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Talk about NBA Live 07 here.
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Fri Sep 29, 2006 12:58 pm

If you don't lke the new free throw interface then just press button 3 and you will shoot automatically.

Fri Sep 29, 2006 1:37 pm

I Hate this game i play on allstar and all they do is hit off balance shots and fade away threes it's ridiculous.

Fri Sep 29, 2006 4:28 pm

Okay yeah... I will NOT be getting NBA Live 07 this year. I dropped by my friend's house and played it on his PS2, and NBA 2k7 as well, and it was essentially Live 06 all over again... the varying superstar functions and x-factors were way too gimmicky, and I'm officially boycotting EA Sports till they actually make a significant improvement, because I'm officially converted to the 2k series by now. The only reason I'll ever have for buying Live 07 this year is the fact that T-Mac is on the cover, other than that, no way am I getting this game, and yes, I'm bitter. :x

Re: Post NBA Live Review

Fri Sep 29, 2006 5:11 pm

conlintolv04 wrote:After sleeping on it, I have come up with a list of items that EA or this sites programmers / contributors could fix:

1. CPU substitutions needs fixed
2. PG dominance needs to fixed
3. Add some signature jump shots - Come on EA (this web site and its loyal NBA Live gamers deserve this!)
4. Add missing players not on the rosters (mostly 12 men and IR players)
5. Update the rosters moving players on the Free Agent pool to a team
6. Where is the ESPN presentation? Please incorporate more of a TV style broadcast.
7. Tweak the player ratings... they are slightly off.


8. fix the "quit the game - problem"

yes!

thx&bye
d.

Fri Sep 29, 2006 6:52 pm

Im not sure if this answers the "No Sub" problem. I got this from the "Interview with Brian Ullrich" page.

Have any improvements been made to the substitution patterns used by the CPU (for example, bringing on a power forward and sliding a player already on the floor to another position so the two can play together)? Are we able to set our own substitution patterns?

We have completely re-worked how we handle player rotation not only for the CPU, but also for user sim games. Basically we allow you to set playing time and starting percentages for each position, giving you much more control when you sim.

Fri Sep 29, 2006 6:59 pm

We have completely re-worked how we handle player rotation not only for the CPU, but also for user sim games. Basically we allow you to set playing time and starting percentages for each position, giving you much more control when you sim.



Thats exaxctly what he is saying its only when you sim then its all good but EA forget to to do this with the real game against the cpu

Fri Sep 29, 2006 7:02 pm

how looks new free throw interface - can you make a screenshot??thanks

Fri Sep 29, 2006 7:04 pm

New free throws dont have an interface. You hold the down button for a split second, then hit the up button. Using a shot-like motion.

Fri Sep 29, 2006 7:07 pm

thanks filou33.. that clears up things.

kinda weird though for not autosub.. its like it has been there for ages and suddenly its lost....

Fri Sep 29, 2006 7:19 pm

After playing for a bit, I gotta say it's quite fun, but there are some things I find really annoying:

- PG domination - as mentioned, the PG dominates for the CPU, no matter how hard you defend him. Heck, I played against the Bucks, Mo Williams was substituted out (because of foul trouble), Steve Blake comes in and takes the next 6 shots...

- No subs when playing

- Cameras - while I find Baseline High quite playable, the fast directional switch (the same cam took a moment to pan around in previous Live versions) feels rather weird; I quite often ran the wrong way after a steal because the camera switches instantly

- The Substitution patterns - a great idea, with horrible implementation. Every time one of your players is injured (and injuries seem to be quite common when simming) your Assistant Head Coach will automatically reallocate the playing time; however, he will completely disregard what rotations you had set before. Example:
Using the Knicks, I had Channing Frye play 60% of my PF minutes, David Lee 30% and Malik Rose 10%; Mo Taylor should not play at all. Then Frye got injured for 13 weeks, so the PC made Mo the starter and let him play the bulk of the minutes. So I readjusted the chart again, giving 60% to Lee and 40% to Rose, and moving Taylor to the inactive list. Next time someone was injured (and I believe it was just some rookie who got hurt for 3 days) the PC again totally readjusted the chart... with Mo Taylor again getting the bulk of the PF minutes.
After readjusting that chart about 20 times in 3 dynasty months, I ended up trading Mo Taylor to the Hawks for a scrub because I couldn't find a way to prevent him from getting all the PF minutes again every time someone hurt his pinkie... :roll:

- Scouting on the other had still is not automated a little more, so you will again be commanding the scout every week instead of being able to just send him out to scout the potential picks 1-20 in all categories...

- The free throw system - takes time to get used to it, mostly because it lacks a visual indicator during the animation, but it's not too bad really.
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