was made with playmap, teams.dbf, plays.dbf all being the same version in origdb in install directory, three my documents Live 07 directory and roster patches to make sure computer will end up using the edited file and not let anything slip through my fingers.
you are wrong man, as i said before, put in specific folder, everything will works,

i think i played at least 10 * 6 games..................

Thu Nov 30, 2006 12:17 am

bro were could i get the ea patch?? how would i know what version am i using..im here at philippines.. my mom bought me a copy from datablitz... thnx

Thu Nov 30, 2006 12:22 am

whizboy wrote:bro were could i get the ea patch?? how would i know what version am i using..im here at philippines.. my mom bought me a copy from datablitz... thnx
http://patches.ea.com/nbalive07/EN/home.html

Thu Nov 30, 2006 12:25 am

whizboy wrote:bro were could i get the ea patch?? how would i know what version am i using..im here at philippines.. my mom bought me a copy from datablitz... thnx


hi,got the link..how would i know if what version will be suited to me?? will it overwrites your pg domination fix?

thanks

Thu Nov 30, 2006 12:35 am

will not overwrite

try every version, only one can be applied

Thu Nov 30, 2006 2:35 am

you are wrong man, as i said before, put in specific folder, everything will works,


Who do you think I am? I don't state things before checking them out first, I did multiple tests in teams.dbf editing that has a submatrix connected to plays.dbf (which is used to run plays), and playbook link to playmap.dbf.

-Every- change in playmap.dbf affects -only- the user. I changed every play to this your mentioned Power C (and tested out Power PF extensively as well), and nothing was changed in how the computer plays.

The edited playmap.dbf, along with teams.dbf and plays.dbf was copied and was the same instance in origdb folder in NBA Live install directory, in my documents currentdb, originaldb and workingdb and in the roster saves folder I used for testing.

It has -no- effect. I did manage to dumb down what computer did by dumbing down plays.dbf, but playmap is purely meant for how PC controls the game. I had computer vs computer games one using guards orientated playbooks, another using forwards orientated playbooks, there was nearly no difference in how much certain position handles the ball.

The only way one can affect how CPU runs their plays and what plays they use in offense is through teams.dbf and columns PRIM_OFF, SECON_OFF, ALT_1, ALT_2, ALT_3, ALT_4. These are linked to plays.dbf run matrixes.

playmap.dbf, OPMAIN and DPMAIN are merely user-focused settings when playing a certain team. Why? Because playmap is not saved with rosters or dynasties and is NBA Live 07 setting, not roster-dynasty setting, which means it has nothing to do with players or teams directly and is merely used for players conveniance in calling preset plays. Computer runs it's offense depending on players on the court (and does quite a piss poor job at it by not using forwards often enough)

I am not 100% sure about my whole theory but I have yet to see anything proving otherwise, be it your supposedly-fixed playbooks, aiact files or such. They tweak gameplay to lsoe the advantage comptuer gets from running certain plays, but the bigger picture remains the same.

I'll continue looking into this matter, but playmaps are definetly not the solution to how computer runs plays.

Thu Nov 30, 2006 2:56 am

Chris_23 wrote:
you are wrong man, as i said before, put in specific folder, everything will works,


Who do you think I am? I don't state things before checking them out first, I did multiple tests in teams.dbf editing that has a submatrix connected to plays.dbf (which is used to run plays), and playbook link to playmap.dbf.

-Every- change in playmap.dbf affects -only- the user. I changed every play to this your mentioned Power C (and tested out Power PF extensively as well), and nothing was changed in how the computer plays.

The edited playmap.dbf, along with teams.dbf and plays.dbf was copied and was the same instance in origdb folder in NBA Live install directory, in my documents currentdb, originaldb and workingdb and in the roster saves folder I used for testing.

It has -no- effect. I did manage to dumb down what computer did by dumbing down plays.dbf, but playmap is purely meant for how PC controls the game. I had computer vs computer games one using guards orientated playbooks, another using forwards orientated playbooks, there was nearly no difference in how much certain position handles the ball.

The only way one can affect how CPU runs their plays and what plays they use in offense is through teams.dbf and columns PRIM_OFF, SECON_OFF, ALT_1, ALT_2, ALT_3, ALT_4. These are linked to plays.dbf run matrixes.

playmap.dbf, OPMAIN and DPMAIN are merely user-focused settings when playing a certain team. Why? Because playmap is not saved with rosters or dynasties and is NBA Live 07 setting, not roster-dynasty setting, which means it has nothing to do with players or teams directly and is merely used for players conveniance in calling preset plays. Computer runs it's offense depending on players on the court (and does quite a piss poor job at it by not using forwards often enough)

I am not 100% sure about my whole theory but I have yet to see anything proving otherwise, be it your supposedly-fixed playbooks, aiact files or such. They tweak gameplay to lsoe the advantage comptuer gets from running certain plays, but the bigger picture remains the same.

I'll continue looking into this matter, but playmaps are definetly not the solution to how computer runs plays.
i am 100% sure what i found in the algorithm will not be wrong (Y)

:wink:

maybe you use your own theory and i have my own , just live in a peaceful world is enough!

Thu Nov 30, 2006 3:14 am

i am 100% sure what i found in the algorithm will not be wrong


You found an algorithm.. Mind -sharing- the algorithm so that the playerbase and community could actually benefit from it? Where did you find it? So that community would know it is there other than rely on your kind words? What did you do, debug the executable? Monitor what's stored in memory?

Because I tested out your so called idea just now, had Minnesota play one game, replaced their whole playbook based on what you did, and they played -exactly- the same way.

EDIT: This entire fix!!!!! thing is one large placebo effect. I just did everything point after point just as Jimmy explained in his numerous posts, but it does not change at all how CPU distributes the ball and who really takes the shots.

While Jimmy has done fabulous job with his rosters that fit like a glove with his personalized settings, not everybody plays the same way and while this so-called-fix may work for Jimmy (be it placebo effect or not), it does -not- work for most as is evident from this very thread.

As I mentioned before, CPU does not use playmaps at all, CPU's offense is entirely based on it's own AI based on what players it has (which is why the team never changes offensive/defensive strategies during dynasty (you can see that when saving the game), whether it has Yao and Shaq and Duncan or Kobe and LeBron). Sadly, it uses C the less and PG the most. If C and PF do score alot of points, they do it as a result of quite a few offensive rebounds.

As Pdub has mentioned in certain other threads, you can try to heal this problem in little ways. But you cannot do it by changing playmaps (which is, I repeat again, USER DEPENDANT not CPU). You can however do it by changing your own teams defensive strategy that won't make the CPU feel so open on the court. Also don't forget that the AI does not play every game exactly the same way, sometimes the PG/SG -do- take less shots in game depending on how fast the speed is.

Jimmy is however right about physical on ball defense and speed, but that has been discovered by many patchers in these forums already. Also, Superstar tends to have better ball distribution and slower gameplay than All Star (again, due to how the user plays the game, not how the CPU does). Also, playing against the same team over and over again to see whether the game has been fixed is also a -placebo- approach, of course you get better at defending those that take shots more when you play against them. Over and over again.

If there really will be a fix in the game, it will be a one that will show a team, any team, have a PF or C with most points and shot attempts in a game without many offensive rebounds. Just by being able to contain guards, which is what player does and should do in the first place is heh, not a fix.

This fix here is no more than a roster and settings patch. Nice one, but no more than that :)

Thu Nov 30, 2006 6:47 am

Chris_23 wrote:
i am 100% sure what i found in the algorithm will not be wrong


You found an algorithm.. Mind -sharing- the algorithm so that the playerbase and community could actually benefit from it? Where did you find it? So that community would know it is there other than rely on your kind words? What did you do, debug the executable? Monitor what's stored in memory?

Because I tested out your so called idea just now, had Minnesota play one game, replaced their whole playbook based on what you did, and they played -exactly- the same way.

EDIT: This entire fix!!!!! thing is one large placebo effect. I just did everything point after point just as Jimmy explained in his numerous posts, but it does not change at all how CPU distributes the ball and who really takes the shots.

While Jimmy has done fabulous job with his rosters that fit like a glove with his personalized settings, not everybody plays the same way and while this so-called-fix may work for Jimmy (be it placebo effect or not), it does -not- work for most as is evident from this very thread.

As I mentioned before, CPU does not use playmaps at all, CPU's offense is entirely based on it's own AI based on what players it has (which is why the team never changes offensive/defensive strategies during dynasty (you can see that when saving the game), whether it has Yao and Shaq and Duncan or Kobe and LeBron). Sadly, it uses C the less and PG the most. If C and PF do score alot of points, they do it as a result of quite a few offensive rebounds.

As Pdub has mentioned in certain other threads, you can try to heal this problem in little ways. But you cannot do it by changing playmaps (which is, I repeat again, USER DEPENDANT not CPU). You can however do it by changing your own teams defensive strategy that won't make the CPU feel so open on the court. Also don't forget that the AI does not play every game exactly the same way, sometimes the PG/SG -do- take less shots in game depending on how fast the speed is.

Jimmy is however right about physical on ball defense and speed, but that has been discovered by many patchers in these forums already. Also, Superstar tends to have better ball distribution and slower gameplay than All Star (again, due to how the user plays the game, not how the CPU does). Also, playing against the same team over and over again to see whether the game has been fixed is also a -placebo- approach, of course you get better at defending those that take shots more when you play against them. Over and over again.

If there really will be a fix in the game, it will be a one that will show a team, any team, have a PF or C with most points and shot attempts in a game without many offensive rebounds. Just by being able to contain guards, which is what player does and should do in the first place is heh, not a fix.

This fix here is no more than a roster and settings patch. Nice one, but no more than that :)


I have tried to make an tutorial and i will simply update it ........
man, what i can say is, you are wrong..ha

Thu Nov 30, 2006 6:58 am

Jimmy, Chris_23,

You must be one with the matrix first then you might figure it out LoL

Try making all PGs 25 Speed and Quickness and Fatigue low works for me

Thu Nov 30, 2006 7:02 am

man, what i can say is, you are wrong..ha


Ah, ok.

Thu Nov 30, 2006 7:13 am

NastyNacho1 wrote:Jimmy, Chris_23,

You must be one with the matrix first then you might figure it out LoL

Try making all PGs 25 Speed and Quickness and Fatigue low works for me


alright, i will try this, if work, i may introduce it in my next roster update

but now i am busy for my fucking exam....... next roster/fix/tutorial/lighting should be release in mid of decemeber(the end of the exam)

Thu Nov 30, 2006 5:54 pm

Jimmy,

did you try those digits i get really good sim results and when I play I get quite good results as well I put G. Arenas and A.I. to 99 Primacy cause as we know they shoot alot but others pass alot i slowed them down so they cant burst through the lane and are forced to set up a play I play 3-2 Shifting and that covers PG quite well You must play tight on PG still lazy D still leads to pg having alot of points I looked at playmap and plays.dbfs I looked all the way right at a coloum called P1 P2 P3 it lists what players touch ball I think double check that be cool there are Sideline triangle and such but I have no idea how to use them only plays 1-24 are plays used by tapping directional twice in a direction

Thu Nov 30, 2006 9:50 pm

Sensational. Works for me after 1st test. 3 minute game. Miami with the CPU has
Wade 9 Pts
Payton 6
Mourning 4
Haslem 3
Walker 2
Williams 1

Thu Nov 30, 2006 11:12 pm

Binhpac wrote:Sensational. Works for me after 1st test. 3 minute game. Miami with the CPU has
Wade 9 Pts
Payton 6
Mourning 4
Haslem 3
Walker 2
Williams 1
yes, keep testing and post your result here, of course it works (Y)
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