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Sat Apr 08, 2006 12:08 am

Andrew's NBA Live 06 Sliders v1.0

OK, I think I've got it to the point where I'd suggest my sliders for others to try. Remember this is version 1.0 and I'm not guaranteeing perfection nor that the sliders will work for you. Hopefully, you'll find that minor tweaks will work if my original suggestions are not exactly to your liking.

Difficulty: Superstar & All-Star
Quarter: 12 Minutes (should also work for 10-11, 8-9 in a pinch)
Rosters: Any
Platform: Any

GLOBAL:

Game Speed: 33
Free Throw Difficulty: 75
Boundary Force Field: 50
Injury Frequency: 50
Fatigue Effect: 51
Charge/Block Foul Frequency: 85
Shooting Foul Frequency: 20
Reach-in Foul Frequency: 45
In-air Collision Foul Frequency: 75

USER:

User Steal Ability: 30
User Interception Ability: 35
User Shot Block Ability: 50
User Dunk/Lay-up Block Ability: 10
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 10
User Substitution Frequency: 0 (50 for Auto-Subs)
User On-ball Defense Assist: 75
User Offensive Rebounding: 0
User Defensive Rebounding: 100
User Fakeout Discipline: 90
User Short Range Shooting: 36
User Medium Range Shooting: 38
User Long Range Shooting: 40
User Dunk Percentage: 93
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 33
User On-ball Defense: 95
User Poor Release Shot Percent: 30
User Double-team Effectiveness: 70
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 50

CPU:

CPU Steal Ability: 18
CPU Interception Ability: 0
CPU Shot Block Ability: 50
CPU Dunk/Lay-up Block Ability: 10
CPU Freestyle Effectiveness: 45
CPU Dunk Frequency: 10
CPU Substitution Frequency: 55
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 90
CPU Short Range Shooting: 35
CPU Medium Range Shooting: 37
CPU Long Range Shooting: 38
CPU Dunk Percentage: 93
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 20
CPU Adjusted Shot Frequency: 30
CPU On-ball Physical Defense: 95
CPU Poor Release Shot Percent: 15
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 30
CPU Drop Step Effectiveness: 50

Any glaring problems and subsequent suggestions, just let me know and I'll give them a shot. Any updates, I'll be sure to post. As I said, I can't guarantee perfection or that they will work for everyone. At the very least, I hope they provide a good base for you, if they don't work out as well as you would like.
Last edited by Andrew on Sat Apr 08, 2006 12:13 am, edited 1 time in total.

Sat Apr 08, 2006 12:09 am

Andrew,can you made for 6 minutes?

Sat Apr 08, 2006 12:11 am

Sorry, I don't play six minute quarters. But...I'd still suggest the same sliders but try upping the game speed anywhere between 35-40 if you want the scores to be a bit higher.

EDIT: Added "Platform" specs to the sliders. They're designed to work for any rosters and on any platform. Unless you've edited players to be superhuman, the results should be exactly the same.
Last edited by Andrew on Sat Apr 08, 2006 12:14 am, edited 1 time in total.

Sat Apr 08, 2006 12:14 am

OK,thank you very much!

Sat Apr 08, 2006 12:59 am

Andrew wrote:Sorry, I don't play six minute quarters. But...I'd still suggest the same sliders but try upping the game speed anywhere between 35-40 if you want the scores to be a bit higher.

EDIT: Added "Platform" specs to the sliders. They're designed to work for any rosters and on any platform. Unless you've edited players to be superhuman, the results should be exactly the same.



Andrew!! What is-- specs? You can explain?

Sat Apr 08, 2006 1:21 am

Exactly what I've explained right there; the specifications for the platform (PC-CD, PS2, Xbox, Gamecube) whcih of course is Any. They're not designed for any one particular platform of the game even though I play the PC version. I know a lot of people probably wouldn't ask but some aren't sure whether sliders devised on the PC version are suitable for the consoles. The answer of course is yes, because the gameplay is exactly the same.

