Fri Sep 24, 2004 11:36 am
Fri Sep 24, 2004 4:03 pm
Riot wrote:Ok, hear me out on this one. You know how you hate it when you see like Yao Ming being traded for Antoine Walker and a 58 overall guy? Just because they get an 80 for another 80 and a 58 the computer thinks it's a good trade. Well I was thinking about another rating that doesn't effect the overall of a player but if effects the trade difficulty to get him!
Call it a "Trade Value Rating" if you must. Basically, it would be 0-100 and the higher it is the harder it is to get him. I have two ideas for this so let's go through the easiest one to explain first:
Yao Ming is 80 overall but his trade value rating is 95. Which means his value is of a 95 overall player (just an example). I hope you guys get it...basically what this does is it makes players harder and easier to trade. Right now, Jason Kidd maybe a 90 overall (off the top of my head) but his trade value rating maybe of a 80 overall or something.
The second idea is instead of 90 trade value rating meaning the trade value of a 90 overall guy it would just be 90-100 is the hardest, 80-90 is hard, 70-80 is tough, 60-70 is moderate,50-60 is on the block,40-50 is easy...and so on.
Well, that is a brief idea of what I'm trying to say. Is it clear enough? How do you guys like the idea? Feedback would be great.
Fri Sep 24, 2004 4:17 pm
Fri Sep 24, 2004 6:07 pm
Fri Sep 24, 2004 11:02 pm
Andrew wrote:My only suggestion would be some way around it for those people who don't want complete realism.
Sat Sep 25, 2004 1:59 am
Sat Sep 25, 2004 10:17 am
Fri Oct 01, 2004 7:11 am
Mon Oct 04, 2004 2:31 am
Mon Oct 04, 2004 3:11 am