NBA Live 07 Wishlist

Talk about NBA Live 07 here.

Postby ice0732 on Mon Jan 16, 2006 4:42 pm

ice0732 wrote:My wish list:
- More legends (or at least bring back those legends they took away)
- Include more shoes (and1, fila, etc..)
- At least wait before the season starts before releasing.. that way the rosters are more accurate..
- Add ability to:
* hire and fire coaches
* set plays
* renogotiate contracts in the middle of the season (like buying out contracts)
* more cpu activities in both season and dynasty modes, that way the season doesn't look so dull with players stuck to one team for the rest of their career..
- better gameplay if not better graphics
- bring back the user function they took away from 2005..(it was in 2004)

That's all I can think of for now..



I'd like to add some more to my first list:
-fix that fuckin 3 second violation bug! the cpu stays in the shaded area all game long and no call is made! my player goes there and one moment later, there's the whistle! what the heck was that?

-at least they should first fix those bugs before adding anything to the game.. or they should release bug fixes and updates..

some more suggestions:
-halftime analysis
-add more commentators, i get tired of marv albert's voice when it's all i hear all season long, steve kerr seems to just talk to himself.. how about 3 or 4 commentators rotating?
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Postby jyd on Mon Jan 16, 2006 8:46 pm

Gameplay:

1. Player movement - Implement some kind of momentum system. Not everyone can stop on a dime or change direction in full sprint. The movement is the most akward when walking while dribbling. Make foot placement actually matter (as in Fifa).

2. Passing - Passes are unrealistic, travel too slowly, take too long to complete, and do not recognize the defense. Having control of the type of pass would be nice (bounce, chest, lob).

3. Freestyle - Crossovers on the spot should not always make the defender fall over. The advantage should be more subtle, i.e. make the defender leaning one way. The spin move on the spot is useless.

4. Shooting - Shots taken very close to the basket hardly ever go in. I realize the dunk button is the better shot in that case, but I would like to also see an easy shot using the glass in cases where players are close to the basket. So within a certain distance of the basket, the players should automatically use the glass when using the shoot button.

5. Layups - One suggestion I have is to have control of when to pick up your dribble going for a layup or dunk. For example, instead of just pressing the layup or dunk button, perhaps hold the button to take two steps and release to jump and attempt the layup/dunk. Tap the button to do a dunk that does not require a run in. Hold the button too long and be called for the travel. Of course, the speed at which the player is travelling should determine how long the strides are. Using this approach, you could control the direction at which you approach the basket to avoid defenders.

6. Rebounding - Physics of the ball off the rim is still weak. Long shots should cause long rebounds. Boxing out is pretty useless. The rebounder jumping from a distance from the ball seems to always have the advantage. Need loose ball (over the back) fouls. Jumping when rebounding is ridiculous. In the real NBA I have never seen a player jump,grab the rebound and land out of bounds, which happens very often in NBA Live. Should only be able to jump mostly vertically when jumping from a stand still.

7. Blocking - Too difficult now. Once the ball is in the air, it's pretty much untouchable.

8. Loose Balls/Rebounding - More forgiving rebounding and loose ball retrieval. Picking up loose balls is extremely difficult for some reason.

9. Collision Detection - Players are pushed (slide) back way too easily. Require better animations, collision detection. No feeling of mass in the players.

10. AI - Better AI please! Recognize open men left wide open under the basket. Have players go to the open spaces. Get rid of the code that says "if time < 60 s & score_diff < 10 then foul".

11. Inbounding - Have plays to inbound the ball. Or if that's too much to ask, at least have players move. Recognize when there's a defender between the inbounder and the receiver and make the receiver actually move instead of happily stand behind the defender. And have the computer try to deny the ball on inbounding, especially on important possessions.

12. Timeouts - Its ridiculous how all the players are in the same position as they were before the timeout was called. Position players sensibly.

13. Playbook - Save the settings!!!

Dynasty:

1. Get rid of the delayed trade response. I'm sure most GMs use phones and do not have to wait a couple days for an answer.

2. Should be able to propose trades to the computer that will make them exceed their roster limit. They can waive players.

3. Trading is frustrating. I would like more feedback other than "We are not interested in this trade". How about counter-offers, or at least a better reason.

