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The real problem with rebounding

Wed Dec 14, 2005 1:26 am

the reason that offensive rebounds are so overpowered this year is your own damned fault. That's right, you. Last year you had a rebounding system that was pretty damn near right, but you whiney-sons-of-bitches just had to nit-pick, "I'm only shooting 75%, why don't I have any offensive boards, whaa, whaa, whaa", "how come I only get 4 offensive boards playing 6minute quarters, EA sUx0rs", "selecting the player closest to the basket and pressing a damn button is too much work, i'll post a dozen complaints to a message board instead".

So EA finaly listens to something the "fans" say, and guess what, it's the wrong freakin' thing. I can't realy blame them, you guys bitched and moaned so much about rebounding the last couple years that it must have been the worst part of the game, right?. EA was just fixing the game the way you guys wanted, exactly the way you said. Now you get more offensive rebounds, cause the 9-10 per 48 minute game you got last year was too low. Now players that actualy jump for rebounds can't get them, because the CPU was constaintly schooling your lazy non-jumping ass last year.

If this is the type of crap that we get from EA, then I hope they see this and stop reading our posts forever. I hope that future Lives are based on the way basketball is played, not the complaints and wishlists of a bunch of attention starved crybabies. Thank you, thank you NLSC for fudging up one of the few parts of the game that worked correctly.

Wed Dec 14, 2005 5:57 am

Meh, we have bitched about many things and they don't listen. I don't think EA actually changed the whole rebounding because some guys have posted about it in a forum.

Wed Dec 14, 2005 5:54 pm

whilst it may be the users fault, it is still pretty fucked up... and there IS problem with it

you need a really high jump rating as well to get the rebounds properly, and i want to be able to play this game after a big night out and not much sleep when my reflexes arent good, not when im primed and psyched to go.

Thu Dec 15, 2005 7:13 am

I think the Offensive rebounding model is quite good, with the sliders adjusted...

I set Offensive rebounding to 0
I set deffensive rebounding to 100
I try to obtain good bigs for the defensive glass
I help on the defensive boards with a guard - This makes a big difference! If you're gurading on the permineter, and the shot goes up, help out on the glass. Even if your perimeter defender does not end up with the ball, your defensive rebounding big is more likely to.

This is the only way to compete with elite rebounding teams like Denver and Detroit.

erich

Thu Dec 15, 2005 9:47 am

the thing is, the rebounding should be ok without needing to adjust the sliders. putting the off to 0 and def to 100 should really mean that there is never an offensive rebound, yet all it does is make it semi-realisitic (still too many for me)

Fri Dec 16, 2005 3:40 am

you know what, i agree 100%. At first i thought it was unrealistic but now i get near perfect rebounding numbers.

Fri Dec 16, 2005 12:26 pm

Yes it is possable to get realistic numbers, i've gotten to the point where I can do it myself. However, to do so I've edited or created every player on my roster, and adjusted every slider. Both things I would have done anyway, just for fun. The average Live player doesn't have the time or patience I have, and shouldn't have to put as much work into making the game correct.

There is still the issue of gameplay. There are essentialy two styles of rebounding IRL, I'll call them Active style and Passive style. Active style is where the rebounder actually jumps in the air and grabs the ball while it is still close to the basket, Passive style is when the player boxes out and waits for the ball to come to him. Historicly, Active style players have always been the leading rebounders, take Dennis Rodman, Bill Russell, Tim Duncan, and Rasheed Wallace as just a few examples.

This years Live hase made Active style rebounding inefective. It's still possable to get a few rebounds this way, but not to the extent that the great RL players do it. The numbers don't realy change from last years more active style, but the ability to play the great big men of the NBA is gone. If I wanted to play purely as a guard, I can do that in real life, I play Live to be that which I am not, an NBA power forward. The near elimination of Active style rebounding is important to me, and should be important to anybody that plays as Detroit or San Antonio.

Finaly, trace this years changes to rebounds to last years complaints. EA made the exact changes the lazy whiners asked for. Could be un-related, or it could be that at least some of the 500+ rants actually reached the programmers. EA does have a history of gimping inside players every year, and Live players have a history of overreacting to the absolute wrong shit, so i'll just have to show my contempt for everybody. You all suck.

Fri Dec 16, 2005 12:44 pm

Maybe some fo the guys here do suck, but not all of them. I don't think it's fair to say that the rebounding problem is our fault. We're not the only of NBA Live, and if EA made changes to the game based on posts on some internet forum, then we would have a perfect game by now. Also, I see a lot more rants about rebounding this year than in previous. Maybe if we bitch about other stuff and they change it next year I'll believe you. You just have to work for the rebounds.

Sat Dec 17, 2005 8:06 pm

I hope that future Lives are based on the way basketball is played, not the complaints and wishlists of a bunch of attention starved crybabies.

So says the baby that posted a gripe regarding a videogame.
Get over it and get used to it. EA has history of putting a good thing and then removing it.

In-game Saves anyone?

Sun Dec 18, 2005 9:55 am

ahem, so says the guy with 1033 posts in three years. what is that, like 4 a day. Jeez, I feel pathetic with my sad 117, I need to get my name out there more.

Sun Dec 18, 2005 10:08 am

When in doubt, throw the post counts around. That's also called, judges? Backpedaling.

Sun Dec 18, 2005 11:20 am

OldFoolStyle wrote:ahem, so says the guy with 1033 posts in three years. what is that, like 4 a day. Jeez, I feel pathetic with my sad 117, I need to get my name out there more.


quality not quantity

Sun Dec 18, 2005 4:27 pm

I don't care for the flames that are starting to brew. Cool it, everyone.

Mon Dec 19, 2005 5:00 am

so says the guy with 1033 posts in three years. what is that, like 4 a day.


Grin's Profile wrote:Total posts: 1037
[0.23% of total / 0.94 posts per day]

Hmm, yeah... :|

Tue Dec 20, 2005 8:09 pm

holy shit, his profile can write!!! :shock: :shock: :shock:

Wed Dec 21, 2005 1:14 am

:lol: What a lme joke, man

Wed Dec 21, 2005 9:18 am

yeh no shit
lol

Sat Dec 24, 2005 11:20 pm

OldFoolStyle wrote:ahem, so says the guy with 1033 posts in three years. what is that, like 4 a day. Jeez, I feel pathetic with my sad 117, I need to get my name out there more.

As Drex wrote:[0.23% of total / 0.94 posts per day]

Don't feel pathetic about your lack of post count, OldFoolStyle. Instead, feel pathetic about your lack of math skills. Quit playing and griping about a videogame and concentrate on studying. :roll:
Laxation wrote:quality not quantity

too bad that sort of thing doesn't apply to me. :lol:
Laxation wrote:holy shit, his profile can write!!!

Betta recognize Laxation. Have mad respect. :lol:
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