Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

Talk about NBA Live 06 here.
Post a reply

Sat Nov 12, 2005 10:51 am

brad feet wrote:to ijbl, thanks for the feedback...... i think your problem is your offensive player in amare scoring too much.... well, we can't do anything about that...... :lol:


I know, well now I have those Pacers jersey codes I have re-started with Indi. But guess what.... Jermaine is a throw down machine as well!! lol

The superstar things do screw with the sliders a lot, thats why it is so hard to make perfect sliders for this game. It really does depend on the team that you are using as much as anything, and the 'superstars' they have.

Thats important for anyone coming here for statistically perfect sliders: you may have to edit them slightly to suit your team a little better.

Sun Nov 13, 2005 6:09 am

hey guys, i keep on having problem with blocking... i mean the computer has problem blocking me.. i block 5-7 per game, i guess ill lower mine even more...
i set 75 for shot blocking(CPU), and 65 for layup or dunk block(CPU)
but computer still only blocks me like 2-4 times a game only.. the max i have seen comp do it 4.....what should i do?

edited Playmakers' sliders

Mon Nov 14, 2005 3:57 am

Try this slider and tell me your opinion

12 minutes lever superstar

game speed:27
Free Throw Difficulty: 70
Boundary Force Field: 65
Injury Frequency: 45
Fatigue Effect: 53
Charge/Block Foul Frequency: 50
Shooting Foul Frequency: 15
Reach-in Foul Frequency: 30
In-air Collision Foul Frequency: 60

USER:

User Steal Ability: 15
User Interception Ability: 15
User Shot Block Ability: 30
User Dunk/Lay-up Block Ability: 20
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 3
User Substitution Frequency: 50
User On-ball Defense Assist: 50
User Offensive Rebounding: 0
User Defensive Rebounding: 80
User Fakeout Discipline:50
User Short Range Shooting: 35
User Medium Range Shooting: 36
User Long Range Shooting: 35
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 45
User On-ball Physical Defense: 80
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 60
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 30

CPU:

CPU Steal Ability: 17
CPU Interception Ability: 17
CPU Shot Block Ability: 32
CPU Dunk/Lay-up Block Ability: 20
CPU Freestyle Effectiveness: 45
CPU Dunk Frequency: 5
CPU Substitution Frequency: 70
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 95
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 35
CPU Medium Range Shooting: 36
CPU Long Range Shooting: 35
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 45
CPU Adjusted Shot Frequency: 45
CPU On-ball Physical Defense: 100
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 65
CPU Pro Hop Effectiveness: 40
CPU Drop Step Effectiveness: 40

Thanx to Playmakers

Mon Nov 14, 2005 2:34 pm

I played two games today with Sit's sliders and they worked real good. (Y)

Tue Nov 15, 2005 1:45 am

hi i need sliders' for 6 min' game play at suprstar level

tanx

Tue Nov 15, 2005 11:03 pm

Just a heads up for slider makers:

Normal NBA Field Goal Attempts are from 78-82 a game. I saw brad_feet's screen shots of his stats, and while all the other numbers look decent, getting both teams near 100 FGA's is completely unrealistic.

Wed Nov 16, 2005 3:58 am

Deleted, someone quoted it below anyway
Last edited by ijbl on Wed Nov 16, 2005 6:43 pm, edited 2 times in total.

Wed Nov 16, 2005 9:05 am

Millennium wrote:Just a heads up for slider makers:

Normal NBA Field Goal Attempts are from 78-82 a game. I saw brad_feet's screen shots of his stats, and while all the other numbers look decent, getting both teams near 100 FGA's is completely unrealistic.


Thanks for the info. I've been using a modified version of Playmakers sliders and I've found that aslong as you get an equal amount of FT's around 25 per team your shots per game total stays low aswell. Right now I'm around 82-85 shots per game. I use Playmakers penalty settings accept IN AIR FOUL at 90 instead of 100. I might go up to 95 to lower shot totals just a little bit more.

Wed Nov 16, 2005 3:42 pm

ijbl wrote:
brad feet wrote:
ijbl wrote:
Cavs wrote:ijbl, thanks for your sliders.. True sim... (Y)


Glad you like them. Watch out for brad_feets next set, I expect them to be good!

thanks dude..... as a reward, here it is, hope you like it....... i basically increased the fatigue effect to counter the fast game speed because i really dont want the cpu to play slow-mo..... decreased the steals, increased the blocks and increased the cpu's on-ball physical defense from my previous sliders posted on page 1..... and of course, it's all on the cpu's advantage..... you can win if you play hard defense all the way.....

