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when simulating a game.....

Fri Jun 17, 2005 4:40 pm

it would be cool if you could assign players to take certain amount of shots when you sim in a game in the dynasty mode. from my experience, in nba live 2005, when i sim a game, my center take almost the same amount of shots as my shooting guard does. this bugs me because my center's rating is 65 and my sg is 90. they both take around 12-15 shots a game.

Fri Jun 17, 2005 4:43 pm

I'd like that as well, the ability to interact with the simulation engine with some sort of gameplan/settings.

Fri Jun 17, 2005 4:47 pm

yeah that would be cool, but i doubt that they will put it in live 06.
Last edited by Blazers on Fri Jun 17, 2005 4:54 pm, edited 1 time in total.

Fri Jun 17, 2005 4:53 pm

I'd be very surprised if they did - it's something that's easier said than done, and as we've seen they've been busy developing other elements of the game such as Freestyle Superstars (and hopefully some further improvements to the existing Dynasty Mode features).

Fri Jun 17, 2005 4:55 pm

They did this for ESPN 2K5 on XBOX/PS2 in case ya didnt know...
It sucked really bad.

Fri Jun 17, 2005 5:00 pm

why did it suck??? i think of it as a really fun thing to mess around with.

Fri Jun 17, 2005 5:03 pm

Im telling you...if you go and play it you will think the same!

Fri Jun 17, 2005 5:45 pm

this could actually make the players more consistent, if it works. As i have noticed, during simulation, individual stats are not consistent. An 80+ SG would have 20+ points one day, and the next day he has 5 points. These things do happen in real life, but not that often. This happens a lot in LIVE 2005 though.

Sat Jun 18, 2005 8:10 am

i know, it happens to me almost all the time. one day my SG scors 45 points the next he shoots something live 5-17 frp, the field and scores 15 points.

Sat Jun 18, 2005 11:42 am

Doesn't the "Primacy" rating control that?

Sat Jun 18, 2005 12:51 pm

It does, but problems generally arise if you have a couple of players with high primacy ratings. In real life, someone would have to sacrifice shots (eg Webber being traded to the Sixers this year) but NBA Live's simulation engine divides up the shots between the players more equally when two players have a high primacy rating.
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