by Jimmy on Tue Nov 21, 2006 11:58 am
This turn the shine on players ON.......just a little, all of you may try different value
LightBias and lightscale are different... i mean the shine level, but i do not know how to explain them
0-4 = different angle of shine
<dataobject name="LightBias0" type="Vector" value="{X=150.500000, Y=150.500000, Z=20.000000}" />
<dataobject name="LightBias1" type="Vector" value="{X=80.500000, Y=80.500000, Z=80.500000}" />
<dataobject name="LightBias2" type="Vector" value="{X=0.500000, Y=-1.500000, Z=0.500000}" />
<dataobject name="LightBias3" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="LightScale0" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="LightScale1" type="Vector" value="{X=0.500000, Y=0.500000, Z=0.500000}" />
<dataobject name="LightScale2" type="Vector" value="{X=1.500000, Y=0.500000, Z=1.500000}" />
<dataobject name="LightScale3" type="Vector" value="{X=1.500000, Y=0.800000, Z=1.500000}" />
more tutorial later