Felipe wrote:I'm playing my 3rd franchise season using DK's rosters and my games and simulations are simply great.
To whom it my concern, these are the steps I follow to continue the franchise after the season ends. It works GREAT for me and I'm very happy playing a really good simulation game.
First of all, you SHOULD know what are the coeficients for tweaking. If you don't have it, you are out of luck.
When playoffs end, I save the game (I do it in the last playoff tree screen, which shows the Champions). Leave the game and run the Toolkit.
I applies the reverse multipliers to "un-tweak" the ratings. This should be done VERY carefully, even writing in a paper what ratings I un-tweak.
As I know this reverse multiplying may not be exact, after the process and using the Toolkit, I sort the (A-Z icon) the ratings to check if the best and the worst player has the correct rating (i.e., speed 98, FG 97 and so on). If any un-tweaked rating seems affected, I apply a correction formula to tune up it (i.e., faster player is only 90 and worst is 50, I apply a x1.02 modifier).
It's very important ALL the ratings are corrected before continue with the game. It takes a time but it's neccesary.
Once un-tweaked, I load the saved game and continue the franchise with the off-season stuff: Rookie draft, trades, etc. If you did the un-tweaking correctly, you'll see the overall ratings are not crazy (although they could be a bit different, but they are correct within error margins).
The next season starts, and the first time I can save the game, I do it. Exit the game and open Toolkit, then apply the tweaking formulae for every ratings. Do it CAREFULLY again, and don't forget to check who's the best and the worst player on every rating using the Sort icon, and make slight modificacions if necessary.
Take a look at the OVERALL ratings after the un-tweak. You can't re-calculate this rating, but you can overwrite it. I.e., if Kobe falls to 92 overall, you can simply set him at 96. It's not important for playing or simulation, but it's for AI trading.
Now you should have a correct tweaked roster again, ready to play the following season. But if you are (like me) a perfection junkie, maybe you want to edit teams.dbf file and adjust correctly the ADVHOME rating as someone explained here, or tweak ZONEDEFENSE setting all teams to 99 (this improves in-the-paint defense for CPU teams)
Some other finetunning can be done by editing some key players and change a bit his key ratings, but be sure you always can apply the reverse formulae and players won't go higher than 99 and lower than 0: Otherwise you'll mess up the ratings.
Removing DSTATS in franchise mode, used in combination with tweaked rosters, produce messed league leaders, so I don't delete DSTATS.
You can use the editor and check team by team, making some changes to the PRIMACY rating, which is very important, as players with a high primacy will shot much more than others. A good way is to set primacy very high for the superstars, and much lower for the rest of the players of a team.
Finally, you can even change the lineup of CPU teams, players positions, etc., so AI can fit them better in their teams.
If you have time (several hours!), and follow this steps correctly and CAREFULLY, I assure you'll have a very good simulation game.
Regards,
Felipe.
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