by End Boss on Wed Aug 17, 2005 1:35 pm
I've been talking about this stuff for years.. and ppl throw vegatables at me and spit on me..
this (the individuals experience of the NBA) and online leagues where people participate as 1 player and form teams and compete just like clans have been doing in first person shooters since '95..
I've been thinking about this for atleast 5 years, probably longer.. and I've come to the conclusion that the iterative development model used by EA to make sports games (and the other unfinished shite they pump out), just won't give the Live dev team the creative space to do nething like this until they have to do it to be competitive at which time they will proclaim "WE ARE TEH INVENTORRS OF REVLUTONAIRY GAEMPLAYS!!!"
no EA sports games will go online in any significant way until there is so much online momentum that tetris has its own MMOG (massively multiplayer online game)[/rant]
as for the single player thing NBA '06, developed by sony's sports dev team, will be doing basically exactly what you described.. it'll be lower budge and for this year limited to the PG position.. but atleast they're making in roads..
It's beyond me as to how we've gone so far along in basketball simulation and yet only now is a low end dev team developing a basketball experience from the individuals perspective.. as opposed to the god mode that controls 5 players
and if ur wondering why madden gets to have more innovative features it boils down to this simple series of equations:
larger audience = more revenue
more revenue = larger insentive to sustain the audience for a game that is released on a yearly basis
desire to sustain large audience = more money into dev + more creative freedom
more money into dev = more man hours worked per yearly cycle
more man hours worked per yearly cycle + more creative freedom = better games
End Boss - End Boss - The Universe and all that lies therein
