by Goldberg on Thu Jan 20, 2005 8:54 pm
I agree with the mid level exception. It is needed. A player at $3M might sign at $5M because of it... but you have to bring a maximum budget for player payroll.
I disagree with you Metsis on the owner statements. I would prefer to have him phased out. If I were a newbie, I would probably appreciate his dumb*** statements but frankly I consider him like an irritating assistant I can't fire... "need more training", "should use more dynasty points", "you doing a great job", shut up and let me manage, and just go back to buying real estate or whatever else you did to become a billionaire.
I like Metsis idea of a "maximum salary cap" but I think you meant a payroll budget not to be exceeded. Kinda like many games already have. I think its a good idea. This budget could move up and down by about 5% if its an extreme season (win or lose) and stay constant if its an average season of say (30 to 50 wins). Raise if above, lower if below. Slowly bring closer to origin if an average season, or remain constant if already at origin.
BUT I STRONGLY DISAGREE with the statement: "But the direction should be generally up as player salaries tend raise year after year..."
EA, don't even think about this one!!! EA did this with their NHL game. After about 5 season, the highest paid was over 30 million a year... after 7 seasons, one guy signed for over 50 millions, and we all knew that hockey salaries would never reach that size. It broke the entire spirit of the idea. If it is implemented, it should be VERY conservative raise... not the 10-15% a year that was in NHL 2004.
And with baseball and hockey making huge effort to cut these raising salaries, and with the NBA bargaining agreement up at season end... NBA will fall in line to cut any major raises as well. Inflation is a 2-3%... if salary raises... I think in the future, they will follow inflation...