Thu Aug 17, 2006 12:17 am
Thu Aug 17, 2006 12:43 am
Isaiah wrote:looks like this game is headed in the right direction..
Thu Aug 17, 2006 12:45 am
Thu Aug 17, 2006 12:49 am
cluber77 wrote:i dont know if this game will be amazing in pc vir'.
ther is one vido clip from the pc game to live 07 and its looks like 06.
hope im wrong but...
Thu Aug 17, 2006 2:18 am
Thu Aug 17, 2006 3:30 am
kelpie wrote:bigh0rt wrote:cluber77 wrote:i dont know if this game will be amazing in pc vir'.
ther is one vido clip from the pc game to live 07 and its looks like 06.
hope im wrong but...
Did you read the article at all??
That's what I'm talking about man, Clubber got it right. I had the same question in mind but didn't want to post it... if that video is what the gameplay will look like then... I'll say it openly - that sucks. No matter what Andrew's preview sounds like - right now I care mostly about what I see.
Thu Aug 17, 2006 3:35 am
Thu Aug 17, 2006 3:36 am
Thu Aug 17, 2006 4:20 am
Thu Aug 17, 2006 5:04 am
Thu Aug 17, 2006 5:07 am
Thu Aug 17, 2006 6:21 am
volsey wrote:There shouldn't be many blocks on jumpshots, and in Live 05 there were just to many blocks.
Thu Aug 17, 2006 8:27 am
Thu Aug 17, 2006 9:10 am
Thu Aug 17, 2006 10:03 am
volsey wrote:
There shouldn't be many blocks on jumpshots, and in Live 05 there were just to many blocks.
in Live 05 you had the option of stepping back on a jumper which basically NO ONE knew about. And not the Hop step jump back, but a normal step back a quick one that the CPU does all the time. In a real game if you just dribble up and go straight up 5 out of 10 you will get blocked if an opponent can jump and that's what happened in LIVE 05. I feel that in LIVE there were too many games without even one block on ajumper that is pretty rare in the NBA. you have one or two very game minimum.
Thu Aug 17, 2006 10:46 am
Thu Aug 17, 2006 10:53 am
Thu Aug 17, 2006 10:53 am
Thu Aug 17, 2006 11:05 am
Thu Aug 17, 2006 11:47 am
The X wrote:it sounds like momentum & real physics look to be a good selling point, but it really concerns me when you say that the 360 version's gameplay isn't at the current gen's version at this stage....next gen should be at worst on the same level when released, if not better....I read it in another review that the next gen gameplay wasn't at current gen gameplay yet....I hope that this is remedied before release or I'll be returning the game quickly....
The X wrote:by the sounds of it, next gen's dynasty mode looks better, but is clearly the same....I couldn't care for menus, so I'm really hoping that the stats engine is better, otherwise it's just plain disappointing....the reason why I'm concerned is that EA is talking up it's next gen dynasty mode as being deeper, but is it really? I couldn't give a shit about ESPN integration, I've already got Foxtel, so I don't need it....
The X wrote:Question to Andrew: you say that Intensity is done differently in 360 version, how so? The current gen version intensity sounded fine. Is it better of just different?
The Hitman wrote:What system do you play Live on???
bigh0rt wrote:Do the arm/leg bands this year have any depth to them, or are they simply textures again? I certainly hope it's the former. If not, God I hope this year we can figure out how to make them look more realistic.
Plyrically wrote:How are rim physics in next-gen? Did you happen to see numerous animations? In-and-Outs? B/C last year the was only one "swish" animation, and probably another 1 or 2 for the ball going in..
k083 wrote:I'm curious about the rim physics as well. From some of the videos I've seen, freethrows are no longer a simple swish; the ball seems to clank off the back of the rim and there seemed to be more bounce animations. How are the rim/net physics on regular jumpshots? Are they always a nothing but net swish 90 percent of the time?
k083 wrote:Speaking of regular jumpshots, does Kobe have his own jumpshot in the current gen game? (Not FSS Turnaround)
tempo wrote:andrew is the bugs to do with scoring in the paint still in this year? by that i mean the following:
- point guard just standing in the paint over 5 seconds and then scoring.
- getting called for an offensive foul in the "no offensive foul circle" under the basket.
- being impossible to black when laying it up under the basket.
- alley oops hitting off the back of the backboard.
