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Sat Oct 29, 2005 8:31 pm

brad feet wrote:70 is just fine, plus set the fatigue effect at 55 because bench guys seems to get tired faster than starters. hope that helps.......

to ijbl, the fatigue effect at 55 is another modification in my sliders(final version), it seems to counter the fast paced game speed at 55. you have to play with your bench and therefore not allowing your star players to score a lot and have a high fg %....... updates soon.....


Sounds good, I'll be sure to give them a go. :)

Try my sliders

Sat Oct 29, 2005 10:08 pm

hi guys
I'm an italian fan until 10 years
now try my sliders and judge my work:

Quarter time: 12 minutes
Level: Superstar

GLOBAL:

Game Speed: 30
Free Throw Difficulty: 100
Boundary Force Field: 50
Injury Frequency: 60
Fatigue Effect: 62
Charge/Block Foul Frequency: 50
Shooting Foul Frequency: 15
Reach-in Foul Frequency: 15
In-air Collision Foul Frequency: 70

USER:

User Steal Ability: 25
User Interception Ability: 25
User Shot Block Ability: 25
User Dunk/Lay-up Block Ability: 25
User Freestyle Effectiveness: 35
User Dunk vs. Lay-up Frequency: 20
User Substitution Frequency: 50
User On-ball Defense Assist: 100
User Offensive Rebounding: 0
User Defensive Rebounding: 100
User Fakeout Discipline: 60
User Short Range Shooting: 33
User Medium Range Shooting: 36
User Long Range Shooting: 37
User Dunk Percentage: 30
User Lay-up Percentage: 25
User Adjusted Shot Percentage: 25
User On-ball Defense: 100
User Poor Release Shot Percent: 25
User Double-team Effectiveness: 100
User Pro Hop Effectiveness: 5
User Drop Step Effectiveness: 0

CPU:

CPU Steal Ability: 15
CPU Interception Ability: 15
CPU Shot Block Ability: 25
CPU Dunk/Lay-up Block Ability: 25
CPU Freestyle Effectiveness: 35
CPU Dunk Frequency: 25
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 35
CPU Medium Range Shooting: 36
CPU Long Range Shooting: 37
CPU Dunk Percentage: 30
CPU Lay-up Percentage: 25
CPU Adjusted Shot Percentage: 25
CPU Adjusted Shot Frequency: 35
CPU On-ball Physical Defense: 100
CPU Poor Release Shot Percent: 25
CPU Double-team Effectiveness: 100
CPU Pro Hop Effectiveness: 0
CPU Drop Step Effectiveness: 0

Try this....
When Andrew make official sliders?
Bye Bye

Sun Oct 30, 2005 1:35 am

Please upload some screens of the team statistics.

I ' d like to see what numbers you get !

Peace & go philly

Sun Oct 30, 2005 5:39 pm

12min quarter player here(superstar) for SIM PLAYERS

Gamespeed:37
Freethrow Difficulty:100
Boundary Force Field:50
Injury Frequency:25
Fatigue Effect:50
Charge/Block Frequency:50
Shooting Foul Frequency:25
Reach-In Frequency:10
In-air collision:55

CPU Steal Ability:10
CPU Interception Ability:10
CPU Shot Block Ability:45
CPU Dunk/Layup Block ABility:45
CPU Freestyle Effectiveness:40
CPU Dunk Frequency:45
CPU Substitution Frequency:55
CPU Offensive Rebounding:5
CPU Defensive Rebounding:85
CPU Fakeout Discipline:50
CPU Short Range Shooting:45
CPU Medium Range Shooting:43
CPU Long Range Shooting:42
CPU Dunk Percentage:50
CPU Layup Percentage:45
CPU Adjusted Shot Percentage:20
CPU Adjusted Shot Frequency:20
CPU On-ball Physical Defense:70
CPU Poor Release Shot Percent:20
CPU Double Team Effectiveness:50
CPU Pro-Hop Effectiveness:55
CPU DropStep Effectiveness:55

