Hocke wrote: How did you find out the correct addresses?
-I find it searching in memory with API of windows a sequence of value; there are many other value that can be setting, but in online mode isn't
necessary setting all, at moment i change playbook and slide
Hocke wrote:
Did you implement a hook on the sliders HSCROLL message to find the appropriate handler method or did you take a close look at the memory and try to find out what changes when you modify the slider?
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Nothing of this if i understand your question , i search the value of settings.dat in memory by the API, becouse the ratings of slide are saved into that file (thera are information of detail too and other) (are all esadecimal value) and for playbook i use a software that can be search in memory of a process
Hocke wrote:
And what version of the game are you using? Could it be, that this hack only works with the US oder German/Eurpean Version?
Yes it can be,becouse for doing the test with other version of game(american ,EU,patched EA...) i must use the nodvd exe for doing test with the different game becouse i can't buy all version of nba

; i thinked in this way becouse only the address of memory changed, but not how the game working in online mode, but now i'm not sure at 100%; anyway, i talk with "Mark Nordstrom" today and i send him a new version for test that can bypass this problem.
Anyway if the initialize of my patch ending with a successfully message the patch find the address in memory; so if it lose connection in game the asnwer can be 3:
-Different Settings of playbook or slide
-Apply the patch wrong (the patch must be applyed in the main menu of game)
-The different version of nba working in differnt way (now is in testing a new version of patch for resolve this issue)