Fri Aug 18, 2006 12:14 am
Fri Aug 18, 2006 12:24 am
Jae wrote:
He was joking, but he is lazy
Fri Aug 18, 2006 12:42 am
Fri Aug 18, 2006 1:55 am
Null17 wrote:Something tells me he doesn't know Cameron very well
Fri Aug 18, 2006 2:49 am
Fri Aug 18, 2006 2:52 am
Fri Aug 18, 2006 3:01 am
bigh0rt wrote:Whether I 'know' someone or not, doesn't give them a free pass on laziness, unnecessarily lengthening an important thread.
But, let's just let this die here, and let the thread get back on topic.
Fri Aug 18, 2006 3:47 am
SHAFT23 wrote:hey andrew.......one more Q. i might have missed it. sorry if i did.
If we have 2 seperate buttons or dunk or lay up and shooting. What is the hop step or hop back or drop step button?
thnx
Fri Aug 18, 2006 4:40 am
Fri Aug 18, 2006 5:08 am
Just out of curiosity, Why would you care about T.O. length? Do you really want to wait 20 secs/5 mins after you call a timeout? What would be great is if you could call a play during a timeout, but I don't think it is in current gen this year.Chris. wrote:Great review Andrew, got my hopes up for the game now. I only have one question for now.
Are there now both 20 second timeouts and full timeouts or are they the same as last year?
Fri Aug 18, 2006 5:46 am
Fri Aug 18, 2006 5:52 am
Fri Aug 18, 2006 6:31 am
Fri Aug 18, 2006 6:50 am
Fri Aug 18, 2006 7:14 am
Starting this year we'll have to pay close attention to team chemistry and player happiness. Players will comment on a variety of things: market size, roster stability, winning percentage, team events, playing time and bench order, team talent and overall team chemistry. Some aspects are beyond your control. If you're controlling a small market team then a player who wants to play in a big market is only going to be satisfied if you trade him to a big market team. So long as he's happy about other aspects of the team you shouldn't run into too much trouble with him.
Bars will indicate a player's satisfaction with each aspect of the team. He'll also comments such as "I think we need to make some moves", "I'm happy with the direction of this team", "A lot of players have trouble seeing eye-to-eye" and so on. You're also able to monitor a player's relationship with his teammates and check out how they might feel about playing with other players in the league as well as how those players feel about their current teammates and whether they might welcome a move to your team. Given that this all affects your chances of success as well as signing and re-signing players it's a huge improvement to Dynasty Mode.
Fri Aug 18, 2006 7:23 am
Andrew wrote:Team Chemistry will affect success, the likelihood of signing/re-signing players and how well players perform. If a player is unhappy it will affect the overall chemistry of the team though obviously not as much as if half the team feels unhappy with the current situation. You're more likely to lose unhappy players or be able to sign players who are unhappy on their current teams. Getting rid of unpopular players will also help chemistry which is better for the team's success.
Fri Aug 18, 2006 8:58 am
Denmack wrote:SHAFT23 wrote:hey andrew.......one more Q. i might have missed it. sorry if i did.
If we have 2 seperate buttons or dunk or lay up and shooting. What is the hop step or hop back or drop step button?
thnx
This has actually already been answered. It's still the same button as before (triangle on PS and Y on X-Box) it just depends on how you press the button: a tap will result in a drop step/step back/pro hop and if you hold it down it'll result in a lay-up
Fri Aug 18, 2006 9:44 am
KG21 wrote:Are you allow to control more then one team in Dynasty mode? I would love to do dynasty with me and my brother.
Fri Aug 18, 2006 9:51 am
Fri Aug 18, 2006 9:56 am
Fri Aug 18, 2006 10:55 am
Fri Aug 18, 2006 11:46 am
Fri Aug 18, 2006 12:29 pm
Denmack wrote:You answered someone that the back down control is the same as last year (pulling down on the right analog stick). But how can that co-exist with the FSS trigger (which works with the same stick) and switching between FSS types? Let's say I'm playing with the Spurs and backing down some PF with Timmy D now when I start my back down his FSS is Power but I want to switch to Inside Scorer, how is that possible? And also if you're allways pulling down the left analog stick while backing down then pressing the FSS trigger would allways result in the same FSS move... As you can tell I'm a bit puzzled over this
tempo wrote:- do tips out of bounds still count as turnovers?
- do tip rebounds count as misses if the the first misses and the second one goes in?
- is it possible to dive on loose ball this year (last year the computer would always beat you).
- 2 player practice?
Vytenis wrote:1. Is it the Camera (On PC Platform) PRESS BOX in the game? and can you play with that camera in practice,5on5,1on1?
2. Is their is some new gamemode? (2on2 , 3on3 , maybe some streetball tournament, practice with 2 players)
Da BaLLa wrote:1. Are there more/different plays in the game?