User Steal Ability:10
User Interception Ability:10
User Shot Block Ability:45
User Dunk/Layup Block ABility:45
User Freestyle Effectiveness:40
User Dunk vs Layup Frequency:45
User Substitution Frequency:0(manually sub)
User Offensive Rebounding:5
User Defensive Rebounding:85
User Fakeout Discipline:50
User Short Range Shooting:42
User Medium Range Shooting:42
User Long Range Shooting:42
User Dunk Percentage:45
User Layup Percentage:45
User Adjusted Shot Percentage:20
User On-ball Defense Assist:50
User Poor Release Shot Percent:20
User Double Team Effectiveness:50
User Pro-Hop Effectiveness:45
User DropStep Effectiveness:45
Last edited by flipz on Sun Oct 30, 2005 6:14 pm, edited 1 time in total.

Sun Oct 30, 2005 6:07 pm

Well i finally have found the SIM sliders after about 2 weeks, i found the following :mind u ima SIM PLAYER here

1)i was able to limit CPU scores to 21-24pts the first 2 quarters and last quarter with good defense

2)i had to play ULTRA defense in the 3rd quarter,i swear, i couldnt stop CPU in the 3rd quarter, if u slack off, the CPU will go off on u, so u better play GREAT D,wen i did, they scored about 25-28pts,usually if i didnt,they dropped about 31-36

Expect about 12 calls to be blown, 6 for u , 6 for CPU, even refs make bad calls right? :shock:

Score at the end of games should be around 109-115ppg for High powered teams like the Suns, most teams averaged about 99-102ppg

Now the most impressive thing about these sliders are the field goal % it gives
I shot about 43-45% and CPU was usually in the 44-47% range

Rebounds as we all know are problematic this year, however i averaged about 15 offensive boards and CPU was about 14, they were really balanced

TEAM: I played with the Nets and im the kinda player who runs plays, i mix dem up, from an uptempo game, to a halfcourt as well, i shoot the midrange jumper,3's, involve the bench and i take time to execute on offense,on the fastbreak, i dont HOLD ANYTHING back,its a REAL SICK!

DEFENCE:I found dat using these ff defenses were really KEY
a)Box and 1
b)1-3-1 Zone
c)Half court man to man
d)1-2-1-1 Press

LAST NOTE:Do not CLING so close to the CPU player when on defense, u gotta stay back a bit if not,they gonna get u with their first step

Sun Oct 30, 2005 7:35 pm

Here's mine... well, actually not (please read the Credits at da bottom) :mrgreen:

In Game Settings:
Difficulty: All-Star/Superstar Level
Quarter: 12 Minutes

Rules:
3 In The Key : off

Assign High Pressure Defense to all PF's and C's for both CPU and Human players

General:

Game Speed: 20 - 36 (I used da 1st one, yes it's kinda slow so da score won't be too high)
Free Throw Difficulty: 50 - 65 (I grab da 1st one too coz I'm not dat good on FT)
Boundary Force Field: 60
Injury Frequency: 40
Fatigue Effect: 50
Charge/Block Foul Frequency: 65
Shooting Foul Frequency: 20
Reach-in Foul Frequency: 50
In-air Collision Foul Frequency: 60


User/CPU:

Steal Ability: 20/20
Interception Ability: 20/20
Shot Block Ability: 55/55
Dunk/Lay-up Block Ability: 55/55
Freestyle Effectiveness: 40/40
Dunk vs. Lay-up Frequency: 5/5
Substitution Frequency: 0/70
On-ball Defense Assist: 60/-
Offensive Rebounding: 0/0
Defensive Rebounding: 100/100
Fakeout Discipline: 100/90
Short Range Shooting: 35/35
Medium Range Shooting: 38/38
Long Range Shooting: 40/40
Dunk Percentage: 35/35
Lay-up Percentage: 33/33
Adjusted Shot Percentage: 40/40
Adjusted Shot Frequency: -/35
On-ball Physical Defense: 90/90
Poor Release Shot Percent: 45/45
Double-team Effectiveness: 60/60
Pro Hop Effectiveness: 30/30
Drop Step Effectiveness: 30/30

