by Leander on Tue Jul 08, 2003 5:10 am
I use my own injuries, throwing a dice (12 sides) for each player before a game. Throwing a 12 means that he is injured. The injuries are as below:
a) 1-11: no injury;
b) 12: injured;
In case of an injury (again a dice is thrown):
b1) 1-6: player injured for one game;
b2) 7-12: player injured for more games;
In case of b2 (again a dice is thrown):
b2a) 1-6: slight injury;
b2b) 7-12: severe injury;
Slight injury (again a dice is thrown):
Player injured for ... games: 1-4=2; 5-8=3; 9-12=4;
Severe injury (again a dice is thrown):
Player injured for ... games: 1=5; 2=6; 3=7; .... --> 4 is added to the result of the dice;
up to 11=15; 12=16;
Injured players must not be traded or released. When a player comes back to the active roster after an injury, he automatically is fit for the next game, without having to throw the dice.
As players were injured very often, I slightly changed the rules after game 13: every new injury can be called off. A dice is thrown, 1, 2, 3 and 4 mean that the player is not injured and can remain on the active roster.