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Fri Dec 09, 2005 9:47 am

oops...i oso dunno wat i am talking abt hehe...
poor realease % mean when u realease the ball fast..
if it is lower means harder to score. :oops:

Fri Dec 09, 2005 7:19 pm

My sliders. 12 min superstar

game speed:17
Free Throw Difficulty: 65
Boundary Force Field: 100
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 100
Shooting Foul Frequency: 15
Reach-in Foul Frequency: 25
In-air Collision Foul Frequency: 80

USER:

User Steal Ability: 25
User Interception Ability: 25
User Shot Block Ability: 100
User Dunk/Lay-up Block Ability: 100
User Freestyle Effectiveness: 35
User Dunk vs. Lay-up Frequency: 10
User Substitution Frequency: 0
User On-ball Defense Assist: 100
User Offensive Rebounding: 70 * now i get about 15 a game (my inside men cannot jump. ump rating seems to be the kye for rebounds).
User Defensive Rebounding: 100
User Fakeout Discipline:75
User Short Range Shooting: 35
User Medium Range Shooting: 38
User Long Range Shooting: 39
User Dunk Percentage: 50
User Lay-up Percentage: 15
User Adjusted Shot Percentage: 40
User On-ball Physical Defense: 100
User Poor Release Shot Percent: 35
User Double-team Effectiveness: 85
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 30

CPU:

CPU Steal Ability: 25
CPU Interception Ability: 25
CPU Shot Block Ability: 70
CPU Dunk/Lay-up Block Ability: 70
CPU Freestyle Effectiveness: 35
CPU Dunk Frequency: 5
CPU Substitution Frequency: 70
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 75
CPU Short Range Shooting: 33
CPU Medium Range Shooting: 35
CPU Long Range Shooting: 35
CPU Dunk Percentage: 0
CPU Lay-up Percentage: 0
CPU Adjusted Shot Percentage: 0
CPU Adjusted Shot Frequency: 40
CPU On-ball Physical Defense: 100
CPU Poor Release Shot Percent: 0
CPU Double-team Effectiveness: 90
CPU Pro Hop Effectiveness: 10
CPU Drop Step Effectiveness: 10 PGs and mediorce guards s/b able to penetrate. plus there is no interior blocking.

my stats are off a bit.

FG % 510 - i estimate that i miss 5 shots more a game it would be 45%. the problem is inside shots. i have too many 8-10 games with interior guys.

blocks - no human blocks unless i do it. rarely i will get one from the controlled guy.

offensive rebounds - the cpu will not stop. the soaring over the back cannot be turned down by sliders. it does not seem this way for human. in fact i increased mine to about 70. now my big guys could get 3 a game. i am averaging about 12-17 and the cpu sually gets about 20.

layup - i reduced layup for both teams. it is irratating to see so many misses but the reverse 100% layup makes up for all misses. once i see that animation i know it is going in. the only problem is on a fast break. the human could miss. just be prepared for an ORB. this has helped bring done my C and PFs shooting %s a bit to the mid 50s.

Sat Dec 10, 2005 1:59 pm

hey can anyone tell me why are you're CPU substitution Frequency is at 70. Doesn't it seem to high, like the default is only at 50.. so when it is at 70 is there a more realistic substitution pattern for the CPU?

Sat Dec 10, 2005 2:14 pm

i guess not i think cuz he wan the main 5 to get out first lol

Sun Dec 11, 2005 6:09 pm

I noticed a side effect of setting CPU substitutions too high. The computer will waste timeouts just to sub in a player.

I also noticed that when CPU blocks/steals rating is higher, your computer controlled teammates will block/steal more often while your not controlling them.

Sun Dec 11, 2005 6:11 pm

yea i know...
thats under cpu lol..

Wed Dec 14, 2005 11:59 am

Does anyone know if the problem of too many blocks are solved in the recent slider updates?

