Very Ridiculous + Poll

Talk about NBA Live 06 here.

Nba Live 2006 a better game?

Yes
30
77%
No
9
23%
 
Total votes : 39

Very Ridiculous + Poll

Postby kmaheartless on Mon Oct 17, 2005 5:19 am

1) Alley Hoop(rate of succes: 95%)
the percentage of a succesful alley hoop is nearly close to 95% even when someone is guarding around the player. & plus there is possibly no way to counter or block that offensive alley hooper...
2)Highflyer Dunk/Power Dunk (rate of success: 88%)
Virtually Unstoppable when a highflyer/power superstar gets in the paint. All you gotta do is press L1 + Dunk and a easy 2pt is in the bucket.
3)Scorer special moves (pretty much useless)
Scorer special moves are pretty much useless. If you can make a shot with a scorer move, you can pretty much make a shot with a normal move(except for some occasions). Why even bother?
4)Inside Blocker
I really cannot tell the difference between a L1 block with a regular block(except for the replay if the ball went out of bounds). I dont see any changes in the rate of a succesive normal block vs a L1 block. Can someone explain to me?
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Postby Null17 on Mon Oct 17, 2005 5:42 am

3. the inside scorer hook shot is pretty special. and rather too effective...I once made a 14/14 field goal percentage with tim duncan using that shot :lol: plus it has special fadeaways and delayed shots.

4. it's a lot stronger...I think it's more effective too. normal block is when you just jump and raise your hand. the superstar block is more of a swat but it's a little quicker than the normal one
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Postby k083 on Mon Oct 17, 2005 5:44 am

The Power and High Flyer FSS moves are truely outrageous. EA has proved once again how realistic their games are by giving us windmills in traffic at least 5 times a game...
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Postby BIG GREEN on Mon Oct 17, 2005 5:47 am

I have to agree :?
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Postby supaboy47 on Mon Oct 17, 2005 6:12 am

nba live is so much better. especially with the addition of the superstar moves. it has everything 05 had and more.

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Postby hipn on Mon Oct 17, 2005 6:22 am

Live 06 is kin of the same as 2005. The difference is 06 has 5 rows of 3D crowds, the side lines of the court is now covered by the crowd (so it doesn't seem empty), the FSS is added, there is now traveleing (or maybe there was in 2005, can't remember), new shoes in 06 and better graphics overall, better player models, but the problem is people are having trouble unlocking things like Jerseys (because you can't buy the jerseys). Overall 06 is better than 2005. Try playing 06 first and right after playing 2005, you will notice how boring Live 2005 is compared to Live 06.

And yes, it is true, some of the FSS are unstoppable. An example is the Scorer. Ex: Allen iverson, every freestyle superstar shot for him goes into the net. The behind the back lay-up works 99.8% of the time. Kobe Bryant makes almost everyshot. High-Flyer are basically unstoppable too. Lebron James dunks like crazy, and same with Vince Carter and Dwyane Wade.

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Postby Ruff Ryder on Mon Oct 17, 2005 10:01 am

k083 wrote:The Power and High Flyer FSS moves are truely outrageous. EA has proved once again how realistic their games are by giving us windmills in traffic at least 5 times a game...

Well tell me what's worse-the fact that windmills can be done in traffic 5 times a game or the fact that you are attempting them in traffic? The one thing EA gave us this year was freedom of choice. We can finally chose what kind of dunk we want to do in the open court. If I have Vince Carter, I can windmill! If I have Amare, I can throw down one handed power jams on peoples faces. If I have Steve Nash I can throw a behind the back pass-if I want to. In essence, if you take out FSS then you have Live 2005. The CPU rarely uses FSS anyway, so if the game is that unrealistic, then we're making it that way. Sheesh, be optimistic for a change. Enjoy new features! Go dunk on someone!


1.) In real life Alley Oops go in often. I'll tell you the percent rate of making them is under 95. On a fast break it's high but when I've played sometimes when I just press the "pass to player closest to basket" button it will throw a lob but my player won't make it if he throws it down. I'll say oops drop about 70-75% of the time. Besides, in the NBA when a player actually catches the oop, they usually finish.

2.) Alot of times your opponent takes a charge. You can take a charge yourself. I was trying to throw down power jams with shaq but he kept getting stripped. Inside stoppers can block them too.

3.) True more or less, but you can't just do an up and under layup by default. I think scorer moves drop more often too, plus they look realistic kinda.

