New Updated NBA Roster Patch Tweaked using real NBA stats

Discussion about NBA Live 2003.

New Updated NBA Roster Patch Tweaked using real NBA stats

Postby IceOnFire on Tue Aug 19, 2003 9:05 pm

This roster patch has been custom designed for online play using 6-8 min qtrs. Though you can still use it playing the CPU. I came up with formulas myself, by plugging in real NBA statistics which would render NBA Live Ratings for pretty much every catagory. I posted all sortable player ratings...

http://www.enlhoops.com/ratings/sum_03_ ... vr&enl=all

...the rosters have been updated (8/19) with all current signings, trades, new rookies, and etc. I have been told this is one of the most realistic roster patches our there. Feel free to give some feedback. Thanks.

Download them here: http://www.enlhoops.com/downloads.php
Last edited by IceOnFire on Thu Aug 21, 2003 11:41 am, edited 2 times in total.
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Postby Ruff Ryder on Tue Aug 19, 2003 11:56 pm

Dont like the ratings. Baron davis a 79. :evil:
Shaq an 85. Jermaine O'neal grabs 15 boards a nite in the playoffs and is rated a 78 in rebounding?

Tell me you are kidding.
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Postby Dramacydal on Wed Aug 20, 2003 12:02 am

cmon, b smart, dude. its tweaked so the ratins r quite low in order 2 get relistic stats 4 FG, FG%, relistic numbers of rebounds and stuff... :?
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Postby IceOnFire on Thu Aug 21, 2003 4:48 am

If you are looking at just ratings, then that doesn't tell the whole story. In NBA Live, it's very easy to rebound, especially offensive rebounding. Compared to the players in the league, O'Neal isn't as good rebounder...especially renounds per 48 minutes. Same with every other statistic. Alot of the ratings have been lowered, because we left that it was too easy to score, dunk, and shoot from the inside.

The biggest difference I felt with these rosters is that you can now play competitive game against the CPU on superstar mode. Last two games I have played, CPU was beating me 10-15 pts in the 3rd qtr, both games I mounted 4th qtr comebacks and both won.

I think blocking has become easier in this patch, especially vs CPU...but since the CPU makes just about every inside shot, you can now defend your basket.
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Postby keisuke on Thu Aug 21, 2003 6:42 am

Can't dl the roaster ...... :?:
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Postby IceOnFire on Thu Aug 21, 2003 7:09 am

Sorry about that. Server went down this morning, try again.
Last edited by IceOnFire on Thu Aug 21, 2003 11:42 am, edited 1 time in total.
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Postby PistolPeteMaravich on Thu Aug 21, 2003 9:07 am

nice website. how come the bucks ratings arent listed?
i like the idea of modified rosters. who cares about shaq. outside 5 ft. that dude is worthless.

ben wallace only an 80 jump? his whole game is athleticism. i dont know, it looks fun either way, ill give em a try cause im sick of waiting for the NLSC ones.
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Postby Ruff Ryder on Thu Aug 21, 2003 10:11 am

Is it good for Franchises?
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Postby PistolPeteMaravich on Thu Aug 21, 2003 11:18 am

im not into the play of the rosters. the NLSC tweaked ones have better FG% and less fast breaks. they go slow so plays develop instead of just spaz speeds and everything within 6 ft. goes in.

i like the lower ratings for guys overall. but they still play pretty similar.
hatten needs to be added.
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Postby RandomSurge on Thu Aug 21, 2003 2:56 pm

link is dead

I'm interested in trying this out, if you could send it to davidlp11@yahoo.com it'd be much appreciated
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Postby IceOnFire on Sat Aug 23, 2003 3:34 pm

The link is not broken, try it again: http://www.enlhoops.com/downloads.php

I updated the patch with new trades/signings. I also fixed some of the ratings that were inaccurate like inside scoring, and lowered orebs, blks, and stls for more realistic play. If you play against CPU, you may get alot of blks, stls and orebs, but at least you are competing, instead of just getting blown away, like you'd do using NLSC patch. If you are using this patch for online, you will get more realistic numbers.
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Postby patchfan on Sat Aug 23, 2003 4:19 pm

HAVE A BIG QUESTION:

Does this roster patch include modified "number of years remaining in contract" for franchise mode?

EX. Kevin Garnett's contract should be expiring the season after the 1st season in franchise mode.