Vytenis wrote:1. What was The main goal in NBA Live 07? (in NBA Live 2005 was All-Star Weekend, in NBA live 06 was freestyle superstars)
2. How about the net animation? (in NBA Live 2005 and 06 was terrible)
Raptorel wrote:1) How is with this weight thing? I mean, is there a difference between a 270 lbs player with 50 strength and a 150 lbs player with 90 strength? What would the difference be? The 270 lbs player will get less banged up in the lanes while the more stronger player will be able to back down his defender easier? Or there is no difference at all? What if the two players collide?
Raptorel wrote:2) Is there such thing as season fatigue or the fatigue is being reset after every road trip/home game?
Raptorel wrote:3) Is the height any advantage in rebounding? I mean, if I have a 5'11 player with 99 off reb rating battling a 7'1 player that has a 20 def rebounding rating, with the sliders either on default or properly set, who would usually win the rebound?
Raptorel wrote:Also, who do you think will be more likely to block a 6'5 guy? A 7'0 guy with 20 block rating or a 6'3 guy with 59 block rating?
Raptorel wrote:4) What does team chemistry does as a matter of fact? What does it influence? It influences team's ratings (that is, each player's ratings like offensive awareness, defensive awareness and such), or it not, then what does it do in terms of gameplay.
After all, team chemistry is made by the player playing the game, if I want to pass to Wade with Payton, and suppose they are not very good friends to say the least, then he's just going to pass the ball and that's that
The chemistry factor I don't think is much more than a player demanding to be traded or not, and if so, then what if you don't want to trade him? What happens to that player? Will his ratings drop and his value drop on the market or it's just some text "simulating" a real thing feature?
Raptorel wrote:5) What kind of in-game dunks did you seen that were different than in NBA Live 06? Did you see a one-legged windmill ala Rodney Carney or Andre Iguodala? Or a 180 off one leg? Because I think there are some basic dunks that are just missing from the game...
Raptorel wrote:6) Are you telling me that generated rookies will actually be called by Marv and Steve with their surnames? No more "nr. 5 makes the basket" but "George makes the basket?".
bluesteel wrote:But i'm really confused. You said that FSS abilities is switched from one to another by pressing down the right analog button which you identified as the R3 button. But you also said that backing down on opponents is also done by pressing down the right analog stick.
So which is which sir?
bluesteel wrote:and, will the current gen pc version will allow mods and patches?
kelpie wrote:reading the preview felt to me more like reviewing the wish list
Nick wrote:Just one question. You may have answered this already but i'm lazy. one thing i hated about live06 was the rebounding animations, amongst other animations. Is the rebounding animation and feel the same? Also, is there new and better animations, and not too many funny looking ones left over from live06 (i.e. weird looking dribbling, passing animations etc.)
SHAFT23 wrote:okay one more thing that bugged me was that there were rarely blocks on jumpers in last years game and the blocks on the jumpshots weren't registered as blocks.
I know its hard to see wether or not they were registered or not, but are there more blocks on jumpshots like in LIVE 04 and 05?
Rip32 wrote:One is you said the AI was improved but in live 06 there could be 6 secs left and a team is down 2 and they would throw it in and right when the guy catches it he would launch a 3/4 court shot with all that time on the clock. Does the computer play a smart game in intese situations?
Rip32 wrote:Was the default game speed good or does it need a tweak? I could never find a good game speed on 06 it was always too slow or too fast.
ask1 wrote:Andrew, what can you tell us about this aspect of the game? Does it play very much like 06 or does it have it's own unique 'feel'?
Amphatoast wrote:1. Subs during free throws. Have they fixed this to be realistic?
2. Time-outs. Are they used a bit more to the point where teams finish the game with one or no time outs (pending how close the game is)
3. Autosubs. Say you start LeBron at SF but in game you place him at PG. Does the game automatically take him out since he isn't a PG and doesn't start there?
4. Fastbreaks. Do they still stop running on a fast break? You know.. fast break opportunities, but the stupid SG or SF just hangs around the perimeter instead of going to the basket for a easy layup or dunk.
5. Create a Custom Team. Is it possible yet? I still remember it was possible back in NBA Live 1996 for sega genesis.. 4 custom teams we could make back then.. sigh.
Demonater wrote:I noticed that the faces weren't as detailed as last year, did you also notice that when you saw it first hand?
Thu Aug 17, 2006 11:55 am
Thu Aug 17, 2006 12:01 pm
Thu Aug 17, 2006 12:53 pm
Thu Aug 17, 2006 12:56 pm
Andrew wrote:I dealt Dwyane Wade to the Bulls for Chris Duhon and a first round pick which the Bulls accepted.
Thu Aug 17, 2006 2:52 pm