4. More realistic rookies.

Interface:

I dislike the interface very much. Change please. I'm sure they can reduce the font size a bit, even for consoles.
Last edited by jyd on Tue Jan 17, 2006 3:10 am, edited 1 time in total.
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Postby Metsis on Mon Jan 16, 2006 10:54 pm

Okay, it's the same thing every year... Some total newbies want to see lots of glitz and glamour added to the game that are just pure graphical gimmicks. It would be great to have a GREAT looking game, but I would like a little more substance rather than see Shaq pull down the basket in every other game...

So what would I want... First off, to let you know, I like NBA Live 06. I know there's a whole bunch of people out there who don't, but I do. The game is entertaining. The end game is usually quite hard fought and the same stupid things that bug the player seem to bug the AI too (although not quite as frequently)... Of course getting rid of obvious bugs is a must, but on the subject of new features and additions or adding something removed in the past, here goes...

Player ratings... I like the work ethic and potential ratings system. You can't see it, but you can feel it. Some guys just get better with time faster than others. It's good and it's realistic... I've been going on about the "star rating" for the players. So that this rating would tell apart Fred Hoiberg and Ray Allen. If you ask me which is the better shooter, you'd say Allen, but the fact is that Hoiberg is a very good shooter. I'd like a rating that would set these players apart when shooting from the long distance or from any distance for that matter. The "STAR RATING" would figure into the contested and difficult attempts and you'd be more likely to make a contested shot with Ray Allen than with Hoiberg, but you could still hit the open shot with about the same frequency. Players like T-Mac, Kobe, Vince and the like excel at this. They seem to make the impossible possible with some of the moves they pull and this would be reflected by the STAR RATING.

Clutch shooting is another factor... To be honest, a lot of the clutch shot is pure luck... You hit one or you miss one... The STARS of the game would be better in last seconds of the game as well. They would have better chances of hitting shots with the game on the line.

So this one rating would handle tough shots and clutch shooting... Shooting the open J would be the same for Hoiberg and Allen, but when heavily defended Allen would be more dangerous. This is a rating I'd like to see.

Defensive awereness needs to effect the offensive teams shooting... I believe there's a difference between shooting against Ben Wallace and Raef LaFrentz, no pun intended. I mean Big Ben is force on the defense and does lower opponent shooting percentages just by being there! Thus his awereness would factor into the "shot distraction" ratio... The "in your face shooting" is still not factored in properly and defensive awereness should effect this...

But enough about the ratings... If there would be a STAR rating it would be great. So you would know that you'd rather go to Jordan than Kerr in the final seconds, even though Kerr would have higher ratings.

Now on to the real meat on the bones! The Dynasty!!!

1. I'd like to see the player sheet as more of the kind that NBA.com has on the web page. A seasonal stats and season and career highs on some of the statistical categories. So you could see how he's fared in the season when compared to his career best and averages compared to his previous seasons.

2. When the assistant coach completes his practise regimen with a player, there should be a link in the "email" to go directly to the practise/training page, so you could set up new practises without having to go through 8 screens... Just like the Scouting reports and Power Rankings.

3. You should be able to "turn off" some of the PDA messages... So you wouldn't get for example other teams training results. So you'd get a lot less messages during the season.

4. As there needs to be an "annoying" factor on the PDA, make it a rumor mill. So that you'd see if some GM's are shopping other players or have expressed intrest in acquiring some players. Especially linked with your team. And make note if some players are happy or not.

5. Player happiness/team chemistry... It's about time we had something related to this. There are good examples of guys being unhappy in one place and happy when they move to another team. Take Vince Carter for example! That change of scenery from Toronto to New Jersey certainly worked miracles to save his career. He seemed like a goner in Toronto... You could get emails about these things from your Assistant Coach or the players themselves. Or the players agents. Sometimes it just not fun to play any more and it should show. It shouldn't be like Artest in Detroit re-visited as the NBA would never allow that, but like his whole heart wouldn't be in it and he wouldn't be playing up to his ratings. Like Francis now with the Magic. He's been benched and he is very unhappy about it.

6. Aren't we the GM??? So where are the coaches? Coaches should have ratings much like the other personnel, but these ratings would effect the gameplay itself rather than anything in the dynasty mode. Offense, defense and chemistry ratings should be the coaches ratings. Good offensive coach would get the teams offense going better etc. The chemistry thing would be how well does the coach get the disgruntled stars and teams with heavy losses to gather themselves for the games. Chemistry rating would effect all the players and negate atleast some of negative effects done by the personnal happiness of each player.