EDIT: And by the way, this really works well with Playmakers Play-Set w/c can be found on the other stickied post........ You can just download it and and place the teams.dbf on any saved rosters.......

notes:
1. for a newbie, you might not like it.
2. for a veteran in nbalive, you might like it, you might not...... but hey i'm just helping.... :lol:

enjoy people............

kobelive2006 sliders - final set
revised(06Nov05)-revisions are marked violet
revised(23Sep05)-revisions are marked yellow
revised(23Sep05)-revisions are marked red
revised(24Sep05)-revisions are marked cyan

level: Superstar
qtr length: 11min

Image

Image

Image


Feedback: You have to disable (your own) 'power' superstar's. (eg. switch Jermaine O'Neal to inside scorer, switch Okafor to no offensive superstar ability, etc). You can leave it on for the CPU. This is because the 'power' superstar ability will lead to you completely dominating, with the individual player shooting around 80-90% from the field, with ease.

This is basically just for people who use the sliders, and have 'power' players in their team. I know that Brad mainly is a Lakers man, so he probably won't have really touched upon this issue. But trust me, if you disable the power ability, the game becomes perfect.

Other than that, I love them! Just started a Clippers dynasty, and they are working great!


Luckily i only have wade as my superstar and i have lowed freestyle ability to 38 which seems to work. I just have a few issues with these sliders. 1). lay up % for both. i have it set to 20/20 for both. the cpu and me (most importantly) don't make every contested layup. the reverse layup never misses though. if i had layup at 50 i would shoot over 60%. i am now at 50% as a team after 30 games.

2).i also increased outshide shot to 42 but this is normal. i now actually make a few open look outside shots. before i never did so i went inside and still got over 50% every game. my 3P % is about 31% which is not good.

As someone said i really think it is important to have sliders set to your team. if i had korver or some other 3P specialist i probably would not want my slider set to 42. but at 35 i about 1/10 with guys rated in the 60s and 70s. my one 88 rated guy still misses on 42 so i think i am ok.

3). how do you lower scoring. at 11 minutes i am getting about 110-115 per game. my scores will be 110-100. i have the cpu sim at 12 and they
get about 100-85 or even worse. plus the cpu players play abut 44 minutes a game. is there any way to get stats equal for the played games and simmed games?

Wed Nov 16, 2005 6:42 pm

ijbl wrote:
Feedback: You have to disable (your own) 'power' superstar's. (eg. switch Jermaine O'Neal to inside scorer, switch Okafor to no offensive superstar ability, etc). You can leave it on for the CPU. This is because the 'power' superstar ability will lead to you completely dominating, with the individual player shooting around 80-90% from the field, with ease.

This is basically just for people who use the sliders, and have 'power' players in their team. I know that Brad mainly is a Lakers man, so he probably won't have really touched upon this issue. But trust me, if you disable the power ability, the game becomes perfect.

Other than that, I love them! Just started a Clippers dynasty, and they are working great!


Just to build on what I said, disable your inside scorers as well. Basically, inside scorers and power players are completely unstoppable. Playmakers, outside scorers are fine, shooters I'm not 100% sure on. In fact, 3pt shooting slider might need to be adjusted, like the guy above just mentioned.

Thu Nov 17, 2005 5:10 am

dbsimo2002 wrote:
ijbl wrote:
brad feet wrote:
ijbl wrote:
Cavs wrote:ijbl, thanks for your sliders.. True sim... (Y)


Glad you like them. Watch out for brad_feets next set, I expect them to be good!

thanks dude..... as a reward, here it is, hope you like it....... i basically increased the fatigue effect to counter the fast game speed because i really dont want the cpu to play slow-mo..... decreased the steals, increased the blocks and increased the cpu's on-ball physical defense from my previous sliders posted on page 1..... and of course, it's all on the cpu's advantage..... you can win if you play hard defense all the way.....

