hammertime23 wrote:Lol your dad's a gamer?


and silas i dont play to get many games..im not that much of a gamer..i just play nba live cause i like basketball(dont we all) and im not that much of a gamer. i do play video games but...yeah
hammertime23 wrote:Lol your dad's a gamer?
RSox wrote:For Bilinear, Trilinear, and Antiropic the answer is here http://www.nbaliveforums.com/ftopic38075.phpAndreas Dahl wrote:It has to do with how well the textures get drawn in the game, when you view them from far away and from a steep angle..
And as SilasDC said: Anisotropic filtering is the best (slowest), after that comes Trilinear, and last comes Bilinear filtering (fastest).
If you have a very good computer, run the game with anisotropic, but if have a 'not-so-good' computer, use trilinear or even bilinear.
T-Wave wrote:Silas wrote:Well I'm not sure if your card can support it T-wave... Only way to check is in game... Might want to find out if someone else has that card and if it supports it. I'd think it probably wouldnt, maybe it would, but I'm honestly not sure.
Thanks Silas, for the info. Before, I couldn't get lighting to work, then a while back, I upgraded the drivers and went into my details settings, and I could turn lighting on. The problem is, I don't see the effects in game, like the sweat on the players from the sweat patch. Dissapointing, but I've learned to live with it. Thanks.
paulodezine wrote:i think the card supports lightning but not pixel shading. am i right? i got an email from NVIDIA, they told me that MX440 supports lighting.
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