7. To get more on track with team Chemistry... There could be personality types, just like the draft picks, with ratings ranging from E to A+. Not neccesarily make it better with an A+, but just wildly different from the E personality. And so having players from the extreme ends of the spectrum would disrupt the team chemistry. What I mean is, the guy with personality A+ wouldn't be a great friend of the guy with personality E. For example Latrell Sprewell or Ron Artest could be type E personality and they would disrupt the teams balance although they would bring their great game to the team. So you could in the game "add by subtracting", which would be cool. You could gather a team filled with these "E personalities" they would click and play great together and thus make the team better than the sum of it's parts. Which is a huge factor in real basket ball and any team game in the end...

But, I'll have to go now, I'll get back to this later...
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Postby neo_177 on Tue Jan 17, 2006 12:44 am

1. The Menus. Use the PC resolution and make the keyboard (ESC, arrow keys for stats) work in the menu screens. Can't be so difficult ?!?

2. User substituions could be so easy. Insetead of pause the game, go to the roster menu, select your players, go back in the game) make HOTKEYS. 1 for PG, 2 for SG ... 5 for C, so you can play a 10 men rotation and substitute your players manually WITHOUT leaving the game. And you could use the keys >5 for roster spots 11-12

3. Use the X-Box Graphics for PC ;-)

4. Bring in MUCH more Atmosphere. When I win a close game at home, I want the crowd (AND the players) go crazy. Especially in the Playoffs. It's boring, when I win the game in the final seconds and all I see is the same cut scene like every other game where the players simply walk off the floor and look like they lost the game. ?!?

5. Player Introductions with stats overlays / Starting 5 matchup

6. Practise mode where you could learn the plays and moves is a good idea

7. And last but not least: Ingame Save
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Postby fifty on Tue Jan 17, 2006 2:08 am

da practise mode is 2 small i think there should be free throw practise or something like dat more definite training not just free practise and da dynasti options are kind of 2 small there should be more details maybe some options on da stadium and something like dat option to upgrade it and option 2 choose what kind of people are goin 2 take care of the arena the staff is too small da summer they should be some kind of friendly matches tours in foreign countries like in da real league maybe some games with foreign teams some like dat
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Postby thehurt36 on Tue Jan 17, 2006 4:18 am

1. Bring Back more cutscenes
2. Better user control during the offseason with cutscenes and other interactive stuff.
3. Better half-times with highlights, perhaps commentary from guys like Barkley or Kenny Smith, and discussion on league happenings in general.
4. Bring back the Inside Stuff magazine appearances.
5. Weekly or monthly highlights.
6. Announce player of the months with commentary praising them for amazing stats.
7. Create your own coaches and supply real free agent coaches and assitant coaches.
8. Make the draft more interactive with commentary, select college highlights, and cutscenes.
9. More options in create a player: more skin tones, hair colors, hair styles, and body definitions.
10. In-game suspense- Instant replays, quicker commentary, stronger tension, gameplay that adjusts to moment of the game, situation, and player who has the ball.
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Postby ^Boris^ on Tue Jan 17, 2006 7:51 am

Just make it much logical, the graphics of 06, and the shots from 05, cuz 06 the 3 pointers are fucked up, ea have the cash, got the abilites just work on the game much better n hard..
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nba live 07

Postby bigballa37 on Tue Jan 17, 2006 10:00 am

I think nba live 07 should definitley not release until this years draft so the rosters will include all of the new players
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Postby bigballa37 on Tue Jan 17, 2006 10:02 am

like in madden i definitley think there should be a superstar mode where you create a guy and play through his career
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Postby Metsis on Tue Jan 17, 2006 8:33 pm

Okay, here goes again...

Player & GM interaction... A highly rated guy would complain if he doesn't get the playing time or the touches he likes. Or comes to you and says that he really doesn't like another player on the team and thinks that the team would be better off without him. Would tell you that he's having a great time with the team and is looking forward to signing a new contract with the team. Or thinking about testing free agency when his contract is up.

Also some problem solving situation would be nice. Like if some of the guys don't get along, you can call them to your office and try to sort it out. Like some multiple choice stuff with the players responding to your choices etc.

Also there could be an option to pump to up the team with some extra bonding events, you know, like team dinners or parties and sorts to lift everyones spirits. There could be a party budget for the team.