The only thing that really differs aside from patchability and loading times with the consoles and the PC version is the length of Dynasty Mode and the roster cut-off date (in years gone by) and the presence of tutorial videos. Gameplay, trading logic, AI, sim engine...that's all the same.

Sat Apr 08, 2006 3:13 am

Hi Andrew,

thanks for posting your sliders - looking forward to test them...

One brief question:
Do you recommend using playmakers playbook selection??? Has it any clue on the outcome in order to get realistic stats combined with your sliders ?

Thanks in advance !

Sat Apr 08, 2006 3:16 am

Andrew,I made the game speed to 38 is it enough for 6 minutes?

Sat Apr 08, 2006 3:32 am

I made the speed on 38 it's very slow but 70 is very nice!

Sat Apr 08, 2006 9:52 am

horry5 wrote:One brief question:
Do you recommend using playmakers playbook selection??? Has it any clue on the outcome in order to get realistic stats combined with your sliders ?


I haven't tested them with the playbooks but I don't see why they shouldn't work together. The playbooks should ensure the right players are getting the shots, the sliders affect the pace and so forth. I don't anticipate any conflicts, same as they should work for any roster.

I made the speed on 38 it's very slow but 70 is very nice!


The speed is that low so as to ensure scores a low but if you find 70 yields better results, go with it. (Y)

Sat Apr 08, 2006 11:18 am

Andrew, those look like fantastic sliders!

Ill be looking to test them soon.

Sat Apr 08, 2006 12:03 pm

Andrew, I would like to try your sliders, Can you give me an idea about your sliders boxscores,, like points, reb and fg%.. in your 12 min, superstar..

Sat Apr 08, 2006 12:41 pm

You can check out the boxscores from my latest game in my Dynasty thread if you like. (Y)

Sat Apr 08, 2006 6:38 pm

Hey Andrew, thanks for posting your sliders. I'll test them shortly and I hope to get the realistic gameplay I hoped for. Thanks a mil. :)

Sat Apr 08, 2006 8:30 pm

I haven't tested them with the playbooks but I don't see why they shouldn't work together. The playbooks should ensure the right players are getting the shots, the sliders affect the pace and so forth. I don't anticipate any conflicts, same as they should work for any roster.


Well, after playing two games with your sliders I'm really impressed. I have much more balanced gameplay than I had before. I thought of the playbooks cause I remember someone saying in the playbooks-thread that it will also affect reduction of FGA in a game so the CPU controlled teams don't shoot too much.

That's still a measure for me cause I really have to pay attention on my gameplay, you know. I guess it's related to the huge amount of OFF rebounds which comes with the game naturally. Actually I never had less than 80 shots a game (playing 12 min. quarters) not to mention CPU-teams.

So I may just try to play more disciplined ? - I don't know...

Anyway, it worked out for me ... Thank you !

Sun Apr 09, 2006 2:21 am

Has anyone with livc's aiact/dunpack update tried these out? If so, do they work well?

Sun Apr 09, 2006 3:57 am

hey Andrew, I looked at ur sliders and boxscores and the opponents and your FG % are kinda high, I was wondering if it was just those few games are you usually hit over 50% because if they are high, i have some suggestions because with my sliders, average FG% is 35-45%...

Sun Apr 09, 2006 10:40 am

It's just been those last couple of games really but I'd be interested in your suggestions anyway, they could very well make things a lot better. :)

Well, after playing two games with your sliders I'm really impressed. I have much more balanced gameplay than I had before. I thought of the playbooks cause I remember someone saying in the playbooks-thread that it will also affect reduction of FGA in a game so the CPU controlled teams don't shoot too much.

That's still a measure for me cause I really have to pay attention on my gameplay, you know. I guess it's related to the huge amount of OFF rebounds which comes with the game naturally. Actually I never had less than 80 shots a game (playing 12 min. quarters) not to mention CPU-teams.

So I may just try to play more disciplined ? - I don't know...

