Headshapes

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Headshapes

Postby JaoSming on Wed Nov 29, 2006 2:40 am

So I'd like to think I have a decent grasp on the whole patching and how things are done but here is my latest dilema.

There seems to be a big issue with headbands, headshapes and CF patchers trying to find the correct head shape for their player. For instance my CF is supposed to be used with Mihm.

Why can we not use EA's Create A Player headshape editor to make better CFs? Not so much using the CAP then extracting an ebo, but why cant we make every player in the game a "Created player", let them keep their CF texture, and still be able to go into CAP and change the shape of their face?
Opinions are my own.

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Postby Patr1ck on Wed Nov 29, 2006 9:58 am

Thats a very good idea. I think everyone wanted to be able to do this ever since the new CAP format was introduced.

I thought there might be a way to extract a full headshape ebo of a created player. So I loaded up a game with a created player, went back to the desktop, and started looking for some temp files. I found nothing. I think if someone knows how to hack into the memory or the swapfile, we might be able to find a full ebo headshape of a created player.

On another note, the xplrcz.viv file in the sgsm/common directory contains hair ebo's for created players. I assume those can be renamed and used for other players, providing they fit the headshape correctly.
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