I've just test them once as Dallas on All-Star diff. with 12 Minutes/Quarter

Image

Image

Yes, there's one created player there as a starting SG,
but his ovrl rating is only 60 with 65 FG, 62 3PT, 68 FT, 75 DUNK, 35 INS.SCR

O.Rebs is still an issue here coz I didn't make any change on *.dbf

Credits goes to:
Playmakers
SHAFT23
nicosantos76
brad_feet
ijbl

Their original one looks really good, but I can't make my decision on which one I'm gonna use
I just mixed up their Settings & Tweak it a little bit so it can fit (at least) me. Hope y'all guys didn't mind it :wink:

Please give me feedback or ANY suggestion to make it much better :D

Most realistic sliders setting in NBA live 06

Sun Oct 30, 2005 10:18 pm

Most realistic sliders setting in NBA live 06

8mins, superstar
GLOBAL:
Game Speed 48
Free Throw Difficulty 75
Boundary Force Field 95
Injury Frequency 43
Fatigue Effect 55
Charge/Block Foul Frequency 64
Shooting Foul Frequency 29
Reach-in Foul Frequency 46
In-air Collision Foul Frequency 69
USER:
User Steal Ability 38
User Interception Ability 26
User Shot Block Ability 34
User Dunk/Lay-up Block Ability 53
User Freestyle Effectiveness 55
User Dunk vs. Lay-up Frequency 15
User Substitution Frequency 0
User On-ball Defense Assist 36
User Offensive Rebounding 0
User Defensive Rebounding 100
User Fakeout Discipline 50
User Short Range Shooting 37
User Medium Range Shooting 36
User Long Range Shooting 36
User Dunk Percentage 38
User Lay-up Percentage 38
User Adjusted Shot Percentage 35
User On-ball Defense 75
User Poor Release Shot Percent 50
User Double-team Effectiveness 52
User Pro Hop Effectiveness 20
User Drop Step Effectiveness 20
CPU:
CPU Steal Ability 11
CPU Interception Ability 10
CPU Shot Block Ability 65
CPU Dunk/Lay-up Block Ability 53
CPU Freestyle Effectiveness 55
CPU Dunk & Lay-up Frequency 15
CPU Substitution Frequency 55
CPU Offensive Rebounding 0
CPU Defensive Rebounding 100
CPU Fakeout Discipline 50
CPU Short Range Shooting 37
CPU Medium Range Shooting 36
CPU Long Range Shooting 36
CPU Dunk Percentage 38
CPU Lay-up Percentage 38
CPU Adjusted Shot Percentage 35
CPU Adjusted Shot Frequency 40
CPU On-ball Physical Defense 75
CPU Poor Release Shot Percent 50
CPU Double-team Effectiveness 50
CPU Pro Hop Effectiveness 20
CPU Drop Step Effectiveness 20




Average data of realistic game:

PPG 92.79
FGA 75.18
RPG 40.39
ORPG 11.40
APG 19.86
SPG 8.77
BPG 4.72
FG% 0.4387
3P% 0.3456
FT% 0.7254
TOPG 17.40

PPG - point per game, FGA - field goal attempted, RPG - rebound per game, ORPG - offensive rebound per game, APG - assist per game, SPG - steal per game, BPG - block per game, FG% - field goal percentage, 3P% - 3 point percentage, FT% - free throw percentage, TOPG - turn over per game



I have study it as hard as I can...

However my English is not very good, sorry for not explain how I set...

Try it then u can feel it~~

There's some useful website for my data reference...

http://www.dougstats.com/05-06.html
http://www.82games.com/teams04.htm


I wanna play the most realistic game!!