EDIT: And by the way, this really works well with Playmakers Play-Set w/c can be found on the other stickied post........ You can just download it and and place the teams.dbf on any saved rosters.......

notes:
1. for a newbie, you might not like it.
2. for a veteran in nbalive, you might like it, you might not...... but hey i'm just helping.... :lol:

enjoy people............

kobelive2006 sliders - final set
revised(06Nov05)-revisions are marked violet
revised(23Sep05)-revisions are marked yellow
revised(23Sep05)-revisions are marked red
revised(24Sep05)-revisions are marked cyan

level: Superstar
qtr length: 11min

Image

Image

Image


Feedback: You have to disable (your own) 'power' superstar's. (eg. switch Jermaine O'Neal to inside scorer, switch Okafor to no offensive superstar ability, etc). You can leave it on for the CPU. This is because the 'power' superstar ability will lead to you completely dominating, with the individual player shooting around 80-90% from the field, with ease.

This is basically just for people who use the sliders, and have 'power' players in their team. I know that Brad mainly is a Lakers man, so he probably won't have really touched upon this issue. But trust me, if you disable the power ability, the game becomes perfect.

Other than that, I love them! Just started a Clippers dynasty, and they are working great!


Luckily i only have wade as my superstar and i have lowed freestyle ability to 38 which seems to work. I just have a few issues with these sliders. 1). lay up % for both. i have it set to 20/20 for both. the cpu and me (most importantly) don't make every contested layup. the reverse layup never misses though. if i had layup at 50 i would shoot over 60%. i am now at 50% as a team after 30 games.

2).i also increased outshide shot to 42 but this is normal. i now actually make a few open look outside shots. before i never did so i went inside and still got over 50% every game. my 3P % is about 31% which is not good.

As someone said i really think it is important to have sliders set to your team. if i had korver or some other 3P specialist i probably would not want my slider set to 42. but at 35 i about 1/10 with guys rated in the 60s and 70s. my one 88 rated guy still misses on 42 so i think i am ok.

3). how do you lower scoring. at 11 minutes i am getting about 110-115 per game. my scores will be 110-100. i have the cpu sim at 12 and they
get about 100-85 or even worse. plus the cpu players play abut 44 minutes a game. is there any way to get stats equal for the played games and simmed games?


31% for 3pt isnt that bad... the avg % for each team last year is around 30-39%

Thu Nov 17, 2005 7:24 am

ei players, could someone help me with d sliders for 6 mins. game superstar.... hopefully someone here can help me a little bit, tanxz guys... :D

Fri Nov 18, 2005 5:17 am

balage76 wrote:
ijbl wrote:I can't post shot display screens, because I am a PS2 man. But there is something very important about playing defense:

You have to stop the PG penetrating, he will try and drive almost all the time. If you prevent the first drive attempt, the computer wll then tend to pass it about a bit, and set up some offense. Also, try using some of the Playbook selections. The thread where you can find them is stickied in this forum. This sets the game up as more of a sim, and the constant driving is replaced with some offesnive sets. I am using brad feets sliders, I was previously using my own (IJBL version 2.0), and I was forcing the opposition to take midrange and long Js.

Hope that helps a little.


Thanx man !

I use playbook selection. (Playmakers playbooks settings)

And that's what Made me nervous yesterday ! I set the offensive strategies of the opponent team, but they shot 60 points from the paint.


Yeah, you're right: It must be stop the PG's first try(to goes for an easy layup).
But another thing :there are many situations, when PF, or SF (or SG)stands in the paint, he get the ball, and shot the 2 pointer from the paint. They don't try to make an open midrange shot. (make a pick and roll, run for the open space) Do you understand me ?
So it's not a problem, when they shot from the paint, but when they shotONLY from the paint. :twisted: :twisted: Not too realistic. (Today: Detroit scored only24 from the paint, and finally, they'd 11 points. It' means, they shot 12 times from the paint.
The average in the NBA: about 15-25 shot from the paint.
Peace


P.S: Playmaker: I think the offensive sets of the Dallas is not correct. Because I played 2 games againts Dallas, and top scorer Dirk Novitzki had only 8 attempt/game. He didn't get the ball very often !!!
I don't know, what's the problem, but it should be set another off. strategy.


Peace & keep up the GOOD WORK !!!


Here's the deal with Dirk. He's not a post player and you could use these two plays Scorer PF and Power PF if you want him to shoot more but it will have him posting up like Duncan.

I actually play with Dallas so Highscreen and Screen Game gets him the ball on the high post where he can drive or spot up. The problem is the CPU won't use him that way in games like a human player would.

My suggestion and I'll post this in the Playbook thread later on. If you play against Dallas move Dirk to SF and Josh Howard to PF in the starting lineup screen before you get to the game. However, on defense your going to assign Dirk to defend the PF's and Howard the SF's.