Wed Dec 14, 2005 3:44 pm

I beleive if you lower the block sliders for both "Blocks" and "Dunk & Layup Blocks" that you will notice less blocks. :cheeky:

Wed Dec 14, 2005 5:11 pm

brad feet wrote:thanks dude..... as a reward, here it is, hope you like it....... i basically increased the fatigue effect to counter the fast game speed because i really dont want the cpu to play slow-mo..... decreased the steals, increased the blocks and increased the cpu's on-ball physical defense from my previous sliders posted on page 1..... and of course, it's all on the cpu's advantage..... you can win if you play hard defense all the way.....

EDIT: And by the way, this really works well with Playmakers Play-Set w/c can be found on the other stickied post........ You can just download it and and place the teams.dbf on any saved rosters.......

notes:
1. for a newbie, you might not like it.
2. for a veteran in nbalive, you might like it, you might not...... but hey i'm just helping.... :lol:

enjoy people............

kobelive2006 sliders - final set
revised(06Nov05)-revisions are marked violet
revised(23Sep05)-revisions are marked yellow
revised(23Sep05)-revisions are marked red
revised(24Sep05)-revisions are marked cyan

level: Superstar
qtr length: 11min

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Thanks for posting this brad feet.(Y) I just bought NBA Live 06 and I was really looking for a way to make the game more realistic and your slider settings looks like it'll do just that. Thanks again. :D

Thu Dec 15, 2005 11:28 am

In my opinion you have to lower the layup slider to 10/0 for human/cpu to make this game better. otherwise every big man (and offensive rebound) will be able to make that crazy reverse layup. if not, i don't see how your shooting %'s would be about 60%. i now miss layups and so does the cpu. it does get frustrating when you miss an uncontested one but it does happen.

plus the human long range % must go up. at 37 average guys with a rating in the 70s will never make one unless your team has the momentum. I like this setting at 39 or even 40.

but if your team is stacked with 80-90 rated guys then don't do it. many of the sliders for human should be based on your team.

Thu Dec 15, 2005 1:06 pm

I've been trying since 2004 to figure out what produces realistic results in a full-length, 48-minute AI-vs.-AI game. I never actually play my games since I pretty much suck at playcalling and to a lesser extent at playmaking, but I love to watch my teams. Anyone have an answer for me?

Fri Dec 16, 2005 4:09 pm

BEE GEE'S TESTED AND PROVEN ULTIMATE GAME SLIDERS

<<<<< FOR 7 MITUTES QTRS >>>>>
<<<<<ON ALL STAR SETTING>>>>>>


AVERARE DATA OF REAL NBA GAME (04-05 SEASON) /////////////////////////

PPG 92.79
FGA 75.18
RPG 40.39
ORPG 11.40
APG 19.86
SPG 8.77
BPG 4.72
FG% 0.438
3P% 0.345
FT% 0.7254
TOPG 17.40

MY STATS WTIH MY SETTINGS//////////////////////////////////////////////

PPG 85-100
FGA 70-75
RPG 30-35
ORPG 10-12 (Which is ridiculous )
APG 15-18
SPG 5-8 (mostly on bad passes)
BPG 4-6
FG% .470(average game) -(good) .525
3P% .400(goodplayers)-.350(goodteams)
FT% 75%-80% (keeps scores close)
TOPG 10(good game) - 15 (bad game)

MY SLIDERS ARE FOR 7MIN QUARTERS ON ALL-STAR,WITH NO OUTSIDE SCORERS,NO HIGH FLYERS, NO POWER PLAYERS

<<EXCEPT FOR SHAQ>>

( FORMER HIGH FLYERS AND ONLY THE PLAYERS WITH BOTH INSIDE/OUT SCORING WILL TURN FREESTYE TO <<INSIDE SCORER>> OR <3 POINT FOR SPECIAL PLAYERS>.)