The entire budget! The team has a certain amount of cash around and the owner widens the budget if he thinks the GM is doing well etc. You could "ask for more money" to sign players etc. And the owner would respond. The budget would have, coach salary, assistant coach salary, trainer salary, scout salary, some facility rent amount and then the players salaries to top it off. So there could be a situation that you cannot offer a player the money he wants... So you really couldn't build an all-star team with 5 players with 15 million contracts... Which you can at the moment. Some hard cap for the salaries from the owner... It could slowly go up as well as the real salary cap goes, but it would bring more "if I want to sign that rookie to that deal, I have to clear some cap and clear it now"-situations. So you really had to make some tough calls and get rid of an elder statesman or face with the reality that someone else will be gathering the spoils of a hard trained rookie you've been building for 4 seasons. Its a realistic situation that you just don't have the money to spread around to keep all your wanted players.

Trading block! This is another important feature... You could put players on the trading block and field some offers for him. I think this feature would be really beneficial for the AI trading as well. If there was a clear list that the player is willing to trade "these guys", then the AI could make some offers more easily. And thus more trades would likely happen and from the player point of view, the system would seem to work better than ever.

And while on the subject of trading! The trading screen should have the "years remaining" information too... It's critical, if you want to go after some free agents and stuff and it just makes the trading more tedious and boring, when you have to go through screen after screen, back-and-forth to get the deal you want done. Another thing that should be added to the trade screen, would be a salary meter. Maybe a scale that would measure the salaries on both sides of the deal so there wouldn't be those "we/you don't have enough salary cap to get this done" trading. It just takes time and makes the trading again a troublesome task... These two things would make the wheeling and dealing a lot easier... And it wouldn't make for such a big implementation in the game either.

On the subject of rookies etc. The rookies in Live 06 are better than they were in 2005 or 2004... They are more realistic etc. I've played/simulated a dynasty to season 2010-2011 and I don't think there's a single created rookie with any Freestyle Superstar ability... I'm not saying that there should be alot of them or anything, but most of the rookies have atleast one of the needed ratings at 50, which makes it next to impossible to train him to be FSS... And although the rookies are better than ever, I still see too many "slow" players with speeds in the fifties... Like there are alot of guards with speeds and quicknesses of 45... These are getting better, but I still see to many physically challenged guys who would never break into the NBA in real life. But it's getting better and I hope and believe that it will be again a step into the right direction in Live 07.

There's a lot of work to be done for the game and it's a slow process... But depth is what the Dynasty mode needs. The game needs to resemble the real life with those real life tough decisions and disgruntled players... It's important in the effort to bring this game to life and give the Dynasty mode a breath of fresh air.

I really hope that the PC has the HDTV's compatible UI next time around. The crappy old-console version is just wasting PC resources and capabilities and is a lot harder to use than what it could be. NHL 2003, the best sports game UI ever... Copy it... NOW!
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Postby Jugs on Wed Jan 18, 2006 1:16 am

I think nba live 07 should definitley not release until this years draft so the rosters will include all of the new players


you're an idiot.


Metsis - I like the Owner's salaries idea, and there should be heaps more situations and player interactions.. hence they should add some logical cutscenes, like trades/signings/play-offs and awards.. That's all I want, I want to be excited over the game.

But the main thing that needs improving is the bugs and gameplay.
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Postby redmann_5 on Wed Jan 18, 2006 12:50 pm

1)Allow players to hustle for the ball and throw it to a teammate as it heads out of bounds just like in the NBA 2k series.

2)Allow timeouts during deadball situations and in between free throws.

3)CPU should sub in bench players during the last few minutes of the 4th quarter during a blowout or when the opposing team has 30 or more points entering the 4th quarter.
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Postby Metsis on Wed Jan 18, 2006 5:06 pm

Okay, on to gameplay... There a couple things that need to be fixed...

First off, the pump fake... When used properly you can always get a clean shot off. I mean, when doing a pump fake, the defender never reacts to it and then shooting the ball after a pump fake, the defender never jumps up to contest the shot. So you can get a lot of "easy" shots like that. That has to change... This should be once again tied to the defensive awereness... People with low awereness should act like bunny-rabbits and jump at pump fakes frequently, but the better defenders with higher awereness should jump up when the shot is taken most of the time instead of just standing there.

This game is still too "blocked or made" kind of game... When a 6-foot point guard goes to the rim and is surrounded by three guys that are all 8 inches taller than him he should have next to no shot at making the basket. In Live 06, anyone under the hoop can make a basket with ease. And there's almost nothing the defense can do. These surrounding guys and shot contesting guys should result more in missed shots rather than blocked or made shots... This is again a great situation for the "super-star" rating to go to work... Guys like Kobe, Vince, Iverson etc. can make these shots more frequently than Hoiberg type specialist guys. And again you wouldn't have to do the math just by field goal ratings as some of the good shooters in the game aren't that great in these situations. The shot contesting effect should be more apparent and you could even make a SLIDER for it, so people could make it what they want it to be.

