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Postby bonbondotkom on Sun Feb 19, 2006 6:23 am

can anybody edit the reflection of the court and make it look like nba live 360? or like real life.
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Postby Silas on Sun Feb 19, 2006 6:48 am

alright i got the sweat to show up, by putting lighting to 90, but its so damn bright in the middle of the court, you guys said the court patch fixes that, where can i get it? I've looked around on the forums but cant seem to locate it.
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Postby bigh0rt on Sun Feb 19, 2006 6:57 am

Look earlier in this thread (Page 7 I think). FasZ released them.
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Postby Chris. on Sun Feb 19, 2006 6:57 am

real good progress (Y)
FAsz could you send me the lightmap file for atlanta please because the lighting on that court is really good and i don't want to use all of those arena updates thanks
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Postby DaTruth36 on Sun Feb 19, 2006 7:01 am

nice work man. I love it.
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Postby bonbondotkom on Sun Feb 19, 2006 7:46 am

where do i extract the court patch?
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Postby bigh0rt on Sun Feb 19, 2006 7:48 am

SGSM folder, unless that's the reason Milwaukee crashed my game, lol.
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Postby bonbondotkom on Sun Feb 19, 2006 7:57 am

thanks bigh0rt. does it still crashes your game?
btw, u think its possible to make the court reflection into like a real life reflection like in nba live 360? pdub done it on players, maybe the court too?
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Postby Chris. on Sun Feb 19, 2006 8:55 am

bighort do you have custom dornas in your SGSM because i remeber my Cavs court crashed because i had a dorna file and another file with dornas for the Cavs in it and it crashed so i deleted the dorna file and it worked
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Postby Cable on Sun Feb 19, 2006 9:02 am

Pdub, what would the sweat effect look like with default lighting and Brightness at 50? Will it show, or should I change some stuff?
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And I'm going to see them in Toronto!
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Postby Silas on Sun Feb 19, 2006 9:57 am

where do i extract the arena updates to?
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Postby Patr1ck on Sun Feb 19, 2006 10:17 am

All lighting files are in your sgsm directory. You can open them in notepad.

lit5on5.ubr - contains values for 5 on 5 play
litcz.ubr - contains values for create-a-player
litdunk.ubr - contains values for the dunk contest and the 3 point contest

If sweat is too bright, too dark, or not enough shows up, or too much shows up, there are two things you can change in the lighting file to get the sweat to display to the way you want - Skinspecular_#, and SkinSpecularPower_#(# represents the skin numbers 0-4)


<dataobject name="SkinDiffuse_0" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="SkinSpecular_0" type="Vector" value="{X=0.75000, Y=0.75000, Z=0.75000}" />
<dataobject name="SkinSpecularPower_0" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="SkinDiffuse_1" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="SkinSpecular_1" type="Vector" value="{X=0.75000, Y=0.7500, Z=0.7500}" />
<dataobject name="SkinSpecularPower_1" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="SkinDiffuse_2" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="SkinSpecular_2" type="Vector" value="{X=0.750000, Y=0.750000, Z=0.750000}" />
<dataobject name="SkinSpecularPower_2" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="SkinDiffuse_3" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=0.7500, Y=0.7500, Z=0.7500}" />
<dataobject name="SkinSpecularPower_3" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

<dataobject name="SkinDiffuse_4" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=0.75000, Y=0.75000, Z=0.75000}" />
<dataobject name="SkinSpecularPower_4" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />

The X, Y, and Z are color values. X is red, Y is green, and Z is blue. If the numbers are all the same, the color will be desaturated from white at its brightest intensity, to black at its lowest intensity. If one of the values is more than the other, (x=1, y=.75, z=.75) than the shine will have a tint of color. I don't think this applies to "SkinSpecularPower_#".

To increase the brightness of the players sweat/shine, increase the values for skin_specular_#, decrease the values to darken the sweat/shine on players.

To increase the area of the shine, DECREASE the values after "SkinSpecularPower_#". The default is 16. Try a value of 12 or 8 to show more sweat on the body. To decrease the area, increase the values.

