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Postby Chabalaba on Sat Aug 09, 2008 2:20 pm

Does a player's field goal rating or inside scoring rating help with layups?
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Postby Andrew on Sat Aug 09, 2008 10:26 pm

Their Inside Scoring rating determines how well they finish around the basket.
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Postby Chabalaba on Sun Aug 10, 2008 1:33 am

So a player with an Inside Scoring rating of 20, wouldnt really be a slasher type of player?
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Postby Cleveland wins on Sun Aug 10, 2008 8:42 am

slasher type of players are players who can dunk someone who has 70 or above for the dunking stat. Inside scorer is as what andrew says and also an inside scorer is someone who scores inside the paint. Field goal shooting is when a player improves in his midrange shot and that's any where that's not a 3 point shot especially the top of the key.
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Postby Chabalaba on Sun Aug 10, 2008 10:48 am

Oh so someone with a Inside Scoring rating in the 20's , like Rafer Alston, would miss a lot of layups? I have a player with a inside scoring rating of 40 and he misses easy layups like on a fastbreak.
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Postby Andrew on Sun Aug 10, 2008 6:29 pm

Correct, players with low Inside Scoring ratings aren't going to be as effective finishing at the hoop.
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Re: Help

Postby Shoot1stAskL8R on Mon Dec 29, 2008 4:28 pm

Dumb question, but are there any game settings that help with stuffing a dunk? I've seen Shaq try to dunk the ball up close and have it ricochet right off the rim. And this was using his Specialty Power dunk too!

I tried tinkering with the game settings, putting the layup/dunk sliders to maximum, and began a practice game on STARTER as the Suns vs the Bobcats. Shawn Marion and Amare Stoudamire screwed up even worse; 16/20 of their specialty dunks (the High Flyier and Power special moves that each uses) missed! How did that happen?
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Re: Help

Postby Andrew on Mon Dec 29, 2008 5:15 pm

Usually setting the Dunk Percentage slider to the maximum will ensure very few dunks will be missed. I've never seen anything like that even on Superstar though (16 missed FSS dunks out of 20).
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Re: Help

Postby Shoot1stAskL8R on Tue Jan 06, 2009 3:30 pm

Andrew wrote:Usually setting the Dunk Percentage slider to the maximum will ensure very few dunks will be missed. I've never seen anything like that even on Superstar though (16 missed FSS dunks out of 20).

I don't suppose there's a "Dummy's Guide for Sliders" tutorial online is there? I might be moving the wrong sliders ... Nevermind. I'll just post questions in that topic.

On Starter, with every slider at maximum, few layups are ever attempted by Marion & Stoudemire. Their FSS "high flying" and "power" dunks for my first-year Suns have the highest observed rim-out rate (the ones that aren't stopped by a body or swatted away... and yes, apparently non-FSS blocks can stop the ball, even though I get foul-shots).

On Starter again, with the sliders at default, there's a good mix of lay-ups and dunks, but quite a few still rim out. It's not as bad only dunking 3/10 (I think I took out all jump-shots, running layups, and alley-oops), but hitting 2/5 doesn't make me feel too much better.

Maybe I'm holding a button/trigger down too long?
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Re: Help

Postby Andrew on Tue Jan 06, 2009 4:29 pm

It shouldn't really matter, there's no pressure sensitivity when it comes to regular dunks and layups though there are different FSS moves executed by tapping/holding the face buttons in conjunction with the FSS trigger. That problem is weird, I've never come across that playing NBA Live 06 even on Superstar difficulty.
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Re: Help

Postby Shoot1stAskL8R on Mon Jan 19, 2009 7:04 pm

Well, I am on the GameCube version, so perhaps its just that game that can't handle it.

I think I'll just lay-off the dunks for awhile. It could just be me, but none of the offensive FSS techniques are worth it except for "shooter". (Playmaker tends to hit other players' legs, outside/inside-scorer often leads to poor lay-ups, high-flying/power dunks lead to rim-outs, and I can't quite get the self-assist FSS dunk to work. Did I miss anything?)
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Re: Help

Postby Andrew on Mon Jan 19, 2009 8:03 pm

Interesting, I've never actually played the GameCube version so I can't imagine there would be too many differences, but perhaps there were some issues I'm not aware of.
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