NBALIVE06 new rosters true AIACT

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NBALIVE06 new rosters true AIACT

Postby hmxpx2008 on Sat Apr 12, 2008 11:46 pm



6.20 6.1 updata :add Alley-oops and tap in Fancy

address:
http://www.fs2you.com/files/675a5251-3e ... 143e7b41c/

6.1 updata :new aiact mix

http://www.fs2you.com/zh-cn/files/f8eb2 ... 4221f3995/


http://img.psave.cn/pic/200805292340572 ... 052292.swf
http://img.psave.cn/pic/200805292340572 ... 477448.swf
http://img.psave.cn/pic/200805292340572 ... 287918.swf

4.26 updata: aiact mix


http://www.fs2you.com/files/649d9717-13 ... 4221f3995/

Install

Copy my file rosters to x:\Documents and Settings\xxx\My Documents\NBA LIVE 06\saves

Copy database and settings to x:\Documents and Settings\xxx\My Documents\NBA LIVE 06

Copy aiact to x:\EA SPORTS\NBA LIVE 06\ai

Please beforehand save your originality file

Code:realnba

Download:http://hmxpx.ys168.com/

Note:soever shot or dunk/layup and alleyoop all unable excess basketry's height(tally with true game)

Increase layeyoop difficulty

Differentiation two pass ball system;you can try use new pass system(computer player attack rhythm will faster,more pass ball,tactics compare old AIACT will obvious change,in locked player mode fast break is not happen on nobody defend computer teammate not layup empty basketry)

Two mode true set,such one to use lock mode,and other one is used 5 player work mode

Rosters bring new player type(yearly new player inverse proportion)

Thereinto create 8 and 11 have most feasibility,in dynasty mode,type 8 is ordinary c/pf;type 11 is ordinary sf/sg/pg;8 and 11 will created approximately 100 player on annually

Type 1 will created approximately 15 player on annually,i think dirk accord this type(between times will dunk,but most time is not dunk;anyway this type is big man but custom outside attack)

Type 6 is conventional big man player(style hale,as mourning/Doucan),will created approximately 100 player on annually

Type 14 is custom break through player like mobley,it will created approximately 25 player on annually

Type 2 is very high man like yao,it will created approximately 5 player on annually

Type 9 is general king dunker,like R.Jefferson,it will created approximately 5 player on annually

Type 16 is outsidescorer,like ray allen/ ginobili/ pp,it will created approximately 5 player on annually

Type 5 is playermaker,like nash/kidd/,it will created approximately 5 player on annually

Type 15 is powerplayer,like martin/swift,it will created approximately 5 player on annually

Such assign dunk/layup id,dynasty created new player is very balance,you not need matching dunk/layup id on every year

id evry year crated number type
1 16 big man is custom outside attack Dirk
6 28 conventional big man player mourning
14 26 break through player mobley
2 4 high man yao
9 4 highflyer jefferson
16 6 outsidescorer ginobili
5 5 playmaker nash
15 5 powerplayer swift


Dynasty mode be likely to created new player(created's likelihood)

8 Bo Outlaw(ordinary c/pf)

11 Calbert Cheaney(ordinary sf/sg/pg)

6 Mourning(conventional big man player)

14 mobley(break through player)

1 Dirk(big man is custom outside attack)

15 martin(power player)

16 Manu Ginobili(outsidescorer)

5 nash(playermaker)

9 R.Jefferson(highflyer)

2 yao(high man)

Not created new player in dynasty mode

0 jordan(peerless player)

21 Garnett(be adept in jump player at the same time have technique,but style is not hard)

12 Dwight Howard(have power at the same time have be good at jump player,style is very hard)

18 C.Anthony(jump speed is quick,dunk ringing is not flaring)

3 AI(it is very be good at layup,but it stature is little)

4 tmac(stylish style)

10 wade(street style)

13 james(it have flinty wallop,have both power and technique)

7 A.STOUDEMIRE(have power at the same time have be good at jump player,be differ from Dwight Howard,he can long-distance layup and dodgy layup in air)

17 oneal(strong arm powerplayer in basket underside)

19 carter(ufo)

