Sat Nov 12, 2005 10:51 am
brad feet wrote:to ijbl, thanks for the feedback...... i think your problem is your offensive player in amare scoring too much.... well, we can't do anything about that......
Sun Nov 13, 2005 6:09 am
Mon Nov 14, 2005 3:57 am
Mon Nov 14, 2005 2:34 pm
Tue Nov 15, 2005 1:45 am
Tue Nov 15, 2005 11:03 pm
Wed Nov 16, 2005 3:58 am
Wed Nov 16, 2005 9:05 am
Millennium wrote:Just a heads up for slider makers:
Normal NBA Field Goal Attempts are from 78-82 a game. I saw brad_feet's screen shots of his stats, and while all the other numbers look decent, getting both teams near 100 FGA's is completely unrealistic.
Wed Nov 16, 2005 3:42 pm
ijbl wrote:brad feet wrote:ijbl wrote:Cavs wrote:ijbl, thanks for your sliders.. True sim...
Glad you like them. Watch out for brad_feets next set, I expect them to be good!
thanks dude..... as a reward, here it is, hope you like it....... i basically increased the fatigue effect to counter the fast game speed because i really dont want the cpu to play slow-mo..... decreased the steals, increased the blocks and increased the cpu's on-ball physical defense from my previous sliders posted on page 1..... and of course, it's all on the cpu's advantage..... you can win if you play hard defense all the way.....
EDIT: And by the way, this really works well with Playmakers Play-Set w/c can be found on the other stickied post........ You can just download it and and place the teams.dbf on any saved rosters.......
notes:
1. for a newbie, you might not like it.
2. for a veteran in nbalive, you might like it, you might not...... but hey i'm just helping....![]()
enjoy people............
kobelive2006 sliders - final set
revised(06Nov05)-revisions are marked violet
revised(23Sep05)-revisions are marked yellow
revised(23Sep05)-revisions are marked red
revised(24Sep05)-revisions are marked cyan
level: Superstar
qtr length: 11min
Feedback: You have to disable (your own) 'power' superstar's. (eg. switch Jermaine O'Neal to inside scorer, switch Okafor to no offensive superstar ability, etc). You can leave it on for the CPU. This is because the 'power' superstar ability will lead to you completely dominating, with the individual player shooting around 80-90% from the field, with ease.
This is basically just for people who use the sliders, and have 'power' players in their team. I know that Brad mainly is a Lakers man, so he probably won't have really touched upon this issue. But trust me, if you disable the power ability, the game becomes perfect.
Other than that, I love them! Just started a Clippers dynasty, and they are working great!
Wed Nov 16, 2005 6:42 pm
ijbl wrote:
Feedback: You have to disable (your own) 'power' superstar's. (eg. switch Jermaine O'Neal to inside scorer, switch Okafor to no offensive superstar ability, etc). You can leave it on for the CPU. This is because the 'power' superstar ability will lead to you completely dominating, with the individual player shooting around 80-90% from the field, with ease.
This is basically just for people who use the sliders, and have 'power' players in their team. I know that Brad mainly is a Lakers man, so he probably won't have really touched upon this issue. But trust me, if you disable the power ability, the game becomes perfect.
Other than that, I love them! Just started a Clippers dynasty, and they are working great!
Thu Nov 17, 2005 5:10 am
dbsimo2002 wrote:ijbl wrote:brad feet wrote:ijbl wrote:Cavs wrote:ijbl, thanks for your sliders.. True sim...
Glad you like them. Watch out for brad_feets next set, I expect them to be good!
thanks dude..... as a reward, here it is, hope you like it....... i basically increased the fatigue effect to counter the fast game speed because i really dont want the cpu to play slow-mo..... decreased the steals, increased the blocks and increased the cpu's on-ball physical defense from my previous sliders posted on page 1..... and of course, it's all on the cpu's advantage..... you can win if you play hard defense all the way.....
EDIT: And by the way, this really works well with Playmakers Play-Set w/c can be found on the other stickied post........ You can just download it and and place the teams.dbf on any saved rosters.......
notes:
1. for a newbie, you might not like it.
