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simeng

Sun Feb 24, 2008 11:07 am

can anyone send me the simeng from the SUM project?
cant dl the sum cause im a dialup user

Sun Feb 24, 2008 12:58 pm

Code:
RATING_ASSIST{{1, 0.45f}, {33, 0.6f}, {66, 0.75f}, {80, 0.85f}, {99, 2.75f}}
RATING_BLOCK{{10, 0.022f}, {15, 0.035f}, {20, 0.045f}, {25, 0.06f}, {30, 0.07f}, {35, 0.085f}, {40, 0.105f}, {45, 0.12f}, {50, 0.16f}, {60, 0.22f}, {70, 0.3f}, {80, 0.4f}, {90, 0.50f}, {95, 0.55f}, {99, 0.6f}}
RATING_DEF_REB{{10, 0.60f}, {20, 0.65f}, {25, 0.70f}, {30, 0.75f}, {35, 0.8f}, {45, 0.83f}, {55, 0.84f}, {65, 0.85f}, {75, 0.90f}, {99, 0.99f}}
RATING_FG_SHOT{{1, 1.333f}, {2, 1.354f}, {3, 1.375f}, {4, 1.395f}, {5, 1.417f}, {7, 1.4389f}, {9, 1.446f}, {10, 1.458f}, {13, 1.48f}, {16, 1.5f}, {19, 1.52f}, {23, 1.542f}, {27, 1.563f}, {31, 1.583f}, {35, 1.604f}, {39, 1.625f}, {44, 1.646f}, {48, 1.667f}, {53, 1.688f}, {58, 1.708f}, {62, 1.729f}, {66, 1.75f}, {70, 1.771f}, {73, 1.792f}, {76, 1.813f}, {79, 1.833f}, {82, 2f}, {85, 2f}, {88, 2f}, {90, 2f}, {92, 2f}, {93, 2f}, {94, 2f}, {95, 2f}, {96, 2f}, {97, 2f}, {98, 2f}, {99, 2f}}
RATING_FOUL{{39, 0.20f}, {40, 0.23f}, {41, 0.25f}, {42, 0.28f}, {43, 0.3f}, {44, 0.32f}, {45, 0.33f}, {46, 0.35f}, {47, 0.40f}, {48, 0.41f}, {49, 0.41f}, {50, 0.43f}, {51, 0.43f}, {52, 0.45f}, {53, 0.45f}, {54, 0.48f}, {55, 0.48f}, {56, 0.5f}, {57, 0.53f}, {58, 0.55f}, {59, 0.56f}, {60, 0.58f}, {61, 0.58f}, {62, 0.58f}, {68, 0.60f} {99, 0.69f}}
RATING_OFF_REB{{10, 0.07f}, {20, 0.12f}, {30, 0.17f}, {40, 0.24f}, {50, 0.32f}, {60, 0.40f}, {75, 0.47f}, {90, 0.52f}, {99, 0.60f}}
RATING_STEAL{{10, 0.1f}, {20, 0.2f}, {30, 0.3f}, {40, 0.4f}, {50, 0.6f}, {60, 0.7f}, {70, 0.75f}, {75, 0.78f}, {80, 0.82f}, {85, 0.85f}, {90, 0.9f}, {99, 0.9f}}
RATING_TURNOVER{{29, 0.012f}, {30, 0.032f}, {31, 0.034f}, {32, 0.036f}, {33, 0.038f}, {34, 0.042f}, {35, 0.044f}, {36, 0.046f}, {37, 0.048f}, {38, 0.05f}, {39, 0.052f}, {40, 0.054f}, {41, 0.056f}, {42, 0.058f}, {43, 0.06f}, {44, 0.062f}, {45, 0.064f}, {46, 0.066f}, {47, 0.068f}, {48, 0.070f}, {49, 0.072f}, {50, 0.072f}, {51, 0.074f}, {52, 0.076f}, {53, 0.076f}, {54, 0.08f}, {55, 0.08f}, {56, 0.082f}, {57, 0.084f}, {58, 0.086f}, {59, 0.088f}, {60, 0.09f}, {61, 0.092f}, {62, 0.094f}, {63, 0.096f}, {64, 0.1f}, {65, 0.1f}, {66, 0.102f}, {67, 0.104f}, {68, 0.106f}, {69, 0.108f},{70, 0.11f}, {99, 0.12f}}