20 kobe(a little cool dunker)

My brainchild is let computer use individuation act fight to player

Computer AI

1 be differ from foretime,computer player will frequent use powerdribble

2 be differ from foretime,computer will quick boost to frontcourt

3 if you simulate match,absolute can use true nba time;12 minute every node,48 minute simulate score only about 90-100.really score simulate

4 if you inter dynasty,you will get ture data statistics

i adjusted part

=========================================================================================
dunk/layup

1 touch off distance

2 angle

3 empty out height

4 whether or not need run up

5 true air act

6 whether or not swing basketry

7 if you gaze at by computer, you not do dunk kind will be exceed 70%,only touch off layup.you can use star force dunk,but tarnal difficult touch off,because touch off point is very small,most scene:you try use star force dunk,but youself misplay

8 22 kind layup/dunk style(nbalive06 be seized of most layup/dunk type in nbalive series), and you can see computer use these act in simulate match.for example,you see laker 24's dunk/layup,you will affirm voila kobe,impossibility is someone else,because i enactment star act doesnot repetitious

==========================================================================================
shot:

1 the great mass of big man player's shot act know from outside player

2 exactitude adjust shot jump height

3 added some shot act,you affirm not see in foretime

4 all shot act hit the target percentage and touch off place adjust

5 all player can use scorerpostlayhook,it can but touch off in basketry near

; insidescore player have two hook shot,computer player will active use it in simulate match

6 added boozer fadeaway shot,dirk 3 shot act,duncan outside bank shot

7 afresh distribute star shot

8 amended behindbboardlay item; i use "ALYKYLLAY1F1HFINGROL" to replace "LAYJER2F1HREACH"

9 a majority of near basketry shot amended bank shot

==========================================================================================
block

take from block difficulty

==========================================================================================
steal

i cancel partial steal act,enhanced steal difficulty

==========================================================================================
pass

added pass difficulty,for example layeyoop/pitchout/postentry

==========================================================================================
ranalog

replace a few act,for example ray allen bayonet move/Dwight Howard big turn about/KG back sway......and now, compter player aggressive added;you can taste multitudinous behoof in lock mode
Last edited by hmxpx2008 on Fri Jun 20, 2008 2:36 pm, edited 5 times in total.
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Postby thehelicopter16 on Sun Apr 13, 2008 2:17 am

yo dude i would love to download this but i dont understand chinese.... what should i press dude in your site. thnx :D
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Postby wade_03 on Sun Apr 13, 2008 5:57 am

Also none of your images work and I don't understand a single thing you're saying, but it looks like you've put a lot of work into it. It looks promising though so try doing something about this.
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Postby Cartar on Sun Apr 13, 2008 6:22 am

Well, they work for me, they are actually little videos(3sec)
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Postby JaoSming on Sun Apr 13, 2008 6:36 am

very interesting stuff you got there, ill say that

def makes the game play different but I must say that I kinda like it so far
Opinions are my own.

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Postby wade_03 on Sun Apr 13, 2008 12:59 pm

Maybe some one who understands the site and what we need to download can tell the rest of us non-chinese people what to do and help us out
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Postby hmxpx2008 on Mon Apr 14, 2008 12:32 am

thehelicopter16 wrote:yo dude i would love to download this but i dont understand chinese.... what should i press dude in your site. thnx :D


if you not habit read chinese ,you can download in this Address:

http://www.fs2you.com/files/812f48a1-09 ... 4221f4662/

it Including all updata
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Postby hmxpx2008 on Mon Apr 14, 2008 12:48 am

wade_03 wrote:Also none of your images work and I don't understand a single thing you're saying, but it looks like you've put a lot of work into it. It looks promising though so try doing something about this.


