Now I will explain how to edit players.dbf in excel to change off and def rebounds.
Insert two columns, each one to the right of OREABILITY and DREABILITY
Column W is OREABILITY and Y is DREABILITY.
In X2 write (this is in spanish)
=REDONDEAR(W2/4;0)
I think for all of you english speakers it is ROUND.
This will divide for 4 the Off reb rating, and round it. Now expand the formula all the way to the last row with the last player, so it does all the numbers. Copy all the new numbers and do Special Paste: only value, to replace all the old to the left, in the W Column.
In Z2 write (this is in spanish)
=REDONDEAR.MENOS(Y2+(100-Y2)*3/4;0)
I think for all of you english speakers it is ROUND.LESS or ROUND.MINUS (this will avoid to get 100 in a rating)
This will make something like that, for a rating like 80:
80 + ((100-80) * 3 / 4) = 80 + 20 * 3 / 4 = 80 + 15 = 95
Now expand the formula all the way to the last row with the last player, so it does all the numbers. Copy all the new numbers and do Special Paste: only value, to replace all the old to the left, in the Y Column. Change with 0 the rating for the 3 players named "Ref Referee".
Now delete those 2 new columns (with the formulas), and save.
In less than 2 minutes you can edit all those off, def rebounds.
The Job Master "jobs" will remain, so the next time you only have to do right click and "Run Job".
For dynasties, you have to do this every year, before the games begin. The first year save before simulating any game, inmediately after the training cap. Do all the process (without worrying about a player named Ref Referee) expanding the formula to the last player WITH ratings, before the players to be scouted. The second, third and so on years save again before simulating, and edit in the same form in excel players.dbf, but this time you have to edit only rookies (since the first new player and before the players to be scouted)
Hope you understand me

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Last edited by
dr13 on Sun Oct 16, 2005 12:30 am, edited 1 time in total.