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Talk about NBA Live 07 here.
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Mon Mar 12, 2007 6:10 am

with 4.1 apg ?:D have to be another way to solve this problem :/

v

Mon Mar 12, 2007 6:41 am

Jimmy please release a public beta so every one can try it out and give suggestions.

By the way i agree on deleting the x factor.

Mon Mar 12, 2007 7:27 am

Hii, Jimmy I have news for you - I delate xfactor from game! :D Not for all players only for starting five! I not change any ratings only FSS abilties in players.dbf file! For example I played Miami vs Dallas, Miami xfactor was E.Jones, but Dallas was Dampier! :)
Check your PM if you are interesting! :wink:

Mon Mar 12, 2007 8:46 am

When you release 9.5?? :shock:

Mon Mar 12, 2007 11:05 am

spaky wrote:Hii, Jimmy I have news for you - I delate xfactor from game! :D Not for all players only for starting five! I not change any ratings only FSS abilties in players.dbf file! For example I played Miami vs Dallas, Miami xfactor was E.Jones, but Dallas was Dampier! :)
Check your PM if you are interesting! :wink:


just remember that when the cpu recalculates players rating(during trades, injury, off season) those changes you put in fss will be deleted.

Mon Mar 12, 2007 11:38 am

nice ai and gameplay... (Y)

d

Mon Mar 12, 2007 4:09 pm

Hey Jimmy I tried out your beta of 9.5, overall I thought it was good but I noticed somethings I did not like. I played against Miami Heat. There were sometimes too many unecessary passes that would cause too many turnovers by the cpu. Like once or twice when miami would inbound the ball, the PG (Jason Williams) passed it back to the inbounder (Shaq) when it was totally unecessary. So Shaq would actually dribble down the court for a while. This only occured twice but this was an unecessay pass since no one was covering Williams and he could have dribbled down the court without any problem. There was also another instance when Haslem managed to get loose under the basket, but passed it back instead of dunking or layup. That was another unecessary pass. I also noticed Wade would get the ball and instead of going one on one against his defender he would pass the ball. I mean its good that he passes it but sometimes he should drive in to the basket for a layup or dunk. He also settled for too many jump shots I think he should go in for more layups or dunks. I would say that the great players like Wade, Kobe etc... should do a little more one on one. But also pass the ball to open teammates. I only had time to play one game but I will continue to test it out.

Mon Mar 12, 2007 6:17 pm

i played two quatrers gameplay just perfect but sometimes too many unecessary passes. I dont know maybe its my poor defence or what but look to j.jones :| marion our with injury. Now i play one more games
[img=http://img204.imageshack.us/img204/8780/untitledsh5.th.jpg]

Mon Mar 12, 2007 6:30 pm

I play with the 9.4 gamefix, and it's great.
a smoother game, faster game and it's fun to play

and even the scores are realistic, usually my games finished with 110+ points for each team.

but one problem, the fatigue.. for some reason the players get tired very quick the after 4 minutes i see maurice evans sub kobe, is there a chance you can do this a little bit more realistic?

and Jimmy, like everyone else i just can say thnks, you are doing a great job and because of you and inspite the fucks of EA, NBA 07 is a fun game :)

Mon Mar 12, 2007 7:07 pm

I played 2 quatrers against dallas and first first dirk shoot was just in second quatrers i think he have to be a scoring leader in dalas

Mon Mar 12, 2007 7:26 pm

Once again - thanks, Jimmy, for let me test your 9.5 beta 2. I enjoyed game with your fix, but there are some things who definlety must be fixed:

1.Make the game more difficult on superstar level - I've have a big lead in first half so in 2nd I played just for finish the game, so make the game more difficult.
2.CPU player LeBron played just like Kobe. I defended him really well, but he shooted very much NOT open jumpers. So add more crossoverses to the basket for players like Wade, Lebron, etc who are not shooters.
3.Make CPU offense more various - in possitive offense CPU almost always do the same attack's combination
4.PG domination is still problem in 9.5 beta 2 - I didn't know how to stop D.Gibson. He was Cavs leader - 18 pts and 16 assists. It should not be...

Here is my stats:
Image

Here is CPU stats:
Image

Mon Mar 12, 2007 7:47 pm

thx all the comment of the beta 2 , and remember to use the roster included in the gamefix but not IRPT 4.3 alone (Y)

Mon Mar 12, 2007 8:01 pm

The Debilash™ i agree the game is to easy

Mon Mar 12, 2007 8:19 pm

though it isn't perfect (impossible for the bug 07), but i have fixed all these problems mentioned above, thx a lot (Y)

Mon Mar 12, 2007 10:52 pm

maybe will be next beta?

