.ebo editor in progress...

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.ebo editor in progress...

Postby MonStarr on Mon May 08, 2006 8:56 pm

I have been browseing around the net and since I once posted a topic in Zmodeler's forum about .ebo files I noticed that there are some replays provideing with this link:

http://www.doubleminor.net/forums/showt ... hp?t=28425
Sorry for my bad English. ...school... can't do anything about it.
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Postby Cornerthree on Mon May 08, 2006 8:59 pm

crap...
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Postby Fitzy on Mon May 08, 2006 9:27 pm

.ebo editing isnt very hard so the program that i use does the job noicely
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Postby MonStarr on Mon May 08, 2006 10:05 pm

Fitzy wrote:.ebo editing isnt very hard so the program that i use does the job noicely

What program do u use? Can headshapes be edited with it?
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Postby Kbryant8 on Tue May 09, 2006 12:05 am

MonStarr wrote:
Fitzy wrote:.ebo editing isnt very hard so the program that i use does the job noicely

What program do u use? Can headshapes be edited with it?



We can only use nba player`s headshapes,we can`t create any new headshapes since 2004.
For converting we all use EA`graphics.
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Postby JaoSming on Tue May 09, 2006 1:27 am

what this technique does is takes ebo's that cannot be edited and hex edits them into ebos that can be edited

looks very interesting ill try it later
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Postby Brad26 on Tue May 09, 2006 1:59 am

If you guys want to model cyberface head models, I'm sure it is now possible I think NHL 06 and NBA 06 ebos are similar - for example in both games, with the current EBO EDITOR, it opens stadium ebos, but not cyberfaces. This technique I discovered does work quite well for cybers - but at the moment it is at it's early stages - and it's cumbersome.. but it does work.

Check out this other thread:

http://www.doubleminor.net/forums/showt ... hp?t=28405
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Postby MonStarr on Tue May 09, 2006 2:43 am

JaoSming11 wrote:what this technique does is takes ebo's that cannot be edited and hex edits them into ebos that can be edited

looks very interesting ill try it later
I see there is at least one person who understood me... :)
I ment headshape editing at first place. Sorry for the misunderstanding. I know that only the textures can be edited with EA's headshapes... I even made my cyberface. But this seems to be huge if Oleg (Zmodeler developer) be so kind to look seriously at the offer the other developer is proposeing.
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Postby JaoSming on Tue May 09, 2006 2:53 am

man i hope so, cause this technique is just peeving me



im not a fan of hex editing
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Postby master_sfincter__ on Tue May 09, 2006 4:22 am

that would be wonderful if happens... :shock:
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Postby Tony on Tue May 09, 2006 4:28 am

mmmmmm...
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Postby iG® on Tue May 09, 2006 6:47 am

Tony wrote:mmmmmm...

Yea, and you're gonna like.... Yea :lol: ...
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Postby Cdub on Tue May 09, 2006 7:40 am

Hey BRAD26 just wanted to know if you could sign into msn messenger, also long time no see it's been about 7 months already since i last spoke to you.

Please sign in !!!!!!!!!!!!!!
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Postby Cdub on Tue May 09, 2006 8:21 am

this is what the headshape ebo looks like for nhl 2006!!!
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this is what they are able to achieve using it!!!
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I am so excited hopefully someone on this forum who is good with this kind of stuff can look into it more and explain how we would be able to use it!!!
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Postby Anthony15 on Tue May 09, 2006 9:08 am

Iginla looks like a devil :)
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Postby Unrestrict3D on Tue May 09, 2006 9:29 am

This is freaking sweet! I'm lovin' it!
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Postby c0nr4d on Tue May 09, 2006 9:48 am

yea this looks promising...i hope some ppl can master it and make some cool stuff for Live 06 :)



edit: oh my, i think i saw a Tony sighting :shock:
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Postby Cdub on Tue May 09, 2006 12:49 pm

yea this looks promising...i hope some ppl can master it and make some cool stuff for Live 06

Yeah i know, does anybody think this would be possible with nbalive 06 because i believe they have similar ebo files. Oh my gosh i hope it is possible it will bring all of the patchers back!!!!!!!
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Postby Brad26 on Thu May 11, 2006 5:57 am

I opened up the headband file for somebody - and this is what I got:

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I don't know if I opened up all the verticles yet on this. Does this look like anything? I also started looking into these files:

KetunceB.ebo
KetunceC.ebo

... and what I get are verticles that are so far away, Ebo Editor can't zoom in close enough. These two files are a LOT smaller than NHL 06's cyberface skeleton files - so I'm not sure if these are the main verticles for cyberfaces in NBA 06.

There is now an EBO Converter that can do all the hex work for you. It's almost all unlocked with the NHL ebos now - and I'll try to have the same results for NBA Live.

EDIT

I just successfully opened up the goggles.ebo

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Postby Cdub on Thu May 11, 2006 6:30 am

holy crap awesome please the ability to modify headshapes would be amazing could you teach me how to do it for nbalive 06 pleaseeeeeeeee. hey can you sign into msn messenger so i can speak to you?
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Postby Brad26 on Thu May 11, 2006 6:44 am

courtney wrote:holy crap awesome please the ability to modify headshapes would be amazing could you teach me how to do it for nbalive 06 pleaseeeeeeeee. hey can you sign into msn messenger so i can speak to you?


I am online MSN right now........
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Postby JaoSming on Thu May 11, 2006 7:16 am

have you tried the player models? cause im baffled of which lines to copy and where to copy them in the hex editor
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Postby Rokas[LTU] on Fri May 12, 2006 2:12 am

:shock:
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Postby Unrestrict3D on Fri May 12, 2006 9:17 pm

e-b-o, it's in the game.
I hope we'll be able to edit player models soon. :)
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