Now, here's what this will do offensively. There are more set plays for the SF outside than there are for PF's which is realistic. But Dirk isn't a typical PF and EA's playbooks don't account for that type of player. In order to get the best of Dirk you have to assign him offensively to SF and use these plays for Dallas and Dirk will go off on you playing mostly on the perimeter.

Scorer SF
Single Double
Zipper
Triple Threat

The Triple Threat play is the one play that he will be utilized with his back to the basket. All the other plays will have Dirk facing up which is how he should be used in this game. Defensively, it's optional you can assign your PF to defend him or use a smaller quicker player like most teams are doing in real life now.

So, this would be my reccomendation if your playing vs Dallas in season or dynasty play. If you control the Mavs then my original Playbooks will get him on the perimeter off screen plays.

Fri Nov 18, 2005 6:33 am

brad feet wrote:^^^^ when they pass it in the paint and the player is about to shoot, press the foul button....... of course fouls will be called..... but sometimes it will not be called and it will make your opponents alter their shots and missing them.... that's one way of stoping them from scoring in the paint............ but i dont do that often because 70% fouls will be called.... and my players will get in foul trouble..... but that's what fouls are there for, to use it........

another way of preventing them from scoring in the paint is by double-teaming them and forcing them to pass it outside..... on defense, first look at your opponents players in the court..... switch to your player that is guarding a player who's not an offensive threat or maybe to the player away from the play.... and then use that player to double team the low-post player...... doing that, he's going to give-up the ball and therefore not allowing them to score in the paint....... it's all about playing defense really....... hope that helps.......

to ijbl, thanks for the feedback...... i think your problem is your offensive player in amare scoring too much.... well, we can't do anything about that...... :lol:

ei there, if i use or sliders for 6 mins. do i have to change the game speed?

Fri Nov 18, 2005 8:26 am

fiddy wrote:
brad feet wrote:^^^^ when they pass it in the paint and the player is about to shoot, press the foul button....... of course fouls will be called..... but sometimes it will not be called and it will make your opponents alter their shots and missing them.... that's one way of stoping them from scoring in the paint............ but i dont do that often because 70% fouls will be called.... and my players will get in foul trouble..... but that's what fouls are there for, to use it........

another way of preventing them from scoring in the paint is by double-teaming them and forcing them to pass it outside..... on defense, first look at your opponents players in the court..... switch to your player that is guarding a player who's not an offensive threat or maybe to the player away from the play.... and then use that player to double team the low-post player...... doing that, he's going to give-up the ball and therefore not allowing them to score in the paint....... it's all about playing defense really....... hope that helps.......

to ijbl, thanks for the feedback...... i think your problem is your offensive player in amare scoring too much.... well, we can't do anything about that...... :lol:

ei there, if i use or sliders for 6 mins. do i have to change the game speed?


I wouldn't. I have been using them on 2 minute quarters and they work pretty good.

Fri Nov 18, 2005 7:38 pm

ijbl wrote:
fiddy wrote:
brad feet wrote:^^^^ when they pass it in the paint and the player is about to shoot, press the foul button....... of course fouls will be called..... but sometimes it will not be called and it will make your opponents alter their shots and missing them.... that's one way of stoping them from scoring in the paint............ but i dont do that often because 70% fouls will be called.... and my players will get in foul trouble..... but that's what fouls are there for, to use it........

another way of preventing them from scoring in the paint is by double-teaming them and forcing them to pass it outside..... on defense, first look at your opponents players in the court..... switch to your player that is guarding a player who's not an offensive threat or maybe to the player away from the play.... and then use that player to double team the low-post player...... doing that, he's going to give-up the ball and therefore not allowing them to score in the paint....... it's all about playing defense really....... hope that helps.......

to ijbl, thanks for the feedback...... i think your problem is your offensive player in amare scoring too much.... well, we can't do anything about that...... :lol:

ei there, if i use or sliders for 6 mins. do i have to change the game speed?


