Talk about NBA Live 06 here.
Sat Feb 18, 2006 4:04 pm
Since I've had the time to waste I decided to try and add a little bit extra and I took c0nr4d's advice about the numbers and made them white to match the logo. Does this look better?
Last edited by
Unrestrict3D on Tue Apr 04, 2006 9:35 am, edited 1 time in total.
Sat Feb 18, 2006 4:59 pm
that utah jersey is nice,can't wait to see the custom numbers
Sat Feb 18, 2006 6:57 pm
It also happened to me. I'll try to use FshLine, thanks J Rud.
Sat Feb 18, 2006 10:58 pm
If you can't figure it out you can send me the numbers .png's and the original xxx_num.fsh you want them imported in and I'll help you out.
Sat Feb 18, 2006 11:07 pm
The colours are awesome....and nice job on everything man..
Sun Feb 19, 2006 12:45 am
awesome, i love the numbers!
Sun Feb 19, 2006 3:17 am
I downloaded it and I have absoultely no clue as to what to do.

If anyone thinks they can figure it out, here's the .zip containing the utahaway_num.fsh, the original .bmp files and the new number .png files. Click
here.
cklitsie wrote:If you can't figure it out you can send me the numbers .png's and the original xxx_num.fsh you want them imported in and I'll help you out.
Check your PMs.

axare wrote:The colours are awesome....and nice job on everything man..
Thanks.
Dwyane_Wade wrote:awesome, i love the numbers!
Glad to hear it.
Sun Feb 19, 2006 8:12 am
I wrote a tutorial to make custom numbers using Fshline, it's in the Patching Issues forum. It's really simple, you shouldn't have trouble with it at all
Sun Feb 19, 2006 10:17 am
The only things keeping the jersey from being released are that I need to make a portrait file for the jersey, do some .dbf editing, file renaming, etc. because right now I have it saved as the utahaway.fsh but I need to save it as something else. What though? I'm not sure if it matters what I name it but utahserd.fsh isn't available to use because c0nr4d's alternate is already in my game. What do I do?
Thanks
cklitsie for helping me out with the numbers.
Sun Feb 19, 2006 10:20 am
You can use 'ser_' and put a number from 1-9 in the blank. I used 9 and 8 for my fictionals, so maybe use something from 1-7?
Sun Feb 19, 2006 10:32 am
Cable Guy wrote:You can use 'ser_' and put a number from 1-9 in the blank. I used 9 and 8 for my fictionals, so maybe use something from 1-7?
Alright, thanks for the help. I still need to download your jerseys.
Carlos Boozer, Andre Owens, and Robert Whaley portraits now available. Check the first post for the download.


I will release Deron Williams later as I will have to redo the portrait file because I saved over it.
Last edited by
Unrestrict3D on Mon Feb 20, 2006 1:17 pm, edited 3 times in total.
Sun Feb 19, 2006 10:34 am
You can in fact use any possible combination of 4 letters/numbers for the jerseys. So that's about 1296 a team, I don't think that many jersey patches are out there.
Sun Feb 19, 2006 10:36 am
cklitsie wrote:You can in fact use any possible combination of 4 letters/numbers for the jerseys. So that's about 1296 a team, I don't think that many jersey patches are out there.

Looks like I've got a long way to go.
Sun Feb 19, 2006 6:15 pm
I'm trying to figure out where the jersey portrait files are located but I'm not exactly sure which file I should be looking for. Is there maybe a tutorial out there that'll explain how to work the jersey portaits? Thanks.
Sun Feb 19, 2006 9:32 pm
Unrestrict3D wrote:I'm trying to figure out where the jersey portrait files are located but I'm not exactly sure which file I should be looking for. Is there maybe a tutorial out there that'll explain how to work the jersey portaits? Thanks.
It's not in the sgsm, you should look the fe folder, .../fe/jerseys.viv.
From there, extract a file of a jersey with the right number placement for your created jersey, because with these jersey portraits you can't change that. Once you extract a .fsh from that jerseys.viv and open it in FshX, you'll immediately see what's up..
Mon Feb 20, 2006 4:25 am
Make sure the portrait file you extract is the same as the .viv you used for the jersey, otherwise it may crash.
Mon Feb 20, 2006 4:48 am
Alright, is there a .psd template for jersey portraits that I can use?
Mon Feb 20, 2006 4:48 am
release the jazz jersey with tutorial how to install that jersey
Mon Feb 20, 2006 4:52 am
'Nique wrote:release the jazz jersey with tutorial how to install that jersey
Thanks for the heads up.
Mon Feb 20, 2006 4:54 am
Unrestrict3D wrote:Alright, is there a .psd template for jersey portraits that I can use?
I don't think so. I just extracted one of EA's portraits and saved it, then after I make my portrait I copy EA's on top and stretch mine so it's roughly the same size. Then I Ctrl-click EA's portrait layer, and reverse the selection, then delete that selection from my portrait, given it the same edges as EA's. Make sense?
Mon Feb 20, 2006 11:59 am
Another quick question: I'm reading through
this jersey preview tutorial and it has be scratching my head. Am I also going to have to do some additional hex editing?
Mon Feb 20, 2006 12:48 pm
Deron Williams, Greg Ostertag Portrait Updates released.
+Check the first post for the downloads.
Last edited by
Unrestrict3D on Mon Feb 20, 2006 1:46 pm, edited 2 times in total.
Mon Feb 20, 2006 1:26 pm
Yup, you need to hex edit the .ebo file.
Mon Feb 20, 2006 1:47 pm
Cable Guy wrote:Yup, you need to hex edit the .ebo file.
Ahh yeah, okay, I was making it seem like a big deal but now that I've found out what to edit it's pretty easy.
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