Specifically "YRS REMAINING in the DBF!"
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Postby IceOnFire on Sat Aug 23, 2003 4:29 pm

Good question. I downloaded the latest release of NLCS roster patch, and then made my own player rating changes. So I'd assume so.
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Postby RandomSurge on Sun Aug 24, 2003 11:20 am

Sorry man but I wouldn't use this vs the cpu...I'm sure it works great online vs other people but this is basically like playing with the original ratings vs the cpu

1. Too easy to score. I didn't have to run a play all game. Not even one pick and roll. I just iso'ed. Which resulted in a high number of turnovers. But I still beat the lakers with the wizards by 15. To's were 34 for me and 14 by the cpu.

2. I don't know how you tweaked the primacy ratings if at all, but the lake show didn't give the ball to shaq ONCE...it's was just kobe and payton taking all the shots. Kareem Rush took more shots than malone and shaq combined. The only shots shaq took were the ones he got off offensive rebounds.

3. Same old problems. User blocks too much, computer gets too many steals. None of this seems to be modified at all. Blocks were 32 to 9. Steals 22 to 8.

4. I shot 69%, while the lakers shot 42%. That should tell you about the field goal ratings. I noticed the fg ratings are higher than the 3pt ratings. I found that unusual. Let's just say that I found it hard to miss shots. But then I saw kobe airball a couple of threes but I don't think he missed more than 3 shots inside the arc.

5. Maybe the speed and quickness ratings were lowered, but nowhere near enough. I grabbed juan dixon and just smoked everyone. Dribbling isn't limited at all...hence the user isn't forced to run any plays. I can just rely on freestyle to get me by.

Like the unpatched game.

Just being honest.
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Postby IceOnFire on Sun Aug 24, 2003 6:05 pm

It doesn't seem like you are playing the same patch that I have up there. Make sure you are loading the "ENL NBA Rosters". Also you might want to make sure you are playing in superstar mode. Rookie mode is far way too easy. I'll agree with blocks and steals...but if you play online, it isn't as bad. Here is team stats from a game I played tonight vs someone online.

Entire Game Houston Phoenix

Points 81 87
Bench Scoring 14 42
Field Goals 37/65 36/69
Field Goal % .569 .522
3 Point FG 5/14 9/28
3 Point % .357 .321
Free Throws 2/13 6/8
Free Throw % .154 .750
Rebounds 29 30
Off. Rebounds 4 5
Def. Rebounds 25 25
Blocks 4 5
Steals 7 16
Assists 24 26
Turnovers 24 21
Fouls 5 13
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Postby Andrew on Sun Aug 24, 2003 6:38 pm

IceOnFire wrote:Good question. I downloaded the latest release of NLCS roster patch, and then made my own player rating changes. So I'd assume so.


Am I right in assuming that you simply edited the NLSC roster patch and then re-released it with your changes? Because you certainly didn't ask me about that first.
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Postby RandomSurge on Sun Aug 24, 2003 7:09 pm

IceOnFire wrote:It doesn't seem like you are playing the same patch that I have up there. Make sure you are loading the "ENL NBA Rosters". Also you might want to make sure you are playing in superstar mode. Rookie mode is far way too easy. I'll agree with blocks and steals...but if you play online, it isn't as bad.


Like I said I'm sure it works great against other people. And I haven't played anything but superstar in like.....I don't even remember when was the last time I played anything lower than superstar.

I played 8 minute quarters. Trust me I loaded your rosters. I know because I checked Reorder Rosters and all the ratings were different and some of the starting line ups were wrong (at least different from what I have it). I checked the ratings of a lot of players to see exactly how you had edited the ratings...they're GREAT as far as them matching real life stats...but as for the game itself...it's too much like the original game...too easy to score, blocks shots, etc...

Andrew: I'm gonna be testing your patch, and I'll compare it to mine by playing the same game with my roster patch right after playing with yours. I've played pistons vs lakers with yours, and so far I can tell you that your fg%'s and steals totals are GREAT. Blocks and o-boards are still a problem. On mine, fg% are still a problem. I'm stuck in the in the mid .500's...(cpu always gets around the mid .400's) and the highest fg rating is 76...most are in the 60's. I don't get it. Anyway I'll post some throrough testing results in the nlsc roster patch forum. I would also like you to test my patch if you would be interested in that. I'm getting great realistic results as far as playing style. It forces me to run plays and slow down the game, thus cutting down on my turnovers and getting good shots on almost every possession (hence my high fg percentage)
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Postby Andrew on Sun Aug 24, 2003 8:37 pm

I assume you're talking about the tweaked version, in which case all credit has to go to DK for that. I'm using his coefficients (with his permission of course :wink:) for that version of the NLSC update.
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Postby IceOnFire on Sun Aug 24, 2003 9:02 pm

RandomSurge: Thanks for your constructive criticism on my roster patch. Could you post the URL to where I could obtain your roster patch, I'm curious to see what you did to "slow" the game down. I'll assume your lowered all spd, qck, and fg ratings? What do you have for the highest ratings for FG, 3pt, BLK, REBS, SPD, QCK, and STLS?