Sun Oct 30, 2005 10:23 pm

This is my game data:

PPG 83 102
RPG 38 47
ORPG 17 16
APG 16 13
SPG 7 11
BPG 6 8
FG% 0.34 0.46
3P% 0.27 0.35
FT% 0.52 0.76
FPG 16 20
TOPG 17 10

My FT is not good~~

Mon Oct 31, 2005 12:06 am

Flipz, I just wanna thank you IMMENSLY for your sliders!

I've been all around the net and LITERALLY tried like every set that there is. I guess me and you just have the same playing style, because your sliders are PERFECT for me.

Everything you explained in your post is 100% true for my playing style. Every statistic is bang on, and I can finally play a game on all star and not shoot like 33% and get my ass handed to me. Your set also doesn't take away from the great features that were built into Live 06. Other sets lower the ability of you to make the great moves, making them pointless and the games boring. With yours I can finally use the moves, but NOT abuse them.

My aim is for anyone who cannot decide on a set, or anyone who is having serious difficulty on another set, to try your sliders. Guys, some of the numbers may seem off at first glance (I thought game speed in the 30's and some of the other sliders were definately questionable), but once you try them you will realise that they are actually GREAT and work perfectly.

Thanks for giving me hope when I was giving up with this game. I was back to playing ESPN NBA 2K5 for a day!

Mon Oct 31, 2005 4:13 am

AdamBa17 wrote:Flipz, I just wanna thank you IMMENSLY for your sliders!

I've been all around the net and LITERALLY tried like every set that there is. I guess me and you just have the same playing style, because your sliders are PERFECT for me.

Everything you explained in your post is 100% true for my playing style. Every statistic is bang on, and I can finally play a game on all star and not shoot like 33% and get my ass handed to me. Your set also doesn't take away from the great features that were built into Live 06. Other sets lower the ability of you to make the great moves, making them pointless and the games boring. With yours I can finally use the moves, but NOT abuse them.

My aim is for anyone who cannot decide on a set, or anyone who is having serious difficulty on another set, to try your sliders. Guys, some of the numbers may seem off at first glance (I thought game speed in the 30's and some of the other sliders were definately questionable), but once you try them you will realise that they are actually GREAT and work perfectly.

Thanks for giving me hope when I was giving up with this game. I was back to playing ESPN NBA 2K5 for a day!

COOL, thanks man :D .......its just so crazy how i focused on each part of the sliders so it works ultimately in togetherness to give the SIM live fan, the most realistic results.....its easy to say lower the quarter minutes but IMO, if i dont play 12mins, i jsut dont feel like im playing a SIM game....im glad it worked for u :lol: :D :cool:, thanks

Mon Oct 31, 2005 9:16 pm

I've been playing 9 minutes Superstar since Live 2005, I recently tried 12 min and lower game speed just to see the difference. One thing I noticed is that its easier to stay in front of your opponent on defense, another is that there are more open looks because the defense can't recover as fast. It also cuts the offensive rebounding down a tad. I have game speed at 30, when I tried 25 it seemed as if players were only jogging when I used turbo and High flyers seemed to get a speed boost when they go up for a dunk, so I use 30.High scoring teams are in the 110+ area. I combined my sliders at 9 min with some I found on this site, and I found good results. Thank you all. I think this is a great foundation for building personal sliders.

