this my of thought written of improvement(real enough obvious ,possible to introduction by ea)
and not about type "less blocks","real statistics"
more control over player totaly revamped ball handling
changed gameplay is control over competitor in my opinion now we stock in to animations all the time
the change of buttons r2 ( the aleyup) on modifier witch will give about much more the field of manoeuvre(nothing the pro evo soccer)
r2 + x - foward pass (this lacks horibly) also from player stnding back tothe basket
r2 + O - aleyup
r2 + square - dunk
square - layup hehe and what brilliant straight lines
the possibility of making jumpstop after slants to front and to back now only 4 directories should be 8
the quicker animation of receipt of application and control over plazer before he will catch the ball or to the nearest player when we have bad pass -big bug now
when we passing foward r2+x to the player wich is standing back to the basket -lob foward pass
possibility of entrances under basket dunks and layups on slant after pressed square
now we loose the control over competitor always it goes in direction of basket directly ,we want to drive for exmpl.
going away from basket ( the np:simultaneously to side line of field)and what it for this goes to can pick hand during layup or dunk -easy as can be shoud be at least 3 directories straight to the basket more on the right or more on the left
witch give us highier layup of the glass for exmpl.
possibility of throw from departure after slants to front and back now only in 4 directions (again shoud be 8)
now to the basket back and on sides shoud be to the basket on the right etc.
gerenaly the largest problem live is continuous the hobble in animations and nonsensical reactions on feints and the feints obviously (majority of them)
the deleting of disastrous throwing on floor after ball how much the razy in game nba this happens?.when the competitor is near relatively to the ball should raise her automatically ( not for long animation) now we stand near at hand by ball and nothing , put in fault of horrible cameras this strange angles that we dont see nor distance nor even the height of jump(or we can be blocked or not)
The replacement of throwing bz the the saving the ball when it goes out field press the triangle we - jump after ball and press pass with direction we -save , off cours when we press wrong direction of pass this ball goes in tribune (depends from the player ranking too)and the speed and heiht of the ball
difference in game with turbo and without use turbo as modificator also diffrent fakes witch turbo easier to loose the ball in dribling
the possibility of pass from the air (like after rebound ) the pass soon after receipt the application
we risk with inaccurate pass obviously(out of ,turnover)
ea plese will remove button , I press - unknown effect ,just implementation that freestye button with directional buttons in dependence from setting current on field and direction to basket ,so easy to do-for keyboard players spiecial
when player is back to the basket after pressing triangle without direction fake almost like it is now after second press fake
same feint but second side
when player is back to the basket after pressing triangle with direction that turn back (spin move?)move(in dir) now sometimes fake sometimes spin
when player is back to the basket pressing triangle with direction before he receive pass you turn in to the basket instanty way zou pressed and possibility to shot from diversion (fadeway) ,just like mj or ewing or olajuwon hehe
mayby better by holding L1 triangle and direction -more intuitive
changing freestyle moves
remove that move analog foward in to always spin move in dir opposite to the hand we have the ball now we dont know witch move player will perform (should newer happend) -big bug
also remove that move analog foward from standing position now its look maybe sweet but reaction othat fake is imposible to implement when zou alwazs perfom that move straight to the opponents fase ,shoud be you fakin startin move to the right or left side on the slant -by move right analog up/left up/right
more responsiwness freestyle on standing posision now he move autoanimation back to 2003 when move depend on every move sour stick ,how much you pushed analog (what angle)
much faster moving from one freestyle animation to another
no auto changing drybling hands
remove move through the legs to simply changing hands ,with r2 -through the legs
same on standing posision
more responsivness freesyle no stock in freesyle move animation when zou even not perfoming it (2003)way better
change freestyle when backtothebasket now after long play i still have no idea with move player will perform ,change them into real moves
also animation should be on as long i hold it no longer and depends on angle(thats why it is analog ea)
reaction on fakes ,when i fake right opponent braking his ankle falling down same way hehe
back the inside fake (should never be removed, little diffrent animation from 2003)
change those teriible cameras in to tv like posibility to edit cameras (it so simple to do)angle height zoom level of foloowing the ball
posiibilty to move in the menu with recomended gamepad on pc or just back to the game after quarter and halftime with
gamepad now its so annoing
i have vision how to change driblling much more (turbo etc) even by simply slower execution some exact moves but its hard to me to explain (my english is weak and there is no bball words in my dictionary hehe)
it could be much easier to show those moves and ideas on the court heh
maby when i ll find some time i will try to write it