2. for a veteran in nbalive, you might like it, you might not...... but hey i'm just helping....![]()
enjoy people............
kobelive2006 sliders - final set
revised(06Nov05)-revisions are marked violet
revised(23Sep05)-revisions are marked yellow
revised(23Sep05)-revisions are marked red
revised(24Sep05)-revisions are marked cyan
level: Superstar
qtr length: 11min
Feedback: You have to disable (your own) 'power' superstar's. (eg. switch Jermaine O'Neal to inside scorer, switch Okafor to no offensive superstar ability, etc). You can leave it on for the CPU. This is because the 'power' superstar ability will lead to you completely dominating, with the individual player shooting around 80-90% from the field, with ease.
This is basically just for people who use the sliders, and have 'power' players in their team. I know that Brad mainly is a Lakers man, so he probably won't have really touched upon this issue. But trust me, if you disable the power ability, the game becomes perfect.
Other than that, I love them! Just started a Clippers dynasty, and they are working great!
Luckily i only have wade as my superstar and i have lowed freestyle ability to 38 which seems to work. I just have a few issues with these sliders. 1). lay up % for both. i have it set to 20/20 for both. the cpu and me (most importantly) don't make every contested layup. the reverse layup never misses though. if i had layup at 50 i would shoot over 60%. i am now at 50% as a team after 30 games.
2).i also increased outshide shot to 42 but this is normal. i now actually make a few open look outside shots. before i never did so i went inside and still got over 50% every game. my 3P % is about 31% which is not good.
As someone said i really think it is important to have sliders set to your team. if i had korver or some other 3P specialist i probably would not want my slider set to 42. but at 35 i about 1/10 with guys rated in the 60s and 70s. my one 88 rated guy still misses on 42 so i think i am ok.
3). how do you lower scoring. at 11 minutes i am getting about 110-115 per game. my scores will be 110-100. i have the cpu sim at 12 and they
get about 100-85 or even worse. plus the cpu players play abut 44 minutes a game. is there any way to get stats equal for the played games and simmed games?
Thu Nov 17, 2005 7:24 am
Fri Nov 18, 2005 5:17 am
balage76 wrote:ijbl wrote:I can't post shot display screens, because I am a PS2 man. But there is something very important about playing defense:
You have to stop the PG penetrating, he will try and drive almost all the time. If you prevent the first drive attempt, the computer wll then tend to pass it about a bit, and set up some offense. Also, try using some of the Playbook selections. The thread where you can find them is stickied in this forum. This sets the game up as more of a sim, and the constant driving is replaced with some offesnive sets. I am using brad feets sliders, I was previously using my own (IJBL version 2.0), and I was forcing the opposition to take midrange and long Js.
Hope that helps a little.
Thanx man !
I use playbook selection. (Playmakers playbooks settings)
And that's what Made me nervous yesterday ! I set the offensive strategies of the opponent team, but they shot 60 points from the paint.
Yeah, you're right: It must be stop the PG's first try(to goes for an easy layup).
But another thing :there are many situations, when PF, or SF (or SG)stands in the paint, he get the ball, and shot the 2 pointer from the paint. They don't try to make an open midrange shot. (make a pick and roll, run for the open space) Do you understand me ?
So it's not a problem, when they shot from the paint, but when they shotONLY from the paint.![]()
Not too realistic. (Today: Detroit scored only24 from the paint, and finally, they'd 11 points. It' means, they shot 12 times from the paint.
The average in the NBA: about 15-25 shot from the paint.
Peace
P.S: Playmaker: I think the offensive sets of the Dallas is not correct. Because I played 2 games againts Dallas, and top scorer Dirk Novitzki had only 8 attempt/game. He didn't get the ball very often !!!
I don't know, what's the problem, but it should be set another off. strategy.
Peace & keep up the GOOD WORK !!!
Fri Nov 18, 2005 6:33 am
brad feet wrote:^^^^ when they pass it in the paint and the player is about to shoot, press the foul button....... of course fouls will be called..... but sometimes it will not be called and it will make your opponents alter their shots and missing them.... that's one way of stoping them from scoring in the paint............ but i dont do that often because 70% fouls will be called.... and my players will get in foul trouble..... but that's what fouls are there for, to use it........
another way of preventing them from scoring in the paint is by double-teaming them and forcing them to pass it outside..... on defense, first look at your opponents players in the court..... switch to your player that is guarding a player who's not an offensive threat or maybe to the player away from the play.... and then use that player to double team the low-post player...... doing that, he's going to give-up the ball and therefore not allowing them to score in the paint....... it's all about playing defense really....... hope that helps.......
to ijbl, thanks for the feedback...... i think your problem is your offensive player in amare scoring too much.... well, we can't do anything about that......
