is the alley-oop issue still there?

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is the alley-oop issue still there?

Postby bludgeon on Sun Sep 25, 2005 11:21 pm

i mean...human players never make it while the com overusing it...
how is it in 06???

thx :)
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Postby junwin on Sun Sep 25, 2005 11:29 pm

alleyoops are fine, if anything they go in too much...

there are new animations for when u do an oop from too far away to dunk it, they cutch it, sort of pump in mid air and then shoot, pretty accurate too...
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Postby Andrew on Sun Sep 25, 2005 11:30 pm

Not too bad, players can now throw blind lobs to the trailer rather than stopping, turning and throwing the lob. Ratio of successful lobs on good attempts is better and the alley-oop layup animation is much better.
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Postby Fitzy on Sun Sep 25, 2005 11:57 pm

And its good how if they alley-oop but the player cant dunk, he will lay it up and it doesnt look retarded
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Postby Laxation on Mon Sep 26, 2005 12:16 am

ally-oops are really powerful offensively, and make up a big % of my scores... if anything, theyre too easy

what junwin says is very true - basically whenever they do that retarted little pumpfake, its going to go in
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Postby bludgeon on Mon Sep 26, 2005 12:28 am

i dunno but the alleyoops from 05 bugged me a lot
everytime i shut the cpu down they throw an alley oop in traffic and it goes in like every single time
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Postby Pierce#34 on Mon Sep 26, 2005 5:48 am

never had that problem with live
I know...I suck at english!
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Postby noch on Mon Sep 26, 2005 9:34 pm

plus the receiver of an alley does not look with the ball (live05)
Hope after the alley the passer is still moving/running after the pass.
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Postby Andrew on Mon Sep 26, 2005 9:35 pm

I've been noticing some new alley-oop animations pretty much every time. It really does seem to depend on the position rather than the same old lob going up every time.
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Postby kingsfanman on Tue Sep 27, 2005 1:17 am

Sounds promising.... i'm glad they changed the animations.. it did look retarded at times in '05.
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