I wouldn't. I have been using them on 2 minute quarters and they work pretty good.


lol :lol: 2 minute quarters...... what's your score man on 2min quarters? i think it's ok for 6 minute quarters..... maybe you'll get a low 16 to a high 20 pts...... i haven't really tried though, try it and post your score......

by the way ijbl, spot-on on your feedback........ it's way to easy to score inside if you have a power player on your team.... it's better to turn off their superstar ability...... but leave the cpu's on.....

or maybe i dont know if you already know this, but you could just download the aiact.viv done by alexmary and his friend..... it somehow reduces the ability of the power players to score easily inside..... and the realism of the player movement is awesome....... the dunks are modified, the blocks, etc...... try it, it's really good.... but remember to back-up the original in case you dont like it......

Millennium wrote:Just a heads up for slider makers:

Normal NBA Field Goal Attempts are from 78-82 a game. I saw brad_feet's screen shots of his stats, and while all the other numbers look decent, getting both teams near 100 FGA's is completely unrealistic.

yeah you're right man.... this is the one thing that i'm trying to solve..... i tried reducing the speed to 50 and it somehow reduce the FG attempts but i really hate it.... maybe i'll just play with 10 or maybe 9min quarters.... but i really dont wanna do that on a dynasty coz i want my minutes almost equal to the simmed cpu's game so i play at 11min and sim at 12. but how can i reduce the field goal attempts? do you have any clue ijbl? millenium? anyone?

Sat Nov 19, 2005 1:57 am

brad feet wrote:lol :lol: 2 minute quarters...... what's your score man on 2min quarters? i think it's ok for 6 minute quarters..... maybe you'll get a low 16 to a high 20 pts...... i haven't really tried though, try it and post your score......

by the way ijbl, spot-on on your feedback........ it's way to easy to score inside if you have a power player on your team.... it's better to turn off their superstar ability...... but leave the cpu's on.....


Yeah lol 2 minute quarters are a bit of a joke, but its all I have time for these days, a quick ten minute game. I had the idea of simming to the fourth, and just playing the last quarter for 11 minutes, but I couldn't help getting mad when I went into the game 30 points behind with no hope of a comeback!!! lol
2 min quarters are a bit easy though, because you can dictate the game a lot (decide who will have last possesion etc). It does make you pretty good at closing games out though, when you do play a longer one.

brad feet wrote:or maybe i dont know if you already know this, but you could just download the aiact.viv done by alexmary and his friend..... it somehow reduces the ability of the power players to score easily inside..... and the realism of the player movement is awesome....... the dunks are modified, the blocks, etc...... try it, it's really good.... but remember to back-up the original in case you dont like it......


That sounds awesome. Shame I'm playing on the PS2. :x I would invest in the PC version, but if I decide to invest in 2k6 then I'm not buying another copy of Live.

brad feet wrote:yeah you're right man.... this is the one thing that i'm trying to solve..... i tried reducing the speed to 50 and it somehow reduce the FG attempts but i really hate it.... maybe i'll just play with 10 or maybe 9min quarters.... but i really dont wanna do that on a dynasty coz i want my minutes almost equal to the simmed cpu's game so i play at 11min and sim at 12. but how can i reduce the field goal attempts? do you have any clue ijbl? millenium? anyone?


I have tried, but I can't do it. I have come up with a couple of very basic theories on how to make it happen, but I can't implement them without ruining the gameflow.

First off- more trips to the line needed. Also related- more 'and 1s' needed, I don't make baskets and draw the foul very often.
More 3pt shooting. For example, this season the Lakers are shooting 15 3s a game. In a whole game, I rarely shoot more than 5, because I hardly ever make them. I think we might have to reduce inside and maybe midrange shooting, and increase long range.

Sat Nov 19, 2005 5:39 am

balage76 wrote:
Thanx man !


I use playbook selection. (Playmakers playbooks settings)

And that's what Made me nervous yesterday ! I set the offensive strategies of the opponent team, but they shot 60 points from the paint.


Yeah, you're right: It must be stop the PG's first try(to goes for an easy layup).
But another thing :there are many situations, when PF, or SF (or SG)stands in the paint, he get the ball, and shot the 2 pointer from the paint. They don't try to make an open midrange shot. (make a pick and roll, run for the open space) Do you understand me ?
So it's not a problem, when they shot from the paint, but when they shotONLY from the paint. :twisted: :twisted: Not too realistic. (Today: Detroit scored only24 from the paint, and finally, they'd 11 points. It' means, they shot 12 times from the paint.
The average in the NBA: about 15-25 shot from the paint.
Peace


P.S: Playmaker: I think the offensive sets of the Dallas is not correct. Because I played 2 games againts Dallas, and top scorer Dirk Novitzki had only 8 attempt/game. He didn't get the ball very often !!!
I don't know, what's the problem, but it should be set another off. strategy.


