I'm really getting pissed off at the way the CPU uses its guards to score. It doesn't have to be a good guard, since this is more of a gameplay problem than an actual question of skill or even the player ratings. A CPU guard on the perimetter will just walk its way to the basket. Not driving, but walking. Of course I put a man (or two) in front of him, causing collisions. The stupid bouncing effect will happen, which only serves to give the CPU more room to continue moving. Because of this, the CPU will just keep bumping, tripping, and stumbling its way to the basket, where it can get the easy layup or dunk.
The "double team" steal can stop this, if you can get a second player there in time. However, scrubs like David Wesley quite frankly do not deserve a double team, and other players shouldn't be left open just because some scrub is pulling this retarded move.
I tried lowering the CPU's short range shooting and layup percentage sliders. That does cut down on the number of cheap points the CPU can get with this tactic, but it also has an unfair negative effect on legitimate shots (for example, the CPU might start blowing open layups).
Does anyone else experience this annoying problem? If so, are there any slider changes or anything else that can prevent it?