Starting a franchise, what settings do I want?

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Starting a franchise, what settings do I want?

Postby ChiBulls2315 on Fri Jul 11, 2003 2:56 am

Exactly what rosters do i want to use in the season (tweaked, uninjured, etc) and is there anything else anyone would recommed that I download or edit before I begin my season? Keep it on simulation right?
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Postby Full Surface on Fri Jul 11, 2003 3:59 am

If you want realisic results:

Difficulty: All-Star
Minutes: 7 or 8
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Postby Swoosh on Fri Jul 11, 2003 4:03 am

I always play 8min on all star, but if u want realistic, play seven, cuz its almost inevitable to run and gun at times and the score will fly thru the roof so my avg points is about 115ppg(estimated)
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Postby ChiBulls2315 on Fri Jul 11, 2003 4:30 am

I figured 8 min allstar or superstar, but what updated rosters should I use since there are like 4 of them?>
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Postby Swoosh on Fri Jul 11, 2003 7:32 am

If u play franchise, u can choose what u want accept the tweaked version, it will cause troubles with rookies and player's developments, but if u play just one season u can use the tweaked, and i think u can play 12min quarters then, but if i were u i'd play on all star, its commenly known that free throws are better at that level and the cpu doesnt cheat that much, but with practice u can play superstar too :P
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Postby Andrew on Fri Jul 11, 2003 1:44 pm

If you're using the NLSC roster update, for Franchise Mode I recommend using the normal version (in slot 000, NLSC 03/04). If you want realistic scores on All-Star difficulty, you should be playing 6-8 minute quarters.
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Postby TechnoNRGKid on Fri Jul 11, 2003 1:48 pm

6-8? damn i never go any lower than 8 minutes. I also have years of practice from there other high scoring nba live games to master this too :lol:
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Postby Andrew on Fri Jul 11, 2003 1:53 pm

6 would be the absolute minimum. I always play 12 minute quarters in Franchise. I've just come to tolerate the high scores in NBA Live 2003.
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Postby RandomSurge on Wed Jul 30, 2003 10:01 pm

is there no way to avoid player development being messed up if you use a roster patch?

I'm making my own and I'm definitely planning to run a franchise with it. I always heard abou this and found it to be true. I could win the championship and average 20 points and 8 assists with shammond williams and he would get WORSE.

I also remember using Rafer Alston who I hand't edited at all and averaging 16 and 8 and he got better by one...then the next season I averaged 17 and 9 and he got worse by 2...ha

That pissed me off

What I have done for the new batch of rookies and left the rookie package at 0 which is supposed to be that their development rate is excellent.

Would I still have problems?
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Postby RandomSurge on Wed Jul 30, 2003 10:03 pm

oh and I play 7 min quarters in superstar

The free throw percentages were never right. I mean, if you take your time with them it's no problem. But I get really impatient with them and end up getting horrid percentages

It's worth it, though cause All Star is just too easy. I've beaten the lakers with the cavs on superstar by 25 points before....yeah I play a lot, heh
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Postby Andrew on Thu Jul 31, 2003 12:42 pm

Statistics have no bearing on player development. The only attribute that controls development is the CAREERPKG (career package).
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Postby RandomSurge on Fri Aug 01, 2003 4:42 pm

so why do they tell you to not use roster patches for franchise modes then?

if the career packages are not changed then they players should develop as they would if they handn't, right?

but that's obviously not the case

oh and don't rookies have packages that affect their develpment too? ROOKPKG or something
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Postby Andrew on Fri Aug 01, 2003 6:34 pm

Tweaked roster patches are usually not suitable for Franchise mode as tweaking ratings has a great effect on each player's overall rating. This can cause problems with trades and free agency. Generated rookies are also generated untweaked.

If the CAREERPKG is unchanged, players will still have the same potential to develop as they did with untweaked ratings. But their ratings will be much lower, and you'll still encounter the problems with roster management.

And yes, generated rookies have a ROOKIEPKG, though it's just a value that's used in the Scouting Report. The attribute that controls player development is the CAREERPKG.
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Postby RandomSurge on Fri Aug 01, 2003 7:56 pm

so is it impossible to use tweaked rosters for franchise mode and not have any problems??

My rosters are greatly tweaked, and I have tried a lot of the patches out there and I believe mine to be the best for me gameplay wise

what I have done is the overall ratings are higher than they should be...because by decreasing the blocks, steals, fg%'s the ratings are obviously gonna drop

if I didn't adjust the overall ratings, would the player development be fine?

and will I always have new rookies that don't follow the current ratings?

playing with the default player ratings is the most annoying thing on earth. I can't stand averaging .800 fg% for the season...
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Postby Andrew on Fri Aug 01, 2003 8:34 pm

so is it impossible to use tweaked rosters for franchise mode and not have any problems??


Pretty much. If you greatly lower a lot of ratings, you'll run into problems somewhere along the line.

if I didn't adjust the overall ratings, would the player development be fine?


Overall ratings are automatically recalculated when you perform certain tasks in Roster Management.

and will I always have new rookies that don't follow the current ratings?


Yes.
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