Peace & keep up the GOOD WORK !!!



Playmakers wrote:Here's the deal with Dirk. He's not a post player and you could use these two plays Scorer PF and Power PF if you want him to shoot more but it will have him posting up like Duncan.

I actually play with Dallas so Highscreen and Screen Game gets him the ball on the high post where he can drive or spot up. The problem is the CPU won't use him that way in games like a human player would.

My suggestion and I'll post this in the Playbook thread later on. If you play against Dallas move Dirk to SF and Josh Howard to PF in the starting lineup screen before you get to the game. However, on defense your going to assign Dirk to defend the PF's and Howard the SF's.

Now, here's what this will do offensively. There are more set plays for the SF outside than there are for PF's which is realistic. But Dirk isn't a typical PF and EA's playbooks don't account for that type of player. In order to get the best of Dirk you have to assign him offensively to SF and use these plays for Dallas and Dirk will go off on you playing mostly on the perimeter.

Scorer SF
Single Double
Zipper
Triple Threat

The Triple Threat play is the one play that he will be utilized with his back to the basket. All the other plays will have Dirk facing up which is how he should be used in this game. Defensively, it's optional you can assign your PF to defend him or use a smaller quicker player like most teams are doing in real life now.

So, this would be my reccomendation if your playing vs Dallas in season or dynasty play. If you control the Mavs then my original Playbooks will get him on the perimeter off screen plays.



Thank yoy, Playmaker, for THE DIRK THING :)

But, can you say something for my 1st question ? (Shots from the paint)

I'm interested for your stats, PLAYMAKER ! How many shots are from the paint. (For your opponent team.)
Peace

Sun Nov 20, 2005 12:15 am

Coz i am so new and i still dont set the slider into a reasonable levels
I am still playing crazy games with both sides >70% percentage and both sides get terrible defences

game speed:27
Free Throw Difficulty: 70
Boundary Force Field: 65
Injury Frequency: 45
Fatigue Effect: 53
Charge/Block Foul Frequency: 50
Shooting Foul Frequency: 15
Reach-in Foul Frequency: 30
In-air Collision Foul Frequency: 60

USER:

User Steal Ability: 100
User Interception Ability: 100
User Shot Block Ability: 100
User Dunk/Lay-up Block Ability: 100
User Freestyle Effectiveness: 100
User Dunk vs. Lay-up Frequency: 50
User Substitution Frequency: 0
User On-ball Defense Assist: 100
User Offensive Rebounding: 100
User Defensive Rebounding: 100
User Fakeout Discipline:100
User Short Range Shooting: 100
User Medium Range Shooting: 95
User Long Range Shooting: 90
User Dunk Percentage: 100
User Lay-up Percentage: 100
User Adjusted Shot Percentage: 100
User On-ball Physical Defense: 100
User Poor Release Shot Percent: 0
User Double-team Effectiveness: 0
User Pro Hop Effectiveness: 100
User Drop Step Effectiveness: 100

CPU:

CPU Steal Ability: 0
CPU Interception Ability: 0
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 0
CPU Freestyle Effectiveness: 0
CPU Dunk Frequency: 50
CPU Substitution Frequency: 0
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 0
CPU Fakeout Discipline: 0
CPU Short Range Shooting: 100
CPU Medium Range Shooting: 80
CPU Long Range Shooting: 60
CPU Dunk Percentage: 0
CPU Lay-up Percentage: 0
CPU Adjusted Shot Percentage: 60
CPU Adjusted Shot Frequency: 75
CPU On-ball Physical Defense: 0
CPU Poor Release Shot Percent: 100 (but they still scoring)
CPU Double-team Effectiveness: 40
CPU Pro Hop Effectiveness: 0
CPU Drop Step Effectiveness: 0

Despite the crazy and unfair sliders, i still very weak in rebounding and defending penetrations (i do not use any ffs and my team rating is only 71 although i change my roster)

Sun Nov 20, 2005 3:36 am

ROTFL!!! :mrgreen: :mrgreen: :mrgreen:

Sun Nov 20, 2005 7:01 am

brad feet wrote:
ijbl wrote:
fiddy wrote:
brad feet wrote:^^^^ when they pass it in the paint and the player is about to shoot, press the foul button....... of course fouls will be called..... but sometimes it will not be called and it will make your opponents alter their shots and missing them.... that's one way of stoping them from scoring in the paint............ but i dont do that often because 70% fouls will be called.... and my players will get in foul trouble..... but that's what fouls are there for, to use it........

