Andrew wrote:No, they don't have to be the same. Basically you can have two sets of sliders saved at once, one for simulation and one for arcade-style play. If you really wanted you could have them both as realistic sets or both as arcade-ish sets but the option is there to have both types of game settings which you can customise independently.
jrose57 wrote:NO OFFENSE, but I still think playmaker's one is the best of the best, i just start a new dynasty with philly, and every single game is realli tight, very exciting, esp against strong teams...so I sitll think playmaker's one is perfect realistic....
07944 wrote:Playmakers were tweaked a few times, could someone post his final sliders please?
wiliands wrote:My current sliders:
Difficulty: Superstar
Quarter: 12 minutes
Global
Game Speed: 20
Free Throw Difficulty: 35 (Personal option)
Boundary Force Field: 100
Injury Frequency: 43
Fatigue Effect: 50
Charge/Block Foul Frequency: 85
Shooting Foul Frequency: 58
Reach-in Foul Frequency: 80
In-air Collision Foul Frequency: 85
User Sliders
User Steal Ability: 10
User Interception Ability: 3
User Shot Block Ability: 40
User Dunk/Lay-up Block Ability: 10
User Freestyle Effectiveness: 30
User Dunk vs. Lay-up Frequency: 8
User Substitution Frequency: 50
User On-ball Defense Assist: 100
User Offensive Rebounding: 0
User Defensive Rebounding: 100
User Fakeout Discipline: 80
User Short Range Shooting: 30
User Medium Range Shooting: 33
User Long Range Shooting: 40
User Dunk Percentage: 10
User Lay-up Percentage: 0
User Adjusted Shot Percentage: 15
User On-ball Physical Defense: 95
User Poor Release Shot Percent: 15
User Double-team Effectiveness: 95
User Pro Hop Effectiveness: 0
User Drop Step Effectiveness: 0
CPU Sliders
CPU Steal Ability: 10
CPU Interception Ability: 15
CPU Shot Block Ability: 40
CPU Dunk/Lay-up Block Ability: 10
CPU Freestyle Effectiveness: 30
CPU Dunk Frequency: 5
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 75
CPU Short Range Shooting: 32
CPU Medium Range Shooting: 38
CPU Long Range Shooting: 40
CPU Dunk Percentage: 10
CPU Lay-up Percentage: 0
CPU Adjusted Shot Percentage: 15
CPU Adjusted Shot Frequency: 15
CPU On-ball Physical Defense: 100
CPU Poor Release Shot Percent: 5
CPU Double-team Effectiveness: 95
CPU Pro Hop Effectiveness: 5
CPU Drop Step Effectiveness: 5
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Results:
FGA-AVG - 80
FGM-AVG - 45%
Fouls-AVG - 20
baldus_2004 wrote:se14 wrote:Greetings Andrew. I already wrote to you in occasion of yours sliders, but the answer have not received. At me such question what it is necessary to change that the account in game was not such high? Why? I play team LAL, and almost always the account comes to an end 115 +, and sometimes and 120 +. And at a team of the opponent does not reach 100 glasses.
LMAO.....WTF
baldus_2004 wrote:I think he was saying mean things to me in a different language. Sorry man, I didnt mean to offend you, i just like the way you used the phrase, "100 glasses" reminds me of the Big O calling rebounds "ballboards"
se14 wrote:Greetings Andrew. I already wrote to you in occasion of yours sliders, but the answer have not received. At me such question what it is necessary to change that the account in game was not such high? Why? I play team LAL, and almost always the account comes to an end 115 +, and sometimes and 120 +. And at a team of the opponent does not reach 100 glasses.
jrose57 wrote:NO OFFENSE, but I still think playmaker's one is the best of the best, i just start a new dynasty with philly, and every single game is realli tight, very exciting, esp against strong teams...so I sitll think playmaker's one is perfect realistic....
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