Tue Nov 01, 2005 3:12 am

flipz wrote:Well i finally have found the SIM sliders after about 2 weeks, i found the following :mind u ima SIM PLAYER here

1)i was able to limit CPU scores to 21-24pts the first 2 quarters and last quarter with good defense

2)i had to play ULTRA defense in the 3rd quarter,i swear, i couldnt stop CPU in the 3rd quarter, if u slack off, the CPU will go off on u, so u better play GREAT D,wen i did, they scored about 25-28pts,usually if i didnt,they dropped about 31-36

Expect about 12 calls to be blown, 6 for u , 6 for CPU, even refs make bad calls right? :shock:

Score at the end of games should be around 109-115ppg for High powered teams like the Suns, most teams averaged about 99-102ppg

Now the most impressive thing about these sliders are the field goal % it gives
I shot about 43-45% and CPU was usually in the 44-47% range

Rebounds as we all know are problematic this year, however i averaged about 15 offensive boards and CPU was about 14, they were really balanced

TEAM: I played with the Nets and im the kinda player who runs plays, i mix dem up, from an uptempo game, to a halfcourt as well, i shoot the midrange jumper,3's, involve the bench and i take time to execute on offense,on the fastbreak, i dont HOLD ANYTHING back,its a REAL SICK!

DEFENCE:I found dat using these ff defenses were really KEY
a)Box and 1
b)1-3-1 Zone
c)Half court man to man
d)1-2-1-1 Press

LAST NOTE:Do not CLING so close to the CPU player when on defense, u gotta stay back a bit if not,they gonna get u with their first step


sorry, i don have good english. just wondering, by simulate, does it mean that u play simulate games instead of action ones, or u meant you just simulate the game(the cpus will play, and u get the result?) just wondering~
and ur slider is pretty good, but shouldnt u make off rebound 0, and def rebound 100? that way, u prevent cpu and u get more off rebound?

Tue Nov 01, 2005 12:10 pm

sorry, i don have good english. just wondering, by simulate, does it mean that u play simulate games instead of action ones, or u meant you just simulate the game(the cpus will play, and u get the result?) just wondering~
and ur slider is pretty good, but shouldnt u make off rebound 0, and def rebound 100? that way, u prevent cpu and u get more off rebound?
no problem, ill explain better

By simulation, i mean giving the user , the feel of playing a REAL basketball game in the nba and so the stats gotten at the end of each game are just as realistic as the real nba

I just finished a game where i had 16 off boards and CPU had 9, i think dats pretty fair, considering how EA messed up wit the Offensive rebs, however on the defensive side, CPU grabbed 25rebs and i grabbed 23rebs :lol: kinda makes it fair...if u have any other questions, u could ask and ill try my best to answer

Wed Nov 02, 2005 4:26 am

Hi !

Can you post some pics of the shot displays?

Mainly the opponents shot displays !



Peace & go philly

Most really

Wed Nov 02, 2005 8:26 am

Hi
Sorry for my english
I wanna start my dynasty mode season but first to start i wanna find "real sliders"
I play level superstar and 12 mins

What's the most real sliders of this postes? (with a real score,no so high and other "real" stats)
I see in NBA site that a lot of teams end with 90 ppg,max 115 ppg

Help me please, I'm desperated :)

Wed Nov 02, 2005 9:50 am

Hi !

I played a game vs. the Pistons.

It was realistic, and i'm happy :)

But all I can say: DEFENSE !!!

It's is the key to play a realistic match.
As Playmakers say: Use your PG on the defense, and watch, how your teammates make the dirty work. :wink:

So: Here are the stats, and the SHOT DISPLAY.


Image
Image
Image
Image
Image


Detroit score 46 pts in the paint. it's a littlebit high, because they score 90 pts, but this 46 is near to realism. They score 18 pts from midrange. So

it's okay. Iverson was good in the first 3 quarter. He scored 11/17. But the last period he was only 1/10.

In the 2nd quarter I had 6 stl, so I 'd a BIG DEFENSE.

In the 4th, I shot very poor (watch Iverson 1/10 Fg), and Detroit scored some points, and won the game. But it was realistic, players stats is also

real.