2. Can you save a team's playbook after you have alter their default plays?
3. Is there more/different sliders in the Gameplay Settings Interface?
4. Are the box scores still there? If they are, are they in Dynasty Mode still and maybe the All-Star and Rookie game this time?
ataman5 wrote:in playoffs andrew can we see the boxscore? thankss
cluber77 wrote:one questions for you Andrew, the boxscore in live 06 have a limit of 2 dayes..can you tell us if in live 07 we can see the boxscore of every game for the entire Of the season?
Cameron wrote:Did they change it so that on freethrows, the CPU will do autosubs between the throws, instead of only after the second one is made?
Raptorel wrote:In NBA Live 06, if you stop, pump fake, and then shoot, the shooting player acurracy greatly increases than if you would shoot directly (without pump faking). This is true regardless if a player is or isn't in the shooting player's face. So while you put, let's say, middle range shooting slider to 37, you will make non-pump-fake shots and miss some of them too, but you will almost always make pump-fake shots, if that makes any sense to you.
SHAFT23 wrote:If we have 2 seperate buttons or dunk or lay up and shooting. What is the hop step or hop back or drop step button?
Chris. wrote:Are there now both 20 second timeouts and full timeouts or are they the same as last year?
TC#10 wrote:1) Is the depth chart system only featured in the Dynasty mode? Or can it be used during the Regular Season Mode and Play Now mode?
2) Is the CPU substitution patterns realistic? Does the CPU play its players at multiple position an example is King James playing both the SG/SF or even PG at times if the CPU is playing as the Cavs?
3) I'm a realists to be honest with you, if i see a certain trade or a substition being displayed while watch a NBA game on tv i will try to mimic this while i'm playing LIVE, so my question is that before a PLAY NOW game or a Regular Season game, in which you are able to control the CPU roster movements can you set the Depth Chart and substition pattern for the opponent as well so the CPU makes realistic substition patterns like on TV? and are you able to make trades between different teams not just for the team you picked at the beginning of the Regular Season?
KG21 wrote:Are you allow to control more then one team in Dynasty mode? I would love to do dynasty with me and my brother.
Mofo wrote:What's with you all, none of you are atleast happy that he made it safely to Vancouver and back ? Anyways, thanks for that review there, Andrew. My question is: remember how last year, the scorers (both Inside and Outside) had these special Triple-Threat/Back to the Basket moves that involved holding the superstar trigger, and a mixture of the two analog sticks (atleast on the PS2 it was)? This year, the right analog is used to initiate a scoring move (the special layups, turnaround jumpers, etc.), are these moves no longer available (the special triple-threat/back-to-the-basket for scorers), or are they still there, but initiated differently?
[L3]1101 wrote:How will team chemistry affect the gameplay? If a few players weren't getting along on a team, will that affect their performances during the game? If so, will their ratings go down? and how big of an impact will it make to the user played games and simulated games?
or will team chemistry only affect the re-signing process?
The Hitman wrote:1) When offering a free agent a contract, can you see what other teams are offering him? Or do they just reject your offer and say that they're considering other offers?
2) When proposing a trade, if the CPU accepts the offer, does it go through automatically, or does it say that they accept so are you sure you want to make the trade? I want to know because I don't like it that I offer a trade and then there is no feedback and they just accept, because I like sending feelers to the team to see if they are interested. Also do the teams trade more logically in that they stock up with multiple superstars in one position?? I hate that!
3) To verify, you can scout your potential draft picks all year round where you send a scout to find out things about the player?
4) Is it easy to develop your team and players or is there some sort of challenge? Is everything based off team and player chemistry? Like I mean, are you going to always be successful if you keep your chmeistry high??
5) Can you create a player in the middle of your Dynasty Mode?? Because I want to create Greg Oden after the first season
aholbert32 wrote:Is there manual instant replay in the next gen version? Lat year's game only had automatic instant replays.
Are there any modes found in the current gen mode that arent in the next gen version?
The Black Death wrote:I have a question as well, did they take out the pro-hop move in favor of the dunk button? Because in the GameTrailers' video, they said the "X" button (xbox) would be the dunk button I think.
Fri Aug 18, 2006 1:55 pm
Jae wrote:
It definitely does seem like something I'd consider buying (unlike last year when it didn't even cross my mind) but there is one thing that is really bothering me, and that is dynasty mode. From what you've said there's very very few additions, and the only real change (apart from the chemistry thing which will undoubtedly get old) is the MLE, which for me frankly isn't enough. With ESPN on board I was really expecting alot from dynasty mode, the possibilities are seriously endless but I'm guessing/hoping it's just a case of them wanting to focus more on the game play and not just thinking dynasty mode is fine as it is.
Fri Aug 18, 2006 2:44 pm