PCT_FG_MADE{19.0f, 20.0f, 20.5f, 21.0f, 22.0f, 22.5f, 23.0f, 23.0f, 24.0f, 25.0f, 26.0f, 27.0f, 27.5f, 28.0f, 29.0f, 30.0f, 31.0f, 32.0f, 33.0f, 33.5f, 34.0f, 35.0f, 36.0f, 37.0f, 38.0f, 41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f, 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 53.5f, 54.5f, 56.0f, 56.0f, 57.0f, 57.3f, 57.8f, 58.3f, 58.8f, 59.2f, 59.4f, 59.7f}
PCT_3P_MADE{10.0f, 12.0f, 14.0f, 16.0f, 18.5f, 21.0f, 21.5f, 22.0f, 22.5f, 23.0f, 23.5f, 24.0f, 24.5f, 25.0f, 25.5f, 26.0f, 26.5f, 27.0f, 27.5f, 28.0f, 28.5f, 29.0f, 29.5f, 30.0f, 30.5f, 31.0f, 31.5f, 32.0f, 32.5f, 33.0f, 33.5f, 34.0f, 34.5f, 35.0f, 35.5f, 36.0f, 36.5f, 37.0f, 37.5f, 38.0f, 38.5f, 39.0f, 39.5f, 40.0f, 40.5f, 41.0f, 41.5f, 42.0f, 43.0f, 45.0f}
PCT_3P_ATTP{ 0.0f,  1.0f,  1.0f,  1.0f,  1.0f,  1.0f,  1.0f,  1.0f,  1.0f,  1.0f,  1.0f,  2.0f,  2.0f,  2.0f,  2.0f,  2.0f,  2.0f,  2.0f,  2.0f,  2.0f,  2.0f,  4.0f,  4.0f,  4.0f,  4.0f,  4.0f,  8.0f,  8.0f, 10.0f, 15.0f, 20.0f, 24.0f, 25.0f, 26.0f, 28.0f, 28.0f, 28.0f, 29.0f, 30.0f, 30.0f, 30.0f, 35.0f, 35.0f, 40.0f, 40.0f, 40.0f, 40.0f, 40.0f, 42.0f, 42.0f}

START_PCT_DOWN_BY_20{0.6f, 0.3f, 0.1f, 0.0f, 0.0f}  //60% starter plays
START_PCT_DOWN_BY_15{0.7f, 0.3f, 0.0f, 0.0f, 0.0f}  //70% starter plays
START_PCT_DOWN_BY_10{0.8f, 0.2f, 0.0f, 0.0f, 0.0f}  //80% starter plays
START_PCT_DOWN_BY_5 {0.9f, 0.1f, 0.0f, 0.0f, 0.0f}  //90% starter plays
START_PCT_SCORE_TIED{0.9f, 0.1f, 0.0f, 0.0f, 0.0f}  //90% starter plays
START_PCT_UP_BY_5   {0.9f, 0.1f, 0.0f, 0.0f, 0.0f}  //90% starter plays
START_PCT_UP_BY_10  {0.8f, 0.2f, 0.0f, 0.0f, 0.0f}  //80% starter plays
START_PCT_UP_BY_15  {0.7f, 0.3f, 0.0f, 0.0f, 0.0f}  //70% starter plays
START_PCT_UP_BY_20  {0.6f, 0.3f, 0.1f, 0.0f, 0.0f}  //60% starter plays

BENCH_DEPTH_DOWN_BY_20{70, 20, 10, 0, 0, 0}
BENCH_DEPTH_DOWN_BY_15{80, 20, 0, 0, 0, 0}
BENCH_DEPTH_DOWN_BY_10{90, 10, 0, 0, 0, 0}
BENCH_DEPTH_DOWN_BY_5 {100, 0, 0, 0, 0, 0}
BENCH_DEPTH_SCORE_TIED{100, 0, 0, 0, 0, 0}
BENCH_DEPTH_UP_BY_5   {100, 0, 0, 0, 0, 0}
BENCH_DEPTH_UP_BY_10  {90, 10, 0, 0, 0, 0}
BENCH_DEPTH_UP_BY_15  {80, 20, 0, 0, 0, 0}
BENCH_DEPTH_UP_BY_20  {70, 20, 10, 0, 0, 0}

PERCENT_PERIOD1_ALTERNATE_LINEUP {1}

PERCENT_PERIOD2_ALTERNATE_LINEUP {5}

PERCENT_FOUL_GETS_1_FREE_THROW   {5}

PERCENT_FOUL_GETS_2_FREE_THROW   {43}

PERCENT_MISSED_FT_CAN_BE_REBOUND {75}




Copy and paste that into the simeng.txt file.

Sun Feb 24, 2008 2:58 pm

thank you very much..
do you know how to change the animation of the early release jumpshot to a regular jumpshot?

Sun Mar 09, 2008 12:51 pm

hey pdub
i have a problem with your simeng... on my 1st season, mvp candidates are charlie, barngani, odom and etc.. all of them are PF and leading scorers are PF too... kobe tmac lbj averaging only 15ppg and rookies average 27 ppg

Sun Mar 09, 2008 9:36 pm

That's an issue with NBA Live 07, itself. Use the primacy fix that comes with the NLSC roster and it should help you with the problem.

Mon Mar 10, 2008 7:04 pm

ow thank you for the advice.. i will give it a try
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