Edit: Here are more things from the lighting file and what they do.
Refer to this picture of Bibby for what part of the model is lighted.

Image

<dataobject name="Colour0" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />

Colour0 controls the light shining down on to the top of players, and the backboard. Anything facing towards the light is shaded with this value. In the Bibby pic it is colored red or sunburn. Increase for brighter, decrease for darker.

<dataobject name="Colour1" type="Vector" value="{X=0.500000, Y=0.40000, Z=0.30000}" />

Colour1 is the underside of players, which is facing away from light, and is green in the pic.

<dataobject name="Colour2" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />

I really have no idea what this value effects.

<dataobject name="Colour3" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />

This is the global specular value, it controls the color and intensity for shine on players and jerseys.

CameraSpace(0-3) controls the size of the area on the player, that the lighting effects. Each one is related to the color value(CameraSpace0 effects the area for Colour0 and so on)

LightBias(0-3) and LightScale(0-3), hard to explain exactly what they do, but they refer to the Colour(0-3) values.

AmbientColour is the overall brightness of the players. If you lower your Colour(0-3) values and the players look too dark, you can increase this a little bit.
Last edited by Patr1ck on Sun Feb 19, 2006 11:47 am, edited 2 times in total.
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Postby bigh0rt on Sun Feb 19, 2006 10:53 am

Nice (Y)
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Postby Jing on Sun Feb 19, 2006 12:36 pm

rotfl i saw that and was like.. holy fuckin shit! lol
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Postby Chris. on Sun Feb 19, 2006 12:42 pm

yeh i thought that was the new lighting or something :lol: thanks for that guide, now i probably won't have to set my lighting to 90
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Postby jeff119 on Sun Feb 19, 2006 2:13 pm

Pdub wrote:Click pic.
Image

Added more beads to shoulders and no more shoe shine.

http://rapidshare.de/files/13522738/cmntex.fsh.html
Place in sgsm directory



can you upload this patch to somewhere else...thanks..

I cant download from Rapidshare
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Postby arden_05 on Sun Feb 19, 2006 2:22 pm

Pdub did you release the head sweat files yet....I'm kind of lost..i'm not sure if I missed those or not...thanx. If not how far along are you? 8-)
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Postby Patr1ck on Sun Feb 19, 2006 2:32 pm

http://files.filefront.com/shoulderbead ... einfo.html for jeff119

"Houston, we have a problem..."
I just started on a new face. Checked the players.dbf for players who used the fspec04.fsh and lots of them do. Since AK47, Turkoglu, and Peja all use spec file 4 according to the dbf, I chose the international vs european team. When I got into the game, they had the default sweat :? .....I'm gonna try importing it into the viv instead of just putting it in the sgsm dir.
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Postby AI2 on Sun Feb 19, 2006 2:49 pm

nice job FAsz and Pdum (Y)
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Postby Patr1ck on Sun Feb 19, 2006 2:57 pm

Pdum


:x
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Postby bigh0rt on Sun Feb 19, 2006 3:00 pm

Typo, I'm sure, heh. Hey, get on AIM. 8-)
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Postby Patr1ck on Sun Feb 19, 2006 3:33 pm

Ok, I fixed the problem. Some of the files are very similar, I guess the number in the dbf file doesn't always refer to the number of the fspec file.

Nice, typo AI2. :)
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Postby Demonater on Sun Feb 19, 2006 3:45 pm

Well they all don't have to be sweating right....
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Postby Silas on Sun Feb 19, 2006 7:13 pm

i downloaded the court patch, where do i extract the court patch files to?
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Postby Patr1ck on Sun Feb 19, 2006 7:44 pm

SilasDC, its either sgsm folder or sgsm/stadia folder.

EDIT:

I remember hearing about players having smooth skin or whatever, and of course skin has texture to it. Look at this pic and tell me what you think of the detail of the skin. I took the sweat off temporarily, I've finished 2 faces.

Image
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