Anyway, it worked out for me ... Thank you !


Glad to hear they're working out OK with the playbooks. :) As with any sliders, part of it is going to come down to how you play. For example, if all you ever did was dump it inside and dunk, then obviously no matter what the sliders are you'll probably find the scores, stats and the game somewhat unrealistic. ;) Ideally though the sliders should help regulate that as much as possible but human intelligence is always going to overcome artificial intelligence.

Sun Apr 09, 2006 10:59 pm

So far i've played 5 games with Andrew's sliders. I like them.
The only two things i noticed in all of the games is that the FT% is to high for cpu. In my last game Utah Jazz was hitting 100% of their free throws.

The other thing i noticed is that the 3pt% is to low in my games. Especially for the cpu.
The Spurs were shooting 1 from 12 and the Jazz were shooting 0 from 13
against my Blazers. I was testing a little bit and was shooting 7 from 36
from 3pt range.

I raised the freethrow difficulty to 90 and long range for the cpu to 40.
I changed user long range to 41.

Mon Apr 10, 2006 3:03 am

Erchamion wrote:So far i've played 5 games with Andrew's sliders. I like them.
The only two things i noticed in all of the games is that the FT% is to high for cpu. In my last game Utah Jazz was hitting 100% of their free throws.

The other thing i noticed is that the 3pt% is to low in my games. Especially for the cpu.
The Spurs were shooting 1 from 12 and the Jazz were shooting 0 from 13
against my Blazers. I was testing a little bit and was shooting 7 from 36
from 3pt range.

I raised the freethrow difficulty to 90 and long range for the cpu to 40.
I changed user long range to 41.



Try Playmakers FT settings with Andrews sliders. He has it 100 and the CPU does miss FT's especially their lower rated FT shooters. I think his Long Range shooting is at 45 aswell on both sides and CPU usually shoots abouts 35-38% vs me on that setting. But I use the Playbooks aswell and some teams don't shoot as many three's as others because of the way the Playbooks are setup.

Mon Apr 10, 2006 5:10 am

But I use the Playbooks aswell and some teams don't shoot as many three's as others because of the way the Playbooks are setup.


Yeah, that's an important point and a positive thing about the playbooks. I just played a game (Nuggets) against the Magic - they were 5 of 9 from beyond the arc during 12 minutes. I used Andrews sliders as well. I like the CPU shooting sliders very much cause in combination with the playbooks I get shooting percentages from 29 to sometimes over 50 %...

Quite realistic in my opinion.

Mon Apr 10, 2006 7:53 am

My sliders have realistic stats except for FG% abd rebounds per game.

Mon Apr 10, 2006 12:34 pm

Thanks for the input guys, I'll try to put it to good use. :)

Tue Apr 11, 2006 10:08 am

[quote="Uptempouo"]

Try Playmakers FT settings with Andrews sliders. He has it 100 and the CPU does miss FT's especially their lower rated FT shooters. I think his Long Range shooting is at 45 aswell on both sides and CPU usually shoots abouts 35-38% vs me on that setting. But I use the Playbooks aswell and some teams don't shoot as many three's as others because of the way the Playbooks are setup.[/quote]

Thanx. I raised the FT settings to 100 and the cpu has realistic FT stats now.

I also raised user long range shooting to 45 and cpu long range shooting to 42. Together with playmakers playmap.dbf the 3pt% is fine now.

The most games i play with these sliders are close games but sometimes i crush the cpu or the cpu is crushing me. I like that.
I'm a Trail Blazer and yesterday i crushed Kobe and his Lakers but today the Phoenix Suns(with Stoudemire hehe) crushed me.

Most gamestats are realistic but if not it's not because of these sliders or the game but because the way i play.

Tue Apr 11, 2006 10:58 am

Yes, ultimately the way you play does go a long way in determining how realistic the game will be; as I said before, the sliders are intended to regulate that but can't guarantee everything will be realistic all the time.
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