Mon Mar 12, 2007 11:05 pm

yes............private released

Mon Mar 12, 2007 11:20 pm

he jimmy the one u send me is not available :( It says the file is deleted b the uplader :(
Did u delete it?

pls upload it again

Mon Mar 12, 2007 11:21 pm

he jimmy the one u send me is not available :( It says the file is deleted b the uplader :(
Did u delete it?

pls upload it again

Tue Mar 13, 2007 6:45 am

Jimmy,
I tried out the beta with teams like Dallas, Phoenix, San Antonio and Miami. Your latest gamefix would be your best. However, I agree with everyone that it appears to be a bit too easy. The passing game is wonderful to watch. It keeps your eye on all the players. This really was the case with San Antonio. You aren't just sitting there waiting for the PG to pass to someone off a screen. Assists appear to be low but better than before. One problem that I noticed a couple of times occured when the PG would throw the ball upcourt to someone under the basket only to have him throw it all the way back to him in the backcourt. The shot distribution was more balanced. I tried Spaky's adjustments to game speed and freestyle. This made it a little harder but it was still easy. Again, it is a great improvement.
Thanks for letting me try it out.
I will report more findings if they are different later.

Tue Mar 13, 2007 4:55 pm

Jimmy wrote:thx all the comment of the beta 2 , and remember to use the roster included in the gamefix but not IRPT 4.3 alone (Y)


we should use the roster in the gamefix??but we can also use IRPT 4.3?? :P

Tue Mar 13, 2007 4:56 pm

Roie316 wrote:I play with the 9.4 gamefix, and it's great.
a smoother game, faster game and it's fun to play

and even the scores are realistic, usually my games finished with 110+ points for each team.

but one problem, the fatigue.. for some reason the players get tired very quick the after 4 minutes i see maurice evans sub kobe, is there a chance you can do this a little bit more realistic?

and Jimmy, like everyone else i just can say thnks, you are doing a great job and because of you and inspite the fucks of EA, NBA 07 is a fun game :)

this means 9.4 is better than 9.5? :P

Tue Mar 13, 2007 5:03 pm

nitfrolix3 wrote:
Jimmy wrote:thx all the comment of the beta 2 , and remember to use the roster included in the gamefix but not IRPT 4.3 alone (Y)


we should use the roster in the gamefix??but we can also use IRPT 4.3?? :P


9.4 gamefix use IRPT roster 4.3

9.5 beta2 (tester only) use the roster i sent to them

9.5 (not beta) isn't released.........so, no one (including me) know which is better

and a good news is that at the same time 9.6 is ready

Wed Mar 14, 2007 7:27 am

Jimmy wrote:in 9.5 the way of offense is difference, i am trying to balance the problem of modifying aiact.viv while CPU still play team strategy....

1. pass more

2. more offensive style of players

3. tighter defense

4. (in progress, may not success) re-assign the type of players (totally 9-11 types, need to use next version of irpt roster OR use a dbf editor to set the type)

http://www.youtube.com/watch?v=nyw_-MNLQ1g


Jimmy, are you going to provide a patch to fix that on Dynasty roster? Or are you going to tell us how to fix it with DBF editor?

Wed Mar 14, 2007 12:11 pm

LaSing wrote:
Jimmy wrote:in 9.5 the way of offense is difference, i am trying to balance the problem of modifying aiact.viv while CPU still play team strategy....

1. pass more

2. more offensive style of players

3. tighter defense

4. (in progress, may not success) re-assign the type of players (totally 9-11 types, need to use next version of irpt roster OR use a dbf editor to set the type)

http://www.youtube.com/watch?v=nyw_-MNLQ1g


Jimmy, are you going to provide a patch to fix that on Dynasty roster? Or are you going to tell us how to fix it with DBF editor?
cannot get your meaning, why dynasty roster need fix?

Wed Mar 14, 2007 12:20 pm

Jimmy - kudos on 9.4 (Y) It's the best gameplay fix I've tried. I used to use your gamplay fixes with Pdub's AIACT, but 9.4 is almost perfect by itself.

The only suggestions I have are to try to make the CPU use more of the shot clock, have the CPU play more of an inside-outside game, and have the shooting percentages decrease. I say this because playing 12 minute quarters almost always results in the final score being over 120 for both teams, and never EVER under 100. I've fixed some of these issues by adjusting the sliders, I just thought I'd let you know.

Cheers Jimmy. Keep up the good work.
(Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y)
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