Fri Nov 18, 2005 8:26 am
fiddy wrote:brad feet wrote:^^^^ when they pass it in the paint and the player is about to shoot, press the foul button....... of course fouls will be called..... but sometimes it will not be called and it will make your opponents alter their shots and missing them.... that's one way of stoping them from scoring in the paint............ but i dont do that often because 70% fouls will be called.... and my players will get in foul trouble..... but that's what fouls are there for, to use it........
another way of preventing them from scoring in the paint is by double-teaming them and forcing them to pass it outside..... on defense, first look at your opponents players in the court..... switch to your player that is guarding a player who's not an offensive threat or maybe to the player away from the play.... and then use that player to double team the low-post player...... doing that, he's going to give-up the ball and therefore not allowing them to score in the paint....... it's all about playing defense really....... hope that helps.......
to ijbl, thanks for the feedback...... i think your problem is your offensive player in amare scoring too much.... well, we can't do anything about that......
ei there, if i use or sliders for 6 mins. do i have to change the game speed?
Fri Nov 18, 2005 7:38 pm
ijbl wrote:fiddy wrote:brad feet wrote:^^^^ when they pass it in the paint and the player is about to shoot, press the foul button....... of course fouls will be called..... but sometimes it will not be called and it will make your opponents alter their shots and missing them.... that's one way of stoping them from scoring in the paint............ but i dont do that often because 70% fouls will be called.... and my players will get in foul trouble..... but that's what fouls are there for, to use it........
another way of preventing them from scoring in the paint is by double-teaming them and forcing them to pass it outside..... on defense, first look at your opponents players in the court..... switch to your player that is guarding a player who's not an offensive threat or maybe to the player away from the play.... and then use that player to double team the low-post player...... doing that, he's going to give-up the ball and therefore not allowing them to score in the paint....... it's all about playing defense really....... hope that helps.......
to ijbl, thanks for the feedback...... i think your problem is your offensive player in amare scoring too much.... well, we can't do anything about that......
ei there, if i use or sliders for 6 mins. do i have to change the game speed?
I wouldn't. I have been using them on 2 minute quarters and they work pretty good.
Millennium wrote:Just a heads up for slider makers:
Normal NBA Field Goal Attempts are from 78-82 a game. I saw brad_feet's screen shots of his stats, and while all the other numbers look decent, getting both teams near 100 FGA's is completely unrealistic.
Sat Nov 19, 2005 1:57 am
brad feet wrote:lol2 minute quarters...... what's your score man on 2min quarters? i think it's ok for 6 minute quarters..... maybe you'll get a low 16 to a high 20 pts...... i haven't really tried though, try it and post your score......
by the way ijbl, spot-on on your feedback........ it's way to easy to score inside if you have a power player on your team.... it's better to turn off their superstar ability...... but leave the cpu's on.....
brad feet wrote:or maybe i dont know if you already know this, but you could just download the aiact.viv done by alexmary and his friend..... it somehow reduces the ability of the power players to score easily inside..... and the realism of the player movement is awesome....... the dunks are modified, the blocks, etc...... try it, it's really good.... but remember to back-up the original in case you dont like it......
brad feet wrote:yeah you're right man.... this is the one thing that i'm trying to solve..... i tried reducing the speed to 50 and it somehow reduce the FG attempts but i really hate it.... maybe i'll just play with 10 or maybe 9min quarters.... but i really dont wanna do that on a dynasty coz i want my minutes almost equal to the simmed cpu's game so i play at 11min and sim at 12. but how can i reduce the field goal attempts? do you have any clue ijbl? millenium? anyone?
Sat Nov 19, 2005 5:39 am
balage76 wrote:
Thanx man !