hey boy,your answer to some of my frustration :? I admit that,my english is very poor;if you Interested my aiact,you can download on this address:

http://www.fs2you.com/files/812f48a1-09 ... 4221f4662/
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Postby thehelicopter16 on Mon Apr 14, 2008 11:05 am

nice aiact dude!!! but what do i do with the two mode set.rar, database.rar, add block voice.rar and the camera update.rar cuz the camera update doesnt have a file in it....thnx dude :D
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Postby wade_03 on Mon Apr 14, 2008 2:53 pm

hey man good work, but theres some weird stuff like all the outside scorers can do that 360 windmill dunk and no matter what button you press with the superstar trigger all the highflyers do that same 2 hand dunk with the spinoff at the end. and im wondering what's the difference between the aiact in the realnba.rar and the aiact in the new tactics system.rar?
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Postby hmxpx2008 on Wed Apr 16, 2008 1:20 am

thehelicopter16 wrote:nice aiact dude!!! but what do i do with the two mode set.rar, database.rar, add block voice.rar and the camera update.rar cuz the camera update doesnt have a file in it....thnx dude :D


sorry,camera for sure have problem,this new download address:

http://www.fs2you.com/files/a2a9b902-0a ... 4221b798a/


about settings: settings need copy to x:\Documents and Settings\xxx\My Documents\NBA LIVE 06
its action is simulate reality match effect;have two mode by use,ones be use to lock one player mode,other one by use general mode

database copy to x:\Documents and Settings\xxx\My Documents\NBA LIVE 06 also

nbacam.mgd copy to x:\EA SPORTS\NBA LIVE 06\merlin

xcrtsfx.abk copy to x:\EA SPORTS\NBA LIVE 06\audio\aems
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Postby hmxpx2008 on Wed Apr 16, 2008 1:21 am

Impossibility! maybe you not use my Rosters?

bring on happen dunk/layup id error.up to snuff circs should like above my flash.and that my aiact almost all act is not need work in use star key,immediacy use general dunk/layup key can strike out the great mass of act.
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Postby hmxpx2008 on Wed Apr 16, 2008 1:22 am

wade_03 wrote:hey man good work, but theres some weird stuff like all the outside scorers can do that 360 windmill dunk and no matter what button you press with the superstar trigger all the highflyers do that same 2 hand dunk with the spinoff at the end. and im wondering what's the difference between the aiact in the realnba.rar and the aiact in the new tactics system.rar?


impossibility!maybe you not use my Rosters?bring on happen dunk/layup id error.up to snuff circs should like above my flash.
and that my aiact almost all act is not need work in use star key,immediacy use
general dunk/layup key can strike out the great mass of act.
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Postby fumanchu on Wed Apr 16, 2008 1:27 am

first off, i only copied the aiact file and did not bother with the other files...here are some points that i noticed...please consider that i played with this aiact for a game and a few practices..

pros:
- the inclusion of the post up move is great..
- fade away jumpers are a bit realistic considering that the players do not jump too high
- hook shots are great
- some dunks are off the hook

cons:
- when shooting under the basket, players shoot with both hands as if taking a jump shot..
- i was not called for travelling a couple of times when the ball was not released for a jump shot..
- the layups are not good..too fancy..
- cant figure out what the player will do when trying to perform freestyle moves with the right analog stick...players does diff things everytime...(spin move, stutter step)
- players show their back to the offensive player most of the tym on defense

Overall, this aiact is good (Y) but could be better :| ...for now, i will continue using the aiact by revolution (Y)

and yeah, same question as wade03's...diff between the two aiacts?

thanks hmxpx2008
:twisted:
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Postby hmxpx2008 on Fri Apr 18, 2008 1:08 am

fumanchu wrote:first off, i only copied the aiact file and did not bother with the other files...here are some points that i noticed...please consider that i played with this aiact for a game and a few practices..

pros:
- the inclusion of the post up move is great..
- fade away jumpers are a bit realistic considering that the players do not jump too high
- hook shots are great
- some dunks are off the hook

cons:
- when shooting under the basket, players shoot with both hands as if taking a jump shot..
- i was not called for travelling a couple of times when the ball was not released for a jump shot..
- the layups are not good..too fancy..
- cant figure out what the player will do when trying to perform freestyle moves with the right analog stick...players does diff things everytime...(spin move, stutter step)
- players show their back to the offensive player most of the tym on defense

Overall, this aiact is good (Y) but could be better :| ...for now, i will continue using the aiact by revolution (Y)

and yeah, same question as wade03's...diff between the two aiacts?

thanks hmxpx2008



- when shooting under the basket, players shoot with both hands as if taking a jump shot..
-------------------------------------------------------------------------------------
Sorry i don't understand;you appointed is this act!?
address: http://img.psave.cn/pic/200804172307582 ... 704636.swf

- i was not called for travelling a couple of times when the ball was not released for a jump shot..
---------------------------------------------------------------------------------------
If you open up "in game settings(shot control:use)"? please without fail choice "use". sometimes,some bigman player for sure appear this circs when jump shotting.

