Danny Fortson is too athletic lol, but I like how the collision and contact is working when players go into the paint. The layup animations also look great, it seemed like they took away the retarded up and under from last year and put a real one.
It seems like defenders still get pushed back by offensive players who are doing layups/dunks, that's something I hate. I'd like that to be collision, that's something that would change a lot in the game, though the collision did look pretty good. Players were being forced to adjust when driving without lanes. Also that Radmonovic dunking on Hunter, and Collison and Fortson dunking on traffic

[yes, difficulty]
The person who was controlling Seattle was using the playmaker a little too much, on simple passes they would use it lol. The difficulty was definately low because shots went in too easily, and it was too easy to steal the ball from the CPU. The game has promise.....
The movement is still annoying, players are still floating a little, and what I hate the most is the crossover when you don't use freestyle, the one from just moving, it's the quickest crossover I've seen in my life. They do a high crossover and it's so fast
They need to revamp the whole moving while dribbling...
The Ray Allen runner was definately nice, and the players look more in proportion to the court. The game could definately be pretty nice with slider adjustments and in the right difficulty. I'd like to see signs of plays being called though, as opposed to just generic play.