I use playbook selection. (Playmakers playbooks settings)
And that's what Made me nervous yesterday ! I set the offensive strategies of the opponent team, but they shot 60 points from the paint.
Yeah, you're right: It must be stop the PG's first try(to goes for an easy layup).
But another thing :there are many situations, when PF, or SF (or SG)stands in the paint, he get the ball, and shot the 2 pointer from the paint. They don't try to make an open midrange shot. (make a pick and roll, run for the open space) Do you understand me ?
So it's not a problem, when they shot from the paint, but when they shotONLY from the paint.![]()
Not too realistic. (Today: Detroit scored only24 from the paint, and finally, they'd 11 points. It' means, they shot 12 times from the paint.
The average in the NBA: about 15-25 shot from the paint.
Peace
P.S: Playmaker: I think the offensive sets of the Dallas is not correct. Because I played 2 games againts Dallas, and top scorer Dirk Novitzki had only 8 attempt/game. He didn't get the ball very often !!!
I don't know, what's the problem, but it should be set another off. strategy.
Peace & keep up the GOOD WORK !!!
Playmakers wrote:Here's the deal with Dirk. He's not a post player and you could use these two plays Scorer PF and Power PF if you want him to shoot more but it will have him posting up like Duncan.
I actually play with Dallas so Highscreen and Screen Game gets him the ball on the high post where he can drive or spot up. The problem is the CPU won't use him that way in games like a human player would.
My suggestion and I'll post this in the Playbook thread later on. If you play against Dallas move Dirk to SF and Josh Howard to PF in the starting lineup screen before you get to the game. However, on defense your going to assign Dirk to defend the PF's and Howard the SF's.
Now, here's what this will do offensively. There are more set plays for the SF outside than there are for PF's which is realistic. But Dirk isn't a typical PF and EA's playbooks don't account for that type of player. In order to get the best of Dirk you have to assign him offensively to SF and use these plays for Dallas and Dirk will go off on you playing mostly on the perimeter.
Scorer SF
Single Double
Zipper
Triple Threat
The Triple Threat play is the one play that he will be utilized with his back to the basket. All the other plays will have Dirk facing up which is how he should be used in this game. Defensively, it's optional you can assign your PF to defend him or use a smaller quicker player like most teams are doing in real life now.
So, this would be my reccomendation if your playing vs Dallas in season or dynasty play. If you control the Mavs then my original Playbooks will get him on the perimeter off screen plays.
Sun Nov 20, 2005 12:15 am
Sun Nov 20, 2005 3:36 am
Sun Nov 20, 2005 7:01 am
brad feet wrote:ijbl wrote:fiddy wrote:brad feet wrote:^^^^ when they pass it in the paint and the player is about to shoot, press the foul button....... of course fouls will be called..... but sometimes it will not be called and it will make your opponents alter their shots and missing them.... that's one way of stoping them from scoring in the paint............ but i dont do that often because 70% fouls will be called.... and my players will get in foul trouble..... but that's what fouls are there for, to use it........
another way of preventing them from scoring in the paint is by double-teaming them and forcing them to pass it outside..... on defense, first look at your opponents players in the court..... switch to your player that is guarding a player who's not an offensive threat or maybe to the player away from the play.... and then use that player to double team the low-post player...... doing that, he's going to give-up the ball and therefore not allowing them to score in the paint....... it's all about playing defense really....... hope that helps.......
to ijbl, thanks for the feedback...... i think your problem is your offensive player in amare scoring too much.... well, we can't do anything about that......
ei there, if i use or sliders for 6 mins. do i have to change the game speed?
I wouldn't. I have been using them on 2 minute quarters and they work pretty good.
lol2 minute quarters...... what's your score man on 2min quarters? i think it's ok for 6 minute quarters..... maybe you'll get a low 16 to a high 20 pts...... i haven't really tried though, try it and post your score......
by the way ijbl, spot-on on your feedback........ it's way to easy to score inside if you have a power player on your team.... it's better to turn off their superstar ability...... but leave the cpu's on.....