- the layups are not good..too fancy..
---------------------------------------------------------------------------------------------------------------------------------------------
This put question to,i can't answer you,i don't understand you point out what kind of act; please see my flash link, i only answer for you.

- cant figure out what the player will do when trying to perform freestyle moves with the right analog stick...players does diff things everytime...(spin move, stutter step)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
about stick move;only will happen dribble value is high player,i remove from aboriginal "FAKDRVXFRONT" act.because you can use other key-press live up to this act also.At the same time,i individual think "FAKDRVXFRONT" to little avail

- players show their back to the offensive player most of the tym on defense
-------------------------------------------------------------------------------
sorry, i don't understand you for descriptive is what circs.

- what diff between the two aiacts?
------------------------------------
thereinto a sort of aiact,it tactics system differ for other aiact;if you simulate
match,you will find computer player is not according ago mode to pass ball.


finally,thank you put forward advice for my aiact,i will cntinue improve on it,hope you amused in nbalive06!
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Postby hmxpx2008 on Fri Apr 18, 2008 11:47 pm

fumanchu wrote:first off, i only copied the aiact file and did not bother with the other files...here are some points that i noticed...please consider that i played with this aiact for a game and a few practices..

pros:
- the inclusion of the post up move is great..
- fade away jumpers are a bit realistic considering that the players do not jump too high
- hook shots are great
- some dunks are off the hook

cons:
- when shooting under the basket, players shoot with both hands as if taking a jump shot..
- i was not called for travelling a couple of times when the ball was not released for a jump shot..
- the layups are not good..too fancy..
- cant figure out what the player will do when trying to perform freestyle moves with the right analog stick...players does diff things everytime...(spin move, stutter step)
- players show their back to the offensive player most of the tym on defense

Overall, this aiact is good (Y) but could be better :| ...for now, i will continue using the aiact by revolution (Y)

and yeah, same question as wade03's...diff between the two aiacts?

thanks hmxpx2008


----------------------------------------------------------

I modified act for your Proposal

address:http://www.fs2you.com/files/8a6e456e-0d4e-11dd-b65d-0014221f3995/
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Postby sevin0seven on Sat Apr 26, 2008 9:51 am

hmxpx2008, are you going to do more modifacation on this AIACT? or is this final?
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Postby hmxpx2008 on Sun Apr 27, 2008 8:17 pm

sevin0seven wrote:hmxpx2008, are you going to do more modifacation on this AIACT? or is this final?


i will going to improve my AIACT,but at present,i Encountered some difficulties
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Postby Reimu on Fri May 02, 2008 6:31 am

reupload plz
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Postby hmxpx2008 on Sun May 04, 2008 4:30 am

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Postby puttincomputers on Mon May 19, 2008 8:05 am

where do dunk distribution, and all files of add block voice go?
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Postby SHAFT23 on Fri May 23, 2008 9:13 pm

i cant see the animations.

can you upload them again,pls?
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Postby PcM_aDz on Fri May 30, 2008 8:23 pm

Wow that's a real hard work.. I gotta try this
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Postby hmxpx2008 on Sun Jun 01, 2008 8:41 pm

SHAFT23 wrote:i cant see the animations.

can you upload them again,pls?



Reupload aiact all file

http://www.fs2you.com/files/f2f74707-2f ... 4221f3995/
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Postby hmxpx2008 on Sun Jun 01, 2008 8:43 pm

puttincomputers wrote:where do dunk distribution, and all files of add block voice go?



dunk distribution in my space

http://hmxpx.ys168.com/

code:realnba
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