another way of preventing them from scoring in the paint is by double-teaming them and forcing them to pass it outside..... on defense, first look at your opponents players in the court..... switch to your player that is guarding a player who's not an offensive threat or maybe to the player away from the play.... and then use that player to double team the low-post player...... doing that, he's going to give-up the ball and therefore not allowing them to score in the paint....... it's all about playing defense really....... hope that helps.......

to ijbl, thanks for the feedback...... i think your problem is your offensive player in amare scoring too much.... well, we can't do anything about that...... :lol:

ei there, if i use or sliders for 6 mins. do i have to change the game speed?


I wouldn't. I have been using them on 2 minute quarters and they work pretty good.


lol :lol: 2 minute quarters...... what's your score man on 2min quarters? i think it's ok for 6 minute quarters..... maybe you'll get a low 16 to a high 20 pts...... i haven't really tried though, try it and post your score......

by the way ijbl, spot-on on your feedback........ it's way to easy to score inside if you have a power player on your team.... it's better to turn off their superstar ability...... but leave the cpu's on.....

or maybe i dont know if you already know this, but you could just download the aiact.viv done by alexmary and his friend..... it somehow reduces the ability of the power players to score easily inside..... and the realism of the player movement is awesome....... the dunks are modified, the blocks, etc...... try it, it's really good.... but remember to back-up the original in case you dont like it......

Millennium wrote:Just a heads up for slider makers:

Normal NBA Field Goal Attempts are from 78-82 a game. I saw brad_feet's screen shots of his stats, and while all the other numbers look decent, getting both teams near 100 FGA's is completely unrealistic.

yeah you're right man.... this is the one thing that i'm trying to solve..... i tried reducing the speed to 50 and it somehow reduce the FG attempts but i really hate it.... maybe i'll just play with 10 or maybe 9min quarters.... but i really dont wanna do that on a dynasty coz i want my minutes almost equal to the simmed cpu's game so i play at 11min and sim at 12. but how can i reduce the field goal attempts? do you have any clue ijbl? millenium? anyone?


ok i'll post the scores later ayt... :)

Sun Nov 20, 2005 7:28 am

balage76 wrote:
balage76 wrote:
Thanx man !


I use playbook selection. (Playmakers playbooks settings)

And that's what Made me nervous yesterday ! I set the offensive strategies of the opponent team, but they shot 60 points from the paint.


Yeah, you're right: It must be stop the PG's first try(to goes for an easy layup).
But another thing :there are many situations, when PF, or SF (or SG)stands in the paint, he get the ball, and shot the 2 pointer from the paint. They don't try to make an open midrange shot. (make a pick and roll, run for the open space) Do you understand me ?
So it's not a problem, when they shot from the paint, but when they shotONLY from the paint. :twisted: :twisted: Not too realistic. (Today: Detroit scored only24 from the paint, and finally, they'd 11 points. It' means, they shot 12 times from the paint.
The average in the NBA: about 15-25 shot from the paint.
Peace


P.S: Playmaker: I think the offensive sets of the Dallas is not correct. Because I played 2 games againts Dallas, and top scorer Dirk Novitzki had only 8 attempt/game. He didn't get the ball very often !!!
I don't know, what's the problem, but it should be set another off. strategy.


Peace & keep up the GOOD WORK !!!



Playmakers wrote:Here's the deal with Dirk. He's not a post player and you could use these two plays Scorer PF and Power PF if you want him to shoot more but it will have him posting up like Duncan.

I actually play with Dallas so Highscreen and Screen Game gets him the ball on the high post where he can drive or spot up. The problem is the CPU won't use him that way in games like a human player would.

My suggestion and I'll post this in the Playbook thread later on. If you play against Dallas move Dirk to SF and Josh Howard to PF in the starting lineup screen before you get to the game. However, on defense your going to assign Dirk to defend the PF's and Howard the SF's.

Now, here's what this will do offensively. There are more set plays for the SF outside than there are for PF's which is realistic. But Dirk isn't a typical PF and EA's playbooks don't account for that type of player. In order to get the best of Dirk you have to assign him offensively to SF and use these plays for Dallas and Dirk will go off on you playing mostly on the perimeter.