or maybe i dont know if you already know this, but you could just download the aiact.viv done by alexmary and his friend..... it somehow reduces the ability of the power players to score easily inside..... and the realism of the player movement is awesome....... the dunks are modified, the blocks, etc...... try it, it's really good.... but remember to back-up the original in case you dont like it......Millennium wrote:Just a heads up for slider makers:
Normal NBA Field Goal Attempts are from 78-82 a game. I saw brad_feet's screen shots of his stats, and while all the other numbers look decent, getting both teams near 100 FGA's is completely unrealistic.
yeah you're right man.... this is the one thing that i'm trying to solve..... i tried reducing the speed to 50 and it somehow reduce the FG attempts but i really hate it.... maybe i'll just play with 10 or maybe 9min quarters.... but i really dont wanna do that on a dynasty coz i want my minutes almost equal to the simmed cpu's game so i play at 11min and sim at 12. but how can i reduce the field goal attempts? do you have any clue ijbl? millenium? anyone?
Sun Nov 20, 2005 7:28 am
balage76 wrote:balage76 wrote:
Thanx man !
I use playbook selection. (Playmakers playbooks settings)
And that's what Made me nervous yesterday ! I set the offensive strategies of the opponent team, but they shot 60 points from the paint.
Yeah, you're right: It must be stop the PG's first try(to goes for an easy layup).
But another thing :there are many situations, when PF, or SF (or SG)stands in the paint, he get the ball, and shot the 2 pointer from the paint. They don't try to make an open midrange shot. (make a pick and roll, run for the open space) Do you understand me ?
So it's not a problem, when they shot from the paint, but when they shotONLY from the paint.![]()
Not too realistic. (Today: Detroit scored only24 from the paint, and finally, they'd 11 points. It' means, they shot 12 times from the paint.
The average in the NBA: about 15-25 shot from the paint.
Peace
P.S: Playmaker: I think the offensive sets of the Dallas is not correct. Because I played 2 games againts Dallas, and top scorer Dirk Novitzki had only 8 attempt/game. He didn't get the ball very often !!!
I don't know, what's the problem, but it should be set another off. strategy.
Peace & keep up the GOOD WORK !!!Playmakers wrote:Here's the deal with Dirk. He's not a post player and you could use these two plays Scorer PF and Power PF if you want him to shoot more but it will have him posting up like Duncan.
I actually play with Dallas so Highscreen and Screen Game gets him the ball on the high post where he can drive or spot up. The problem is the CPU won't use him that way in games like a human player would.
My suggestion and I'll post this in the Playbook thread later on. If you play against Dallas move Dirk to SF and Josh Howard to PF in the starting lineup screen before you get to the game. However, on defense your going to assign Dirk to defend the PF's and Howard the SF's.
Now, here's what this will do offensively. There are more set plays for the SF outside than there are for PF's which is realistic. But Dirk isn't a typical PF and EA's playbooks don't account for that type of player. In order to get the best of Dirk you have to assign him offensively to SF and use these plays for Dallas and Dirk will go off on you playing mostly on the perimeter.
Scorer SF
Single Double
Zipper
Triple Threat
The Triple Threat play is the one play that he will be utilized with his back to the basket. All the other plays will have Dirk facing up which is how he should be used in this game. Defensively, it's optional you can assign your PF to defend him or use a smaller quicker player like most teams are doing in real life now.
So, this would be my reccomendation if your playing vs Dallas in season or dynasty play. If you control the Mavs then my original Playbooks will get him on the perimeter off screen plays.
Thank yoy, Playmaker, for THE DIRK THING
But, can you say something for my 1st question ? (Shots from the paint)
I'm interested for your stats, PLAYMAKER ! How many shots are from the paint. (For your opponent team.)
Peace
Mon Nov 21, 2005 12:26 am
Mon Nov 21, 2005 5:56 am
Lurtz wrote:Hey Guys,
I tried nearly every slider settings, but they all don't fit so good to me.
I'm playing a Dynasty with SanAntonio and I use BradFeets Sliders atm. The Problem ist, I think Game Speed 55 is way too high, I want to have 40-44. Should I decrease the Fatigue Effect then also, or increase it? I want to have both realistic scores and rebs. But when I decrease the playtime, I always get too less rebs!
Can you give me some tips what settings could fit for me, please?
Does somebody have a clue if you can save the Team Strategies and so on, so you don't need to change them everytime you play a game?
Mon Nov 21, 2005 10:39 am