Need the coefficients/formula dk uses

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Need the coefficients/formula dk uses

Postby Malignant on Mon Apr 28, 2003 11:50 am

I have searched the forum but still cant find the exact coefficients/forumulas he used for his roster set. If anyone knows please post it here, i would appreciate it greatly.
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Postby Andrew on Mon Apr 28, 2003 12:59 pm

I guess I can post them, since they have actually been posted before. However, you can't use them in a roster patch you plan to distribute - you need DK's permission to do that.

FG *.50
3PT *.83
Inside Scoring *.20
Dunking *.79
Steals *.20
Blocks *.22
Jump *.42
Speed *.72
Quickness *.95
Dribble *1.05
Def Awareness *1.1
PRIMACY FORMULA
((FGA)+(FTA))/((TOTALMIN)/4*1.25)+50
FATIGUE FORMULA
((TOTALMIN/GAMESPLAYED))+50

Since I'm using the NBA Live 2001 Toolkit's Mega Modifier to implement the tweaks, I only use these coefficients:

FG *.50
3PT *.83
Inside Scoring *.20
Dunking *.79
Steals *.20
Blocks *.22
Jump *.42
Speed *.72
Quickness *.95
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Postby Malignant on Mon Apr 28, 2003 1:45 pm

Thank you andrew, does lowering fg by *.5 set all fg in the file to 8? I multiplied fg by .5 and looked in the file (my best player was missing a ton of shots) and noticed under the FG column all numbers were 8. Which i think sets means fg for all players in-game is 54?
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Postby Andrew on Mon Apr 28, 2003 1:58 pm

The asterisk stands for multiply. You multiply by those coefficients (.5 and so on). Therefore, if you multiply FG by 0.5, you will halve all FG ratings. Please note that this alters the ratings as they appear in the DBF.

For example, in the DBF, a rating of 85 appears as 70. You will be multiplying 70 by 0.5. The result, 35, will appear as a rating of 67 in the game.
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Postby Malignant on Mon Apr 28, 2003 2:25 pm

err im having a problem. Im using 'Live 2003 Tool' which can mega modify. For instance i put in 'field goal' + 'Multiply by' + '.50' and instead of halving the fieldgoal numbers in the database it sets it all to 0.
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Postby Andrew on Mon Apr 28, 2003 2:34 pm

I'm not familiar with Live 2003 Tool. I use the MS Access Toolkit's Mega Modifier. I have heard that you cannot tweak the ratings in the same manner with Live 2003 Tool, but as I said I haven't used it, so I can't really advise a solution, except to use either the NBA Live 2003 or NBA Live 2001 Toolkit. The Live 2001 Toolkit works with Live 2003 DBF files, only some fields are now redundant, and the new fields that weren't in Live 2001 can't be edited. The Mega Modifier of the Live 2001 Toolkit will work with NBA Live 2003 though.
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Postby Malignant on Mon Apr 28, 2003 2:40 pm

Thanks for the reply, yeah the live2k3tool doesn't yield the same numbers when multiplying by those values for whatever reason, gonna have to figure it out. Thanks for all the help.
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Postby Mark. on Mon Apr 28, 2003 4:28 pm

hey i have the same prob with live 2003 tool, and i have another one that is good too but it doesnt contain inside scoring ability to modify and for the primacy formula does that fga and fgm mean in real life or where??
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Postby Andrew on Mon Apr 28, 2003 4:37 pm

The only solution I can suggest would be to use the Toolkit's Mega Modifier. The only problem with the Mega Modifier is that it can't be set to just tweak the rookies. However, you can untweak the ratings before advancing to the next season. Felipe posted this method in another topic:

Felipe wrote:I'm playing my 3rd franchise season using DK's rosters and my games and simulations are simply great.

To whom it my concern, these are the steps I follow to continue the franchise after the season ends. It works GREAT for me and I'm very happy playing a really good simulation game.

First of all, you SHOULD know what are the coeficients for tweaking. If you don't have it, you are out of luck.

When playoffs end, I save the game (I do it in the last playoff tree screen, which shows the Champions). Leave the game and run the Toolkit.
I applies the reverse multipliers to "un-tweak" the ratings. This should be done VERY carefully, even writing in a paper what ratings I un-tweak.
As I know this reverse multiplying may not be exact, after the process and using the Toolkit, I sort the (A-Z icon) the ratings to check if the best and the worst player has the correct rating (i.e., speed 98, FG 97 and so on). If any un-tweaked rating seems affected, I apply a correction formula to tune up it (i.e., faster player is only 90 and worst is 50, I apply a x1.02 modifier).
It's very important ALL the ratings are corrected before continue with the game. It takes a time but it's neccesary.

Once un-tweaked, I load the saved game and continue the franchise with the off-season stuff: Rookie draft, trades, etc. If you did the un-tweaking correctly, you'll see the overall ratings are not crazy (although they could be a bit different, but they are correct within error margins).

The next season starts, and the first time I can