(TURN OFF ALL OUTSIDE SCORER POINT GUARDS THEN TURN THEM TO <<PLAYMAKER>> . )

TRUST ME YOU'LL LIKE IT>>>>>>>>>>>>>>
THE STYLE OF PLAY HAS A "OLD" LIVE FEEL WITH A >>>>>>>>>
"NEW" LIVE FREESTYE MIX OF MOVES >>>>>>>>>>>>


DEFENSE IS BACK
YOU JUST GOTTA PLAY IT

GLOBAL

GAME SPEED - 70
FREE THROW - 70
FORCE FIELD - 0
INJURY - 45
FATIGUE - 53
CHARGE/BLOCK - 55
SHOOTING FOUL - 11
REACH IN - 44
IN-AIR COLLISION - 100

USER

STEAL - 0
INTERCEPTION - 0
BLOCK SHOTS - 0
DUNK/LAYUP BLOCK - 0
FREESTYLE EFFECT - 550
DUNK VS LAYUP - 5
SUB FREQ - 70
ON-BALL DEF ASST - 0
OFF REB - 0
DEF REB - 64
FAKEOUT DISCIPLINE - 100
SHORT RANGE - 0
MED RANGE - 45
LONG RANGE - 45
DUNK % - 70
LAYUP % - 70
ADJUSTED SHOT %- 50
ON-BALL PHYS DEF - 65
POOR RELEASE %- 60
DOUBLE TEAM - 100
PRO HOP - 0
DROP STEP - 0

CPU

STEAL - 0
INTERCEPTION - 0
BLOCK SHOTS - 0
DUNK/LAYUP BLOCK - 0
FREESTYLE EFFECT - 55
DUNK VS LAYUP - 1
SUB FREQ - 70
OFF REB - 40
DEF REB - 64
FAKEOUT DISCIPLINE - 50
SHORT RANGE - 0
MED RANGE - 45
LONG RANGE - 45
DUNK % - 70
LAYUP % - 70
ADJUSTED SHOT %- 50
ADJ SHOT FREQ - 0
ON-BALL PHYS DEF - 40
POOR RELEASE - 60
DOUBLE TEAM - 100
PRO HOP - 70
DROP STEP - 70

:wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink:

TEST OUT THESE SLIDERS THEN POST FEEDBACK!!!!!!!!!!!!!!

(BEAUSE THERE WILL BE A LOT TO SAY ABOUT THIS ONE)

:wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink:

Sat Dec 17, 2005 4:15 am

hey Beegee! i usually get turned off with sliders with just all-star level. but i'll give your sliders a try tonight.

Sat Dec 17, 2005 4:30 am

i was using "TheBatman's" sliders last night. I tried it for 12 minutes/quarter. I used Kings and played a game against the Spurs. Final score was 112-105 with the Kings win. The gameplay was ok and was kind of relieved to see some missed shots from the CPU's end. Rebounding was a little off. Kings got around 63 total rebounds with BMiller pulling down 20 rebounds, Spurs was within the average of 40+. 3point shooting was useless except for really really open ones for Peja. team 3pt% was just 12% i think. it was more of an inside scoring game with FPg at 42% which was ok. i'm not that of a superstar freestyle user except for Peja's quick release shot which rarely went in, he scored 22 points though with Rahim like 30points. i liked the gameplay because i was up like 10-15 points in the first half then Spurs came storming back to take the lead up by 5 or more points. was able to execute and win the game with good D and timely plays. I tried not to use my go to plays just the basic pick and rolls and post ups.

Comments for 'The Batman's sliders...too many field goal attempts by the CPU at 100+, less personal fouls, 3 point shooting was not that a threat and at some plays useless, offensive rebounding was controlled a bit, and gameplay was a little ok compared to the one's i've used. also 12 minute quarters was just too long for me..but it's worth the try.

Sat Dec 17, 2005 6:47 pm

What would be the best and most realistic sliders for 9 Min quarters on all star?

