Trades in 2006

Talk about NBA Live 06 here.

Postby The Hitman on Thu Aug 18, 2005 6:58 am

MLE and trade blocks are needed the most!!! counter-proposals is a good idea too because you need to be able to negotiate with other teams. Also, in the off season when signing back your free agents, they should be able to reject any offer you give them because they dodn't want to return to your team (eg. D. Marshall) or because they want to test out the free agent market. restircted and unrestricted free agents would be nice too. SCREW YOU SHAWN MICHAELS!!!!! For what you did this past Monday on Raw. (even though it was entertaining) WE WANT BRET!!!
The BEST there IS...
The BEST there WAS...
...and the BEST that there EVER WILL BE!!!
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Postby Silas on Thu Aug 18, 2005 5:24 pm

Yeah, the veteran rule thing they are implementing for players like allan houstan and penny hardaway, old guys with monster contracts, needs to be implimented in 06. If you start a dynasty you almost never want to draft allan houstan cuz he'll be a late pick and you'll have already picked good guys with big contracts, like kobe or tmac, and he'll send your sallary skyrocketing over the cap space. The same goes to Brian Grant and even Jalen Rose.
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Postby Metsis on Thu Aug 18, 2005 7:51 pm

The big paydays are part of the NBA... I never think about the contracts when I'm drafting a new team with the fantasy draft.

But the Amnesty rule is a one time thing... Atleast as I have understood it. It's not something the teams can do again next year, but something that was just this once to cut team costs due to the luxury tax. A way to save some of those owner's big bucks.

Allan Houston is making his comeback this season... I thought he never would, but the fact that he wasn't cut with the "Allan Houston rule" strongly points to his come back. It would have been a no-brainer if he had slim-to-none chance of returning to NBA form.

Mid Level Exception and Counter-proposals are the most important. Trading block would be nice, especially if the team/player chemistry is in the game. So you could sooth down guys feelings of unhappiness by placing him on the trading block etc. Negotiating time should be set so that an answer can sometimes come back in a single day.

One thing that would be a very big help for Andrew and the guys who want to play all the games... When trading, there should be some sort of a meter or a scale or something that would indicate the salary values of the tradable players. Like the bar would be green if the trade was good according to the salary matching rules enforced to teams that are over the cap and would turn to yellow and red if the salaries didn't match at all. This would eliminate all the unneccesary trade proposals that are turned down automatically because the salaries do not match. This would help to get deals done in less time.
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Postby Andrew on Thu Aug 18, 2005 8:52 pm

True, but since I check the salaries before offering a trade anyway it's really only saving a few seconds of quick maths. It still means you've got a very limited time to negotiate with a CPU team and makes it difficult to shop a player around. I think advancing to the next day should make trades official, but you should be able to agree to deals with some back and forth between you and the CPU team first.
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Postby Metsis on Fri Aug 19, 2005 6:23 am

Andrew wrote:True, but since I check the salaries before offering a trade anyway it's really only saving a few seconds of quick maths. It still means you've got a very limited time to negotiate with a CPU team and makes it difficult to shop a player around. I think advancing to the next day should make trades official, but you should be able to agree to deals with some back and forth between you and the CPU team first.


But if the trade screen included the info on how many years are remaining on the contract and the values it would help... Changing single players is easy and can be completed without too much trouble with the salary matching, but when you trade 3 players for 3 players and on the other side of the deal there is a big contract, the math gets too difficult and in these multiple player trades the meter would be more than welcome.

I check the salaries first, everyone does that since it is mandatory to get any deals done... But it would make it so much easier and user friendly.

It would make it easier for the guys that don't have that much experience with trading players in Live. And it would make easier to shop players around. You could easily just click through the teams and try on different trades on the screen and see how the salaries match wihtout going back and forth between the trade screen and the "manager's statement" screen. Cause that's a bitch...

Of course the best means to shop players around would be a working trading block system. Where you could nominate a player for the block and the AI would do the math instead... It would be the easiest.
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Postby Metsis on Fri Aug 19, 2005 4:02 pm

One more thing... After trades you should be able to have more than 15 players on your roster, but the game would not simulate any further until you cut your roster down to 15 players...

This too would enable more trading between teams...
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Postby Andrew on Fri Aug 19, 2005 7:04 pm

Oh yeah, the more info the better, whether you send a trade offer in "real time" or via PDA as you do in NBA Live 2005. I also agree about the roster limit, it would be great (not to mention realistic) to be able to make a deal that would give a team more than the maximum amount of players, forcing them to make a couple of cuts.
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