by Metsis on Mon Jan 16, 2006 10:54 pm
Okay, it's the same thing every year... Some total newbies want to see lots of glitz and glamour added to the game that are just pure graphical gimmicks. It would be great to have a GREAT looking game, but I would like a little more substance rather than see Shaq pull down the basket in every other game...
So what would I want... First off, to let you know, I like NBA Live 06. I know there's a whole bunch of people out there who don't, but I do. The game is entertaining. The end game is usually quite hard fought and the same stupid things that bug the player seem to bug the AI too (although not quite as frequently)... Of course getting rid of obvious bugs is a must, but on the subject of new features and additions or adding something removed in the past, here goes...
Player ratings... I like the work ethic and potential ratings system. You can't see it, but you can feel it. Some guys just get better with time faster than others. It's good and it's realistic... I've been going on about the "star rating" for the players. So that this rating would tell apart Fred Hoiberg and Ray Allen. If you ask me which is the better shooter, you'd say Allen, but the fact is that Hoiberg is a very good shooter. I'd like a rating that would set these players apart when shooting from the long distance or from any distance for that matter. The "STAR RATING" would figure into the contested and difficult attempts and you'd be more likely to make a contested shot with Ray Allen than with Hoiberg, but you could still hit the open shot with about the same frequency. Players like T-Mac, Kobe, Vince and the like excel at this. They seem to make the impossible possible with some of the moves they pull and this would be reflected by the STAR RATING.
Clutch shooting is another factor... To be honest, a lot of the clutch shot is pure luck... You hit one or you miss one... The STARS of the game would be better in last seconds of the game as well. They would have better chances of hitting shots with the game on the line.
So this one rating would handle tough shots and clutch shooting... Shooting the open J would be the same for Hoiberg and Allen, but when heavily defended Allen would be more dangerous. This is a rating I'd like to see.
Defensive awereness needs to effect the offensive teams shooting... I believe there's a difference between shooting against Ben Wallace and Raef LaFrentz, no pun intended. I mean Big Ben is force on the defense and does lower opponent shooting percentages just by being there! Thus his awereness would factor into the "shot distraction" ratio... The "in your face shooting" is still not factored in properly and defensive awereness should effect this...
But enough about the ratings... If there would be a STAR rating it would be great. So you would know that you'd rather go to Jordan than Kerr in the final seconds, even though Kerr would have higher ratings.
Now on to the real meat on the bones! The Dynasty!!!
1. I'd like to see the player sheet as more of the kind that NBA.com has on the web page. A seasonal stats and season and career highs on some of the statistical categories. So you could see how he's fared in the season when compared to his career best and averages compared to his previous seasons.
2. When the assistant coach completes his practise regimen with a player, there should be a link in the "email" to go directly to the practise/training page, so you could set up new practises without having to go through 8 screens... Just like the Scouting reports and Power Rankings.
3. You should be able to "turn off" some of the PDA messages... So you wouldn't get for example other teams training results. So you'd get a lot less messages during the season.
4. As there needs to be an "annoying" factor on the PDA, make it a rumor mill. So that you'd see if some GM's are shopping other players or have expressed intrest in acquiring some players. Especially linked with your team. And make note if some players are happy or not.
5. Player happiness/team chemistry... It's about time we had something related to this. There are good examples of guys being unhappy in one place and happy when they move to another team. Take Vince Carter for example! That change of scenery from Toronto to New Jersey certainly worked miracles to save his career. He seemed like a goner in Toronto... You could get emails about these things from your Assistant Coach or the players themselves. Or the players agents. Sometimes it just not fun to play any more and it should show. It shouldn't be like Artest in Detroit re-visited as the NBA would never allow that, but like his whole heart wouldn't be in it and he wouldn't be playing up to his ratings. Like Francis now with the Magic. He's been benched and he is very unhappy about it.
6. Aren't we the GM??? So where are the coaches? Coaches should have ratings much like the other personnel, but these ratings would effect the gameplay itself rather than anything in the dynasty mode. Offense, defense and chemistry ratings should be the coaches ratings. Good offensive coach would get the teams offense going better etc. The chemistry thing would be how well does the coach get the disgruntled stars and teams with heavy losses to gather themselves for the games. Chemistry rating would effect all the players and negate atleast some of negative effects done by the personnal happiness of each player.
7. To get more on track with team Chemistry... There could be personality types, just like the draft picks, with ratings ranging from E to A+. Not neccesarily make it better with an A+, but just wildly different from the E personality. And so having players from the extreme ends of the spectrum would disrupt the team chemistry. What I mean is, the guy with personality A+ wouldn't be a great friend of the guy with personality E. For example Latrell Sprewell or Ron Artest could be type E personality and they would disrupt the teams balance although they would bring their great game to the team. So you could in the game "add by subtracting", which would be cool. You could gather a team filled with these "E personalities" they would click and play great together and thus make the team better than the sum of it's parts. Which is a huge factor in real basket ball and any team game in the end...
But, I'll have to go now, I'll get back to this later...