Sat Dec 17, 2005 6:59 pm

I think i will go back to 11 minute qtrs on superstar. my game scores are too high. i average about 112. the bad thing is that if i lover mine the cpu will still have guys like joe johnson averaging 33 ppg. next higest is 29. these guys play 43 minutes? if i lower it to 11 i can only get about 37 minutes with 55 fatigue factor. i don't want to lower this because i want my subs to actually play. but the cpu will still have its top players go for 42-43 minutes per game. duncan, who is now 35, in my frachise plays 42 minutes?

i am torn between lower scoring games for me and having actual minutes.

Sun Dec 18, 2005 5:09 am

Dean wrote:What would be the best and most realistic sliders for 9 Min quarters on all star?

try my new sliders and give feedback. :wink: :wink: :wink: :wink: :wink:

Sun Dec 18, 2005 5:41 am

Hey Guys,

I like to play a 12 min sim ( CPU vs. CPU) and watch the results. Can anyone suggest the best sliders for that.

ps. Where is Andrew?

Sun Dec 18, 2005 8:01 am

That's the same thing I asked. ;)

Sun Dec 18, 2005 4:10 pm

I currently experimenting with these shooting sliders:

SHORT RANGE - 25
MED RANGE - 30
LONG RANGE - 35
DUNK % - 10
LAYUP % - 15
ADJUSTED SHOT %- 20
POOR RELEASE %- 5

For 12 MIN QTR

Tell me how they work out for you if if you try them out.

Mon Dec 19, 2005 3:37 am

Hi,
I now finally found some sliders that fit good to me. I'm playing a Dynasty with San Antonio. After a few games I remarked that I've got too less rebounds! The number of offensive rebounds is OK, but I've got too less defensive rebound. My average for repounds is 35 rebs/game, that's way too low. How can I increase the number of rebounds without chaning the gamespeed and my shotpercentage?

Is there a possibility to save the quickplays somehow? Cause it's very annoying to adjust them new when starting a game.

Wed Dec 21, 2005 9:48 am

Dean wrote:What would be the best and most realistic sliders for 9 Min quarters on all star?



Try Playmakers set they are pretty good at 9 minutes with gamespeed of 45 and use his Playbooks.

Level: All-Star/Press Box View -2 clicks from DEFAULT Camera/Human Shot Control ON

Assign High Pressure Defense to all C's and PF's on both sides.

Minutes: 8-10

* 3 Seconds in the Paint: Turn OFF

Game Speed: 50 or 45
Free Throw Difficulty: 75 or 100 (CPU misses more shots @ 100)
Boundary Force Field: 75
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 75
Shooting Foul Frequency: 25
Reach-in Foul Frequency: 50
In-air Collision Foul Frequency: 75

USER:

User Steal Ability: 25
User Interception Ability: 25
User Shot Block Ability: 50
User Dunk/Lay-up Block Ability: 50
User Freestyle Effectiveness: 35
User Dunk vs. Lay-up Frequency: 25
User Substitution Frequency: 40
User On-ball Defense Assist: 50
User Offensive Rebounding: 1
User Defensive Rebounding: 99
User Fakeout Discipline: 75
User Short Range Shooting: 35
User Medium Range Shooting: 40
User Long Range Shooting: 45
User Dunk Percentage: 75
User Lay-up Percentage: 25
User Adjusted Shot Percentage: 25
User On-ball Physical Defense: 75
User Poor Release Shot Percent: 40 (Lower to 35 if shooting too good)
User Double-team Effectiveness: 75
User Pro Hop Effectiveness: 25
User Drop Step Effectiveness: 25

CPU:

CPU Steal Ability: 25
CPU Interception Ability: 25
CPU Shot Block Ability: 50
CPU Dunk/Lay-up Block Ability: 75 (Helps to allow CPU Shot blockers to perform better)
CPU Freestyle Effectiveness: 50
CPU Dunk Frequency: 25
CPU Substitution Frequency: 40
CPU Offensive Rebounding: 1
CPU Defensive Rebounding: 99
CPU Fakeout Discipline: 75
CPU Short Range Shooting: 35
CPU Medium Range Shooting: 40
CPU Long Range Shooting: 45
CPU Dunk Percentage: 75
CPU Lay-up Percentage: 25
CPU Adjusted Shot Percentage: 25
CPU Adjusted Shot Frequency: 25
CPU On-ball Physical Defense: 75
CPU Poor Release Shot Percent: 40 (Lower to 35 is shooting too good)
CPU Double-team Effectiveness: 75
CPU Pro Hop Effectiveness: 75
CPU Drop Step Effectiveness: 75

SO WHICH IS BEST?

Thu Dec 22, 2005 12:51 pm

WELL, I TRIED ANDREW SILDERS AND THEY ARE GREAT, EVEN HE TOLD US TO USE IT FOR 10 TO 12 MINS FOR ALLSTAR OR SUPERSTAR, I ONLY PLAY WITH 5 MINS PER QUARTER AND IT SEEMS GREAT BUT I CHANGED A BIT ON THE REBOUNDING, BUT OVERALL, HIS IS BEST OUT HERE, AGREE? :lol:

Thu Dec 22, 2005 2:28 pm

pedsdmd wrote:Hey Guys,

I like to play a 12 min sim ( CPU vs. CPU) and watch the results. Can anyone suggest the best sliders for that.


~*~*~The Most Realistic Settings for 12 Minute Quarters~*~*~

GLOBAL

GAME SPEED - 40
FREE THROW - 75
FORCE FIELD - 100
INJURY - 5
FATIGUE - 45
CHARGE/BLOCK - 25
SHOOTING FOUL - 25
REACH IN - 25
IN-AIR COLLISION - 25

USER

STEAL - 25
INTERCEPTION - 0
BLOCK SHOTS - 25
DUNK/LAYUP BLOCK - 25
FREESTYLE EFFECT - 75
DUNK VS LAYUP - 25
SUB FREQ - 45
ON-BALL DEF ASST - 100
OFF REB - 40
DEF REB - 75
FAKEOUT DISCIPLINE - 40
SHORT RANGE - 23
MED RANGE - 23
LONG RANGE - 23
DUNK % - 23
LAYUP % - 23
ADJUSTED SHOT - 23
ON-BALL PHYS DEF - 100
POOR RELEASE - 23
DOUBLE TEAM - 75
PRO HOP - 25
DROP STEP - 40

CPU

STEAL - 25
INTERCEPTION - 0
BLOCK SHOTS - 25
DUNK/LAYUP BLOCK - 25
FREESTYLE EFFECT - 75
DUNK VS LAYUP - 25
SUB FREQ - 45
OFF REB - 40
DEF REB - 75
FAKEOUT DISCIPLINE - 40
SHORT RANGE - 23
MED RANGE - 23
LONG RANGE - 23
DUNK % - 23
LAYUP % - 23
ADJUSTED SHOT - 23
ADJ SHOT FREQ - 75
ON-BALL PHYS DEF - 100
POOR RELEASE - 23
DOUBLE TEAM - 75
PRO HOP - 25
DROP STEP - 40

Did you try my sliders?

Thu Dec 22, 2005 4:25 pm

Peja_4_3 wrote:hey Beegee! i usually get turned off with sliders with just all-star level. but i'll give your sliders a try tonight.


IF YOU TRIED MY ALLSTAR SLIDERS I WILL POST THE SUPERSTAR SLIDERS I AM CURRENTLY USING. :wink: :wink: :wink: :wink: :wink:

I GOT BETTER AT DEFENSE AND HAD TO UP THE DIFFICULTY :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink:

THEY ARE FOR 7 MINUTES AND YOU GET BETTER STATS ON A CONSISTENT BASIS. :wink: :wink: :wink: :wink: :wink: :wink: :wink:
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