The AI still plays alot with the point guard... Super-star rating could work here too... The guy with the highest "super-star" rating should get the ball on most of the attacks and would give the AI another good reason for passing the ball around so the star would get the ball. I don't want to see Derek Fishers of the league to score 25 points per game against me and Shaq get measly 9... This has improved since 2004 and 2005, but it's still a lot of point guard. Then again, with players like Marbury, Iverson, Nash etc. that would have high "super-star" ratings, would handle the ball more and wouldn't need to pass the ball all that much. I know that there is a "primacy" value for each of the players, but it has never really worked.

The stars need to be different... Open shots etc. are all easy to make and the specialists need to have high ratings too... A specialist could have a high rating in all the same shooting categories as the star player, but the star would be better at tougher situations with more familiarity to the situation and the ability to pull of the impossible shots...

I'm still going to put down the Fred Hoiberg example. Don't get me wrong, I like the guy and I really respect his shooting etc. And especially if he comes back from the surgery, he'll get even more respect from me, but he is a role player. His role is to shoot the three and he does it great. He should have high rating for it. But he isn't that great of a shooter to shoot against tight defenses, so he really shouldn't have that high of a "super-star" rating... For example T-Mac with obviously a less skilled player from beyond the line accomplished the impossible 3 three pointer and one 4 point play to rob the game from the spurs and all that from behind the line. Hoiberg, although a better shooter could have never accomplished that feat.

Super-star rating should go up with experience and thus making the experienced 30 year olds more likely better than their 20 year old counter parts with similar skill sets. And thus making the veterans again more usable and not making the player start gathering 20 year old stars to his team. This could easily make the game... Finally the stars could do something the Derek Fishers couldn't... Overall and not just a couple of moves with the FSS... This rating would answer a lot of the complaints that have been made in these forums over the years. In not-star players making impossible shots and teams not going to their stars more frequently etc.

This new rating is a MUST...

Gotta run off again... I'll get back to this later...
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Postby Jugs on Thu Jan 19, 2006 1:59 am

I hate the PG thingy. Tyronn Lue shitted out 34 points against me, I hate it.
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Postby dsigns on Thu Jan 19, 2006 4:10 am

TRADE EXEMPTIONS!!!

These are a must when you are over the cap.

Blocks also needs to be fixed. I can only block dunks, but I can't block a jumper.
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Postby Deabru on Thu Jan 19, 2006 6:58 am

- I found imposible animation when a shooter made a 3Pointer and he received a personal fount. (the worse animation in that fantastic game)

- More trade proposal. Nobody is interested in my player?

- Especial Golden Globettoroters... XD

- Instant reply for trade proposals

- More realistic referees

- Online matches for spanish version

- More values in players such as regularity (Dirk, Kobe, tmac are not always same good shooting, blocking.... +5 - 5 changes in some values) )
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ways to make NBA LIVE even better

Postby dascoot on Thu Jan 19, 2006 10:37 am

here are some suggestions I think NBA could be more improved

multi player dynasty mode( up to 10 teams)
have a center projected first in the draft every 5-7 years who is as good as Yao Ming or Shaquille O Neal
have ticket sales of the team you pick in dynasty mode
have where a team who makes the playoffs makes more money
make the numbers clearer for example on NBA Live 2K6 you can't tell sometimes from a 6 from an 8 or a 6 from a 9
have the announcers actually say the name of the new drafted rookies that come into the league instead of saying for example and number 5 with his 6th rebound.
trade for future round pick up to the next 5 seasons
add up to 6 new teams in the league like custom mode but can't take players from teams already to where you for example play Yao Ming vs Yao Ming
mention what the teams biggest lead is after each quarter
have multi team trades
have to where you can trade more than 3 people
have trade rumors mentioned
have cpu offer you more trades
have a newspaper column that mentioned great players and game highlights
have replay of game winning shots
have where you can save the game in the middle of it
have players come from HS
have some 19 year old players
show the colleges of where the players you are drafting in the dynasty mode
have the more excellant potential of players listed in the top 10 in the first and second rounds.
show more faces in the crowd
show a upset coach or player about a call
have to where you can play horse or around the world

I admit those are ways I would improve the game but i have to admit I think for the most part the NBA Lives are getting better I mean I love the dynasty mode because it gives me the chance to think hey I could GM that team better than the original GM manager.