Iverson: 30 pts, 4 stl, 12/27 fg
Korver: 14 pts, 5/17 fg, 2/8 3pt
Iguodala:12 pts, 6/15 fg
Webber: 10 pts, 3/12
Dalembert: 13 rebound, 3 blk

***
Billups: 13 pts, 7 ast, 4/14
Hamilton: 14 pts, 6/15
Prince: 8 pts, 4/16
R. Wallace: 20 pts, 12 reb, 3 blk, 9/13 fg (Player Of The Game)
B. Wallace: 13 pts, 13 reb, 2 blk



I use Playmakers sliders settings, and team strategies on All Star level, 11 minutes quarter.

Wed Nov 02, 2005 10:38 am

Hello all

Im playing nba 06 and now, are very near to have a very realistic sliders, but I have a question. Ssomebody can explain me exactly what do this sliders?


Adjusted Shot Percentage
Adjusted Shot Frecuency
Poor Release Shot Percentage

thanks

Wed Nov 02, 2005 12:05 pm

FLIPZ ther's one problem with your sliders.Where is User on ball defence assist and cpu on ball defence assist?? :wink:
Cheers Mate

Wed Nov 02, 2005 12:20 pm

Roisas wrote:FLIPZ ther's one problem with your sliders.Where is User on ball defence assist and cpu on ball defence assist?? :wink:
Cheers Mate
its there man, gotta watch closely :lol:

Wed Nov 02, 2005 5:21 pm

where is the slider from andrew???

Thu Nov 03, 2005 8:57 am

12min quarter player here(superstar) for SIM PLAYERS

Gamespeed:37
Freethrow Difficulty:100
Boundary Force Field:50
Injury Frequency:25
Fatigue Effect:50
Charge/Block Frequency:50
Shooting Foul Frequency:25
Reach-In Frequency:10
In-air collision:55

CPU Steal Ability:10
CPU Interception Ability:10
CPU Shot Block Ability:45
CPU Dunk/Layup Block ABility:45
CPU Freestyle Effectiveness:40
CPU Dunk Frequency:45
CPU Substitution Frequency:55
CPU Offensive Rebounding:5
CPU Defensive Rebounding:85
CPU Fakeout Discipline:50
CPU Short Range Shooting:45
CPU Medium Range Shooting:43
CPU Long Range Shooting:42
CPU Dunk Percentage:50
CPU Layup Percentage:45
CPU Adjusted Shot Percentage:20
CPU Adjusted Shot Frequency:20
CPU On-ball Physical Defense:70
CPU Poor Release Shot Percent:20
CPU Double Team Effectiveness:50
CPU Pro-Hop Effectiveness:55
CPU DropStep Effectiveness:55

User Steal Ability:10
User Interception Ability:10
User Shot Block Ability:45
User Dunk/Layup Block ABility:45
User Freestyle Effectiveness:40
User Dunk vs Layup Frequency:45
User Substitution Frequency:0(manually sub)
User Offensive Rebounding:5
User Defensive Rebounding:85
User Fakeout Discipline:50
User Short Range Shooting:42
User Medium Range Shooting:42
User Long Range Shooting:42
User Dunk Percentage:45
User Layup Percentage:45
User Adjusted Shot Percentage:20
User On-ball Defense Assist:50
User Poor Release Shot Percent:20
User Double Team Effectiveness:50
User Pro-Hop Effectiveness:45
User DropStep Effectiveness:45


I am new and had a question.

When they say sim players what do they mean?Like just simulate..and do you put the sliders on both simulation and action?..

Thank You..I am going to start a dynasty and wait for a roster update.I want some good sliders and I hear that thy have good ones here.
Once Again Thank you

Thu Nov 03, 2005 9:12 am

Simulatation, like in real life. Welcome to the forums, and read the rules.

Thu Nov 03, 2005 9:51 am

Oh Ok Thanks..And yup I will read the rules

Thu Nov 03, 2005 8:50 pm

ijbl, thanks for your sliders.. True sim... (Y)

Fri Nov 04, 2005 5:53 pm

Cavs wrote:ijbl, thanks for your sliders.. True sim... (Y)


Glad you like them. Watch out for brad_feets next set, I expect them to be good!
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