4.) True to an extent, an L1 block will get sent back amare style, but if you use it it has a higher rate of blocking dunks and layups believe it or not.
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Postby flipz on Mon Oct 17, 2005 11:44 am

Ruff Ryder wrote:
k083 wrote:The Power and High Flyer FSS moves are truely outrageous. EA has proved once again how realistic their games are by giving us windmills in traffic at least 5 times a game...

Well tell me what's worse-the fact that windmills can be done in traffic 5 times a game or the fact that you are attempting them in traffic? The one thing EA gave us this year was freedom of choice. We can finally chose what kind of dunk we want to do in the open court. If I have Vince Carter, I can windmill! If I have Amare, I can throw down one handed power jams on peoples faces. If I have Steve Nash I can throw a behind the back pass-if I want to. In essence, if you take out FSS then you have Live 2005. The CPU rarely uses FSS anyway, so if the game is that unrealistic, then we're making it that way. Sheesh, be optimistic for a change. Enjoy new features! Go dunk on someone!


1.) In real life Alley Oops go in often. I'll tell you the percent rate of making them is under 95. On a fast break it's high but when I've played sometimes when I just press the "pass to player closest to basket" button it will throw a lob but my player won't make it if he throws it down. I'll say oops drop about 70-75% of the time. Besides, in the NBA when a player actually catches the oop, they usually finish.

2.) Alot of times your opponent takes a charge. You can take a charge yourself. I was trying to throw down power jams with shaq but he kept getting stripped. Inside stoppers can block them too.

3.) True more or less, but you can't just do an up and under layup by default. I think scorer moves drop more often too, plus they look realistic kinda.

4.) True to an extent, an L1 block will get sent back amare style, but if you use it it has a higher rate of blocking dunks and layups believe it or not.
FINALLY A VOICE OF REASON!!!...,IF UR ABUSING THE FSS MOVES, THEN WHY BOTHER MAKING POSTS ABOUT HOW POWERFUL IT IS AND UNREALISTIC? damn cheesers
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Postby supaboy47 on Mon Oct 17, 2005 11:49 am

yea thats true! i loved that also, i thought i had made a post saying that. but also i have to make one correction. my cpu does do do FSS moves!
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Postby samlee860407 on Mon Oct 17, 2005 11:56 am

those who complain its overpower are not using the correct sliders,not playing against superstar.....
try,try to use the sliders made by brad fet,try ply against superstar,than u will knw......it isnt easy
btw,i got a few miss aley op when my player cathces the ball but still fail to dunk,its not 95% suces rate,its just like maybe 70-80%, and i find it realistic
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Postby Colin on Mon Oct 17, 2005 12:00 pm

Attaboy Ruff, that's what I've been saying. People who complain about the game because "if they stand at the free throw line extended with their point guard they ca mae an alley-oop at anytime the clock's last digit is 0." Well, stuff that's almost that stupid.

You can't expect realistic play if you don't try and play realistically.
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Postby Andrew on Mon Oct 17, 2005 7:54 pm

I'm a big believer in that. While the nature of the game and the AI is important, the realism does depend on the way you play. Following on from what Colin said, if all you do is attempt dunks then you can't really complain that there's too many dunks. That's what I like about sliders; aside from anything else, they can force the user to play more realistically by making dunks harder to come by, blocks harder to make, and so on. That's not to say the game doesn't have issues, but some of those issues greatly depend on how you play the game.
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Postby Matt on Mon Oct 17, 2005 11:51 pm

I disagree with all

1. Depends on positioning. Obviously on a fast break a Billups to Wallace duo is gonna have a 99% success rate. During a halfcourt set, somettimes if my positions isnt correct the dunk is missed, or the pass incomplete.

2. Doesn't happen to me. If i take it strong, i usually get fouled. Sometimes though Ben Wallace throws it down on smaller players.

3. Scorer moves are quite effective. Especially with your guards when you drive into the paint. Big men are harder to stop on both ends of the court.

4. Inside Blocker works really well for me. It gives me accurate statistics all round and does a better job of not abusing ratings (for example Steven Hunter is an excellent athlete and in previous lives i could manage 5bpg with him, but with Ben wallace it was always 2.5. In 06 i get really realistic block numbers.
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Postby Scotty on Tue Oct 18, 2005 4:57 pm

1 word-Better 8-)
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