Primacy rating question (didn't see anything about this)

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Primacy rating question (didn't see anything about this)

Postby emath on Wed May 26, 2010 2:17 am

I tried to do a search, but I didn't see any mention of it. Hope I didn't miss it. I assume it has been covered at some point in the past...

I am pretty new to this game (at least on PC), so there are quite a few things I am still learning.

Does Primacy effect a players play time at all?

Example: As a Bulls fan, I use Ben Gordon's days here as an example. He rarely started games, but he was typically the leading scorer, and still played starters minutes. If he is coming off the bench in your game, and has a high Primacy, will the game see that and realize he needs to be on the floor more than most reserves so he can score more, or will that only affect how he plays while he is already ON the floor?

Hope that made sense.
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Re: Primacy rating question (didn't see anything about this)

Postby Patr1ck on Wed May 26, 2010 2:56 am

I don't think so. I think it only effects the amount of shots they take. Experiment with it and see if it does. Backup your roster, find a team with a good sixth man and change his primacy to 99 with a dbf editor. Play a game against that team and see if they play him more.
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Re: Primacy rating question (didn't see anything about this)

Postby emath on Wed May 26, 2010 3:15 am

Thanks for the quick reply.

What it comes down to is I am creating an all-time NBA roster, and I am trying to find out how Primacy affects a players game (the obvious one is how often they try to score). When you have a roster filled with all star players (who in reality would most all have fairly high primacy ratings), I know there aren't enough basketballs on the court to get all of them their shots, so I want to see how primacy affects (if at all) things like I mentioned in the OP.
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Re: Primacy rating question (didn't see anything about this)

Postby Patr1ck on Wed May 26, 2010 4:10 am

One thing you need to know is that during any season or dynasty, the game will recalculate the primacy ratings whenever a lineup is changed. So you will need to make some kind of batch file to apply to the players.dbf file many times during the season to keep your edits.
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Re: Primacy rating question (didn't see anything about this)

Postby Andrew on Wed May 26, 2010 9:32 am

Just to clarify, Primacy only affects shot distribution during gameplay and simulation. As Pdub noted, it gets recalculated whenever there's an injury or trade in Dynasty Mode or a player is created when working on the rosters, so it's definitely a good idea to keep a batch file on hand to globally restore Primacy ratings.
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Re: Primacy rating question (didn't see anything about this)

Postby emath on Wed May 26, 2010 4:27 pm

Yeah, I am fairly new to this game, but I know you can turn trades off, and if it is anything like MVP 2005, you can turn injuries off. Being that this is an all time team, there is no need for either one of those to be turned on.

Anyway, thanks Andrew, but I already understand that it affects game play, and sim. I was just wondering if a guy on the bench, but who has a high primacy rating, would get more play time, in an effort to get more shots.

I appreciate the help guys. Figuring out ratings for these guys is going to be the hard part.
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Re: Primacy rating question (didn't see anything about this)

Postby Patr1ck on Wed May 26, 2010 6:19 pm

You could try changing the stamina/fatigue ratings to get the bench players to play more often. Maybe lower the starters rating and increase the bench players rating.
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Re: Primacy rating question (didn't see anything about this)

Postby emath on Thu May 27, 2010 2:32 am

It's been about a year or so since I have been here last (something about the playoffs really gets me into NBA Live, otherwise I spend most of my time with Hockey, and Baseball), but I seem to remember a page where someone (maybe you Andrew) explained their process for coming up with player ratings. I thought it was in the wiki, but I have not been able to find it. I did a search in the forums as well, and didn't see anything.

Either of you guys know of which page I am referring? Maybe I am just losing my mind.

Andrew, I was thinking it was you, since I know you like to use ranges, and I was thinking you explained that it a little more detail. I know last year I attempted to come up with my own formulas/ranges but was only about 50% successful.

Anyway, I will keep searching, but if either of you guys remember, that would be great.

EDIT: Okay, I just found it. Spent all that dang time searching, and realized I still had it bookmarked from last year :roll:

Anyway, I hate making rosters, and doing edits, but at least the NBA has only about half the players to have to deal with compared to baseball, and I somehow finished my all time baseball rosters last year.... :mrgreen:
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Re: Primacy rating question (didn't see anything about this)

Postby Andrew on Thu May 27, 2010 11:54 am

emath wrote:Yeah, I am fairly new to this game, but I know you can turn trades off, and if it is anything like MVP 2005, you can turn injuries off. Being that this is an all time team, there is no need for either one of those to be turned on.


You can't turn off trades in NBA Live 06. You can turn off injuries by reducing the injury slider to zero.

emath wrote:Anyway, thanks Andrew, but I already understand that it affects game play, and sim. I was just wondering if a guy on the bench, but who has a high primacy rating, would get more play time, in an effort to get more shots.


No. As I said, Primacy only affects shot distribution during gameplay and simulation. You caught the second part of that sentence, but the first part was the main thing I wanted to get across. ;)

As for the ratings, you might want to check out the Rating Machine.
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Re: Primacy rating question (didn't see anything about this)

Postby emath on Thu May 27, 2010 4:53 pm

Andrew wrote:
You can't turn off trades in NBA Live 06. You can turn off injuries by reducing the injury slider to zero.


Umm, okay. I guess what I meant to say is that there is an option to turn off cpu initiated trades. I assumed that meant no trades, as I have never had a trade happen with that turned off. Also, you can turn off simulated injuries, which once again, I assumed meant no injuries, as I have yet to see one.


Either way, it appears you can control all 30 teams. If it's an all time team roster, there is no reason for me not to.I can still just play the game I choose, and sim the games I choose. And then I don't have to worry about trades ;)

Andrew wrote:As for the ratings, you might want to check out the Rating Machine.



Already did. I may or may not use it. If I do, I may at least use the ratings it generates as a good base with which to start my edits at.

Andrew wrote:No. As I said, Primacy only affects shot distribution during gameplay and simulation. You caught the second part of that sentence, but the first part was the main thing I wanted to get across.


My deepest apologies. To me, there are two ways you can take your sentence (and trust me, I did read the first part, bold print or not) and I apparently read it differently than you meant it.

Thank you again.
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Re: Primacy rating question (didn't see anything about this)

Postby Andrew on Thu May 27, 2010 7:20 pm

emath wrote:Umm, okay. I guess what I meant to say is that there is an option to turn off cpu initiated trades. I assumed that meant no trades, as I have never had a trade happen with that turned off. Also, you can turn off simulated injuries, which once again, I assumed meant no injuries, as I have yet to see one.


I didn't think the option to disable CPU initiated trades was in NBA Live 06. It's been a while since I bothered to look for it since it's been a while since I started a new Dynasty (except to test the roster updates and in that case I just run with whatever options have been selected since I'm just checking for crashes and codebase errors) but from memory it isn't there. If it is then you can certainly turn that off to stop the CPU teams making trades amongst themselves. Injuries as I said can be disabled both with the slider and a sim setting, the latter of which I neglected to mention in my previous post.
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Re: Primacy rating question (didn't see anything about this)

Postby Murat on Thu May 27, 2010 10:57 pm

I think primacy means offensive leading. If primacy is 90, the player is shooting a lot.
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Re: Primacy rating question (didn't see anything about this)

Postby Andrew on Thu May 27, 2010 11:19 pm

Yes, it does. Pdub and I already said that.
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