by End Boss on Sun Sep 04, 2005 6:05 pm
The mistake that a lot of you are making when you're saying things like "konami/the madden team should make the next NBA Live" is that the talent of a development team has the most profound impact on the quality of the game.
Virtually every gamer I've ever known has been a backseat game developer. Nearly everyone has an opinion on where games go wrong and how they could be made better. It seems like year after year games developers make the same mistakes or minimal improvements, to the point where a lot of people lose confidence in certain game developers or think they or someone else could do a better job. The thing is though that the talent of any given development team will always bow to the conditions under which a game is developed.
Whether it's improved, the same, or worse EA Canada has to release NBA Live at roughly the same time each year. That's a requirement of them, the developer, placed on them by EA, the publisher. The first thing that EA Canada has to worry about is making the game look different. Even though the more hardcore fans may know that the gameplay is what determines the overall enjoyment, they have to ensure they meet the (ridiculous) expectations of the wider market that no 2 games look alike, because unfortunately graphics are still the major driver of sales in the industry. So that takes time, then they have to devote development time to either concurrent development of multiple versions or porting to other platforms, and some of those versions will need to be run on substantially different systems with different graphical expectations. Then they have to ensure that they keep up with the competition and the content they're offering, so they can have the little ticks on the back of the box. With the time remaining they get to add the token revolutionary feature that sets it apart from last year, and then the game has to be tested and ready to go gold. And then they do it all again.
A lot of what I've mentioned above would've been direct expectations imposed on them by EA, the publisher. They've been in the sports game business for years they know exactly what determines sales, and they make sure that every game development team does exactly what's needed. No more. No less. If you're a lucky EA Sports development team then your franchise is popular (mostly because the demographics of the sport your developing for translates well to the games business). You'll get more money for development, you'll get more staff, you'll get better games, you'll get madden. If you're unlucky, you'll get Cricket 2004, a game made on such a shoe string budget that if this travesty of a title sells anything close to a hundred thousand units you'll turn a profit. NBA Live obviously sits somewhere between the 2.
Great Ideas/new features require man hours to implement. Most of those great ideas/new features will get canned by management, the rest just won't be feasible given the strict time constraints. 1 or 2 of those great ideas/new features will be lucky enough to be the annual token revolutionary improvement that makes the game appear worth buying. The reason madden gets to have more annual token revolutionary improvements is that it can afford more man hours per week. There's your gaping chasm between EA Canada and the Madden team/Konami.
It's easy to sit back year after year and say why hasn't this been changed, why won't you implement such and such feature, and to think that EA Canada is somehow stupid because they haven't made the bleeding obvious improvements that you're aching for as I have done many times before. But the harsh truth is a lot sadder. EA Canada is probably the richest source of innovative ideas for basketball games in the world, afterall they've been making basketball games for 10 years. To imagine that they're just not creative enough is ignorance, that avoids the real truth:
The games business is a god forsaken industry where game developers are exploited for their passion, denied rights to their own Intellectual Property, and slaves to a handful of money grubbing publishers who will sooner gut them that allow them to realise their creative potential.
End Boss - End Boss - The Universe and all that lies therein
