by Colin on Sun May 11, 2003 5:34 am
when you're saving it in EAGE as a .fsh (from a .jpg or .bmp or w.e) you would go into an xteam folder in render and save as bocl02.fsh (I think) then after you click save another screen will come up, and there will be something called label that you have to enter buni in.
C#
Pretty Flaco