lafan wrote:Turn three in the Key off
Stupid teammates who keep turning the ball over is definately an issue, but this "solution" just causes more problems. If you turn it off, then someone can just park Shaq in the paint and never have to worry. Instead of just On/Off, EA should have allowed a "Sometimes" option for this rule, so that there might be a 50% chance of getting called (since in reality the refs don't always call it). The teammate AI should also have been improved, so that they don't stand entirely in the paint, or even attempt to POST UP in the middle of this play.

Was this issue even brought up in the wishlist?
kobe4mvp01 wrote:Whenever I am using Detroit, I enjoy using the Single Double play to free up Rip Hamilton for the spot up jumper, but I am having complications setting it up. Whenever I activate the play, the players get into their spots, but then they don't do anything. They just stand there and get 3 seconds in the key. It worked like a couple of times but after that, I couldn't find a way to get the play to work right. I would appreciate it if someone would help me out with this. Thanks.
When you call the play, you need to start the play by bringing your PG to the right spot. That spot is a small area in front of the key, lined up with the left corner of the painted area. Then, you need to move your PG to the right to get your teammates to actually execute your play. The SF is usually ridiculously freed up by this, and is the first option. If you wait a couple seconds (too long IMO, since in real life this play is executed a lot faster), the SG who set the pick for the SF will run out from the other side, and you could choose to pass him the ball too.
Keep in mind that the AI is STUPID. Sometimes using this play is quite easy, other times it's near impossible. You need to coddle your stupid teammates the entire way. I often start by pressing 2 for the "Isolation" play when I'm bringing the PG up the middle of the court, to get everyone set up near the baseline. After that I move into position in front of the painted area before calling Single Double. If your teammates don't set up properly and get completely within the paint, or if they do something retarded like post up, then CALL OFF THE PLAY. Once the play gets screwed up, don't waste any more time, and just call something simple like an Isolation, Pick-and-Roll, or Post Up.
You can see the proper spots and where to move for all the offensive sets by playtesting the game at the easiest difficulty. Use the overhead view too so that you can see the entire court.