I think that there should be a contestant to select a winner to actually get the chance to GM an actual NBA team for one year. (this idea sounds crazy but i would love my chance to GM the Chicago Bulls, Orlando Magic, Atlanta Hawks or Minnesota Timberwolves.
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Postby Metsis on Thu Jan 19, 2006 5:55 pm

The dynasty mode hasn't really been changed all that much since the first time it was introduced. The basics are still the same... There's the scouting, the training, the injuries and the trades and the contracts, but that's it... There is nothing more... There is no personality to the game... You should be given more morale dilemmas or something of the sort...

I want the game to have some choices for the player to make to which direction the team needs to be headed to. Even taking some of the goals that the NHL games have... Like getting younger, getting top-3 draft pick, making play-offs, winning conference, winning title, winning MVP etc.

I really don't like the goals system, but it would give something for the player to go for.

I want the game to be personal and different every time I play it... The game is stagnant or the dynasty mode is stagnant and it needs a breath of fresh air...

I want to see my star player coming to the office and let me know that he doesn't get along with somebody and I can do something about it. Or a guy letting me know that he will likely retire at the end of the season. Or my star coming all upset to me and telling me that he needs a change of scenery... I want to be faced up with the dilemma that I don't have the money to keep all my players in the off-season. I want to see some players to not want to sign with my team. I want to be able to give guys other deals than what they are suggesting... I want to see more transactions, especially during the off-season. I want to see some blockbuster deals...

I just want more actions that you have to respond to... I want to feel like I'm in charge of things and not just a bystander... There is so little you can actually do now. Basically you can run through a dynasty season just simulating the games, assigning the scouting and the assistant coach... There just needs to be somethign more!
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Postby Jugs on Thu Jan 19, 2006 6:04 pm

trade for future round pick up to the next 5 seasons


You can't do that, I don't think, not sure.

have players come from HS


New rule = they have to go to college.

Basically you can run through a dynasty season just simulating the games, assigning the scouting and the assistant coach... There just needs to be somethign more!


Done that many, many times.
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Postby Jing on Fri Jan 20, 2006 12:47 am

or nbdl, maybe add a minor league system like the former MVP series. maybe not the level of having the ability to play as them, but at least see them and how they do and call people up, they will most likely do this becasue the nba is implementing it
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Postby Weiland on Fri Jan 20, 2006 3:15 am

i just want to add sumthing... wish that the protective mask that rip and lebron wear shud be available in the edit profile...
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Postby Metsis on Fri Jan 20, 2006 6:20 am

It would help with the roster if you could send your rookies to "play" in the NBDL... Maybe they would advance slightly faster than on the real roster. I just hate the fact that by drafting a project, you basically make your roster shorter...

I have this one 7'5" guy who's got like 80 on field goals... He just hits everything when I play him... The only effective move is the steal against that guy... He ain't too good otherwise, but he's got that sweet shot and that size is good on the defensive end! To quote Donald Trump: "That guy is huuuge!"
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Postby ATU on Fri Jan 20, 2006 6:21 am

I THINK WE NEED BEST MONTH DUNKS, SHOOTS OR EPIZODES SYSTEM. IT'S WILL BE VERY GOOD! (Y)
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Postby dchi18 on Fri Jan 20, 2006 9:48 am

I only buy Live every two years. skipped out on 06 cuz i liked 05 well enough. The draft always sucks, teams never want to trade, cpu never initiates trades. There cannot be High Schoolers added because they aren't allowed in the draft anymore, 20 year old age min. I think.

Adding the assistant coaches, hire/fire coaches like in the real NBA where each team goes through 2 coaches a season.

The salary cap should go up every couple years in dynasty mode. Just a general increase in AI dynasty. Madden is awesome in that there is bidding for free agents and coaches, it makes it interesting. Also a stadium construction/move team option. EA makes Madden and Live, you'd think they could take the good things they've done with the football franchise and add them to the b-ball. Live evolves only incrementally each year and sometimes even takes a step backwards (02 anyone?) 04 was decent, 05 just a slight face lift, and 06 just another very slight facelift. I want to see some real innovation here...2k3 was the best b-ball sim yet and Live has not done anything to compare to a game that came out 3 years ago.
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Postby VlaDiv on Fri Jan 20, 2006 11:46 am

- the ability to coax retiring players into "one more year"

- the ability to trade multiple years of 1st and 2nd round picks. Have the option to turn off the every other year rule. (and realistic value for picks in a trade)
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