Scorer SF
Single Double
Zipper
Triple Threat

The Triple Threat play is the one play that he will be utilized with his back to the basket. All the other plays will have Dirk facing up which is how he should be used in this game. Defensively, it's optional you can assign your PF to defend him or use a smaller quicker player like most teams are doing in real life now.

So, this would be my reccomendation if your playing vs Dallas in season or dynasty play. If you control the Mavs then my original Playbooks will get him on the perimeter off screen plays.



Thank yoy, Playmaker, for THE DIRK THING :)

But, can you say something for my 1st question ? (Shots from the paint)

I'm interested for your stats, PLAYMAKER ! How many shots are from the paint. (For your opponent team.)
Peace


Sorry, I don't keep track of attempts within the paint. I have very balanced games simply because I understand the playbooks and also do very good keeping guy's from attacking the rim.

IF you want them to shoot more mid range and long jumpers though I can list all plays that you can setup playbooks to help you accomplish this task.

Single Double
Zipper
Sonic
Shooter A
Shooter B
Rocket Fuel
Cavalier
Rip Iso
Mid Power

Mix in like 2-3 of those plays and you'll see the CPU attempt less shots inside the paint.

Mon Nov 21, 2005 12:26 am

Hey Guys,
I tried nearly every slider settings, but they all don't fit so good to me.
I'm playing a Dynasty with SanAntonio and I use BradFeets Sliders atm. The Problem ist, I think Game Speed 55 is way too high, I want to have 40-44. Should I decrease the Fatigue Effect then also, or increase it? I want to have both realistic scores and rebs. But when I decrease the playtime, I always get too less rebs!
Can you give me some tips what settings could fit for me, please?

Does somebody have a clue if you can save the Team Strategies and so on, so you don't need to change them everytime you play a game?

Mon Nov 21, 2005 5:56 am

Lurtz wrote:Hey Guys,
I tried nearly every slider settings, but they all don't fit so good to me.
I'm playing a Dynasty with SanAntonio and I use BradFeets Sliders atm. The Problem ist, I think Game Speed 55 is way too high, I want to have 40-44. Should I decrease the Fatigue Effect then also, or increase it? I want to have both realistic scores and rebs. But when I decrease the playtime, I always get too less rebs!
Can you give me some tips what settings could fit for me, please?

Does somebody have a clue if you can save the Team Strategies and so on, so you don't need to change them everytime you play a game?


Hi!I'd try many many time and I've edited playmakers' sliders...Try mine.
Game speed is low but I can play very well.My quarters end 30-26 or 26-24...depend of teams.Like Dallas,San Antonio ect,You'll have ever high scores.If u play play vs other teams like atlanta, new orleans or like these You'll have ever low scores.In a game both teams can scores so much in a first,second third or fourth quater, or low...Try my sliders.I found a setting with low scores too.With these I fell good. Sorry For my english

Mon Nov 21, 2005 10:39 am

For all those people out there looking for a 6 min half game realistic slider I am in the process of perfecting it. When I say "realistic" I'm referring to the gamplay because in a 6 min game stats will vary. but for those stat heads the stat for half a game will be something along the lines of:

Average stat of realistic game: My 6 min games(so far):

PPG 92.79 PPG 75-85
FGA 75.18 FGA 60
RPG 40.39 RPG 25-30
ORPG 11.40 ORPG 7-9 (Which is ridiculous )
APG 19.86 APG 12-17
SPG 8.77 SPG 4-6 (On bad passes, the real steal)
BPG 4.72 BPG 5
FG% 0.4387 FG% .500(average game) - .600
3P% 0.3456 3P% .350(goodplayers)-.400(goodteams)
FT% 0.7254 FT% 75-80 (keeps scores close)
TOPG 17.40 TOPG 10(good game) - 15 (bad game)

Just for those who want to know how I play, I like to handle the ball a lot to break down the defense and keep them moving and occasionally put up the jumper after I make the move like Francis Wade and Iverson. With those all around guys like Kobe Lebron and T-Mac I try to go for a triple double every game. But basically it's inside out, take boys off the dribble with jumper or the drive to create plays. My team is the Rockets, My favorite player is Steve Francis(whom I base my Game after) so you will get a preview of what type gameplay will come form the sliders .

After a few more tests on the sliders and my homework I will post them, and I guarantee that they will become your Arcade(6 min ) style of gameplay.
Post a reply