Andrew: I was not aware that I needed permission to use your patch for non-profitable benefits. How much do I owe you in royalties? :)
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Postby RandomSurge on Sun Aug 24, 2003 10:44 pm

sorry there is no url yet...the patch I'm working on now is only being used by myself...if you would like to test it out I would be more than happy to upload it so you could check it out. It still needs some some tweaking but for the most part it perfect for MY style of play. I tend to run a lot of plays and not so much iso....lots of picks and stuff like that. True slow down game play some times... anyway, if you'd be interested in checking what I'm working on right now I'd be more than happy to upload it.

as a preview, blocks and steals are VERY low...up to 60 tops...off rebounds up to 70 tops, fg rating up to 75 tops, defensive awarness increased, jumping decreased, speed drecreased, quickness decreased, dribbling increased, etc

I'm very drunk right now, so I'll work on the rosters whenever I wake up and upload them so you can try them out...sorry for my current intoxicated state :)
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Postby Andrew on Mon Aug 25, 2003 10:11 pm

IceOnFire wrote:Andrew: I was not aware that I needed permission to use your patch for non-profitable benefits. How much do I owe you in royalties? :)


Money has nothing to do with it, but it is something that I've put a lot of work into, and it is protected by copyright laws (see the readme file). You need to ask permission before you distribute a modified version of someone's work, be it a roster patch or graphics update.

Obviously, it's not a huge deal as there is no money involved, but you have essentially stolen my work and passed it off as your own, which is illegal but more importantly something that is frowned upon in the NBA Live community. You were still required to ask my permission, and if you have used my work as a base then you should give credit where credit is due.

Taking a shortcut by using someone else's work without permission and then not even giving credit is just poor. If you had approached me and asked if you could modify the NLSC rosters to make an online friendly version, chances are I would have agreed. But you didn't do that, so like I said you're essentially stealing my work, something that is not only against Internet copyright law, but also against the spirit of the community.

I don't want money for the use of my roster patch as a base, because I do not (and will not) charge money for my roster patch. But I am entitled to credit for my work, and if the patch is to be distributed elsewhere, especially if it's modified, then you have to get my permission first.

Really, the legal issues are of little concern, because it's hardly something to get worked up about in terms of legality. It's more about the values of the community.
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Postby IceOnFire on Tue Aug 26, 2003 10:55 am

Let me know what you need me to do comply with you "copyrighted" patch. I am not that familiar with this system, nor did I intend to "steal" anyone's work. I did mention that the patch originated from NLSC and I simply editted the ratings. So my intentions were obviously honest. Thanks.
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Postby Andrew on Tue Aug 26, 2003 11:10 am

Well, you don't have my permission to use the NLSC rosters as a base, so you'll have to make your own patch from scratch, the same as everyone else.
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Postby IceOnFire on Wed Aug 27, 2003 1:43 am

Well thanks anyway. Including the members of my league, the roster patch we created, from the base of yours of course, we think it's one of the more realistic patches out there, and thought it would be appropiate for others to take advantage of. I know alot of people in the forums have created roster patches in the past, but have been unsuccessful in making them realistic. I know because I have tested most of them.

We know you put in hard work creating these roster patches for people to download, and you do deserve the credit. At the same time, if you downloaded our patch and actually checked it out, you will see how much work was put into it, and reconsider giving us permission to use your base work. Like I said before, I am not here to steal people's work, and copy it off as my own. If you check the zip file, in the installation file, you were given credit. If you don't want others to download (our) patch, that is fine. I won't post again.
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Postby Andrew on Wed Aug 27, 2003 5:50 am

I do not doubt that you have done some good work in tweaking the rosters, but the fact of the matter remains you should have approached me first.

If you check the zip file, in the installation file, you were given credit.


Fair enough, but that's still insufficient. After all, I created the missing players and kept up with transactions. Obviously, you've put a lot of work into tweaking them for better gameplay but a lot of work has gone into what was already done when you modified the patch.

If you use someone else's work as a base, they deserve full credit for the work they have done and they must be clearly acknowledged as having contributed to your project. And you must ask them first.

Tell you what. I'm fine with you distributing the roster patch as long as I'm given full credit for the work I have done. That means acknowledging it was based on a version of the NLSC roster update and acknowledging me as the original author of the patch - not just in the installation file or readme, but also on any download pages or pages containing information about the roster patch.
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