Mon Dec 04, 2006 2:31 am
Although I agree but somehow it works better. For example michaelc37 threw strength, off. rebounding and other things in to the equation and the results were notably better than with Chris' initial release...chipper wrote:I dont think that's necessary, Chris.
Players' heights are somewhat already taken into account in their primacy, rebound and block ratings
and using player's heights to affect the primacy is somewhat redundant if you know what i mean.
Maybe you should just average out reb and blk ratings and use them as an indication for a player's height.
Still, most short guys who survive in the NBA are really quick and they are usually involved in the offense a great deal, for e.g. AI, Boykins, D.Stoud.
Mon Dec 04, 2006 4:23 am
Mon Dec 04, 2006 4:53 am
chipper wrote:I dont think that's necessary, Chris.
Players' heights are somewhat already taken into account in their primacy, rebound and block ratings
and using player's heights to affect the primacy is somewhat redundant if you know what i mean.
Maybe you should just average out reb and blk ratings and use them as an indication for a player's height.
Still, most short guys who survive in the NBA are really quick and they are usually involved in the offense a great deal, for e.g. AI, Boykins, D.Stoud.
LZeppelin wrote:Is there a way to undo fatigue changes, as I accidentally ran it twice, messing the game up big time.
"cdbflite.exe" players.dbf /case /filter:FATIGUE=33 /field:FATIGUE=29 /update
"cdbflite.exe" players.dbf /case /filter:FATIGUE=35 /field:FATIGUE=31 /update
"cdbflite.exe" players.dbf /case /filter:FATIGUE=31 /field:FATIGUE=35 /update
"cdbflite.exe" players.dbf /case /filter:FATIGUE=29 /field:FATIGUE=33 /update
Mon Dec 04, 2006 5:08 am
Mon Dec 04, 2006 5:11 am
bob.cold15 wrote:I use this patch in my dynasty (in sig) and its a 50/50 split SIM/PLAY dynasty. So I hope this patch is great.Good luck in its progression.
Mon Dec 04, 2006 1:50 pm
Here's for people who don't ever read the instructions, cheers! *finishes his glass*
Wed Dec 06, 2006 10:21 pm
Thu Dec 07, 2006 3:13 am
Thu Dec 07, 2006 3:29 am
Thu Dec 07, 2006 5:03 am
Sun Dec 10, 2006 8:34 pm
Tue Dec 12, 2006 4:22 pm
Wed Dec 13, 2006 12:50 am
wtf? what makes you think he has decided to stop working on this??? he said he will test his next version longer so just wait. No need to delete anything as there's useful info anyway.Noah wrote:so i think this project is cancelled....inconvenience
andrew you can delete the thread
Wed Dec 13, 2006 5:31 pm
Wed Dec 13, 2006 11:36 pm
Thu Dec 14, 2006 3:08 am
e-mat wrote:WHAT???Height is the main reason Yao is a threat offensively??? I guess you're right considering the fact that guys like Bradley, Muresan, Smits, Bol... have all been such studs...
Thu Dec 14, 2006 7:00 am
Chris_23 wrote:No offense here, rockets fan, but you did not really get what I was saying. I said 'main' reason, not the 'only' reason. Smits was an all-star. Muresan and Bradley were also very much used because of their height, but both missed strong offensive package. Yao has good offense and defense, but his height is 'why' these work so well. Cut Yaos height, and he'd not play in starting lineup however.
Thu Dec 14, 2006 9:25 pm
Thu Dec 14, 2006 11:45 pm
e-mat wrote:Chris_23 wrote:No offense here, rockets fan, but you did not really get what I was saying. I said 'main' reason, not the 'only' reason. Smits was an all-star. Muresan and Bradley were also very much used because of their height, but both missed strong offensive package. Yao has good offense and defense, but his height is 'why' these work so well. Cut Yaos height, and he'd not play in starting lineup however.
Well...I'm sensitive when it comes to Rockets, lol... But people tend to be ignorant about Yao because of his height advantage. It's the same as some people saying "Shaq is nothing without his strength" but that's bs too. And you're going overboard with the last sentence...
That's offtopic however, thanks for sharing the patch.
About the height in general. I doubt you can implement this feature succesfully as there aren't that many height advantages in NBA by default. Yao is taller than everyone, Peja is tall for a SF... Otherwise height as an advantage is used only when the defence rotates and PGs end up guarding SFs, SFs guarding Cs... You might as well use weight as a factor too. Just my 2 cents...
I am a little concerned that small but quick guards will be penalized too much.
I mean, how are you going to account for the guys like AI, boykins, Elton Brand (small as a PF) and so on.
Speakin of which, you will have to somehow tie the height with the position he plays. For e.g, 6'7 is stall for a PG but small for a C.
Sun Dec 17, 2006 1:42 pm
Thu Dec 21, 2006 1:49 pm
Thu Dec 21, 2006 4:11 pm
Sat Dec 30, 2006 11:08 am
Wed Jan 03, 2007 4:23 pm
Thu Jan 04, 2007 4:22 am