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Postby HKjai on Thu Mar 30, 2006 1:35 pm

i want to ask about the setting in LIVE
Texture Filter(Bilinear,Trilinear,Anisotropic) the different between these 3 and what does Triple Buffer and V-Sync do?
if you know about it please tell me about it thank you...
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Postby Andreas Dahl on Fri Mar 31, 2006 7:51 am

Filtering short version: Anisotropic is the best, but takes more of the computer, and Bilinear is the simplest but doesn't take as much from the computer. (Trilinear is in between)
Filtering long version: http://www.microimages.com/documentatio ... exture.pdf

Triple Buffer is to reduce flickering, while V-Sync is to make the game go a little smoother. Both of which takes more out of your computer, so if you have a good computer, why not; but if you don't have a good computer, it's not worth it...
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Postby HKjai on Fri Mar 31, 2006 8:43 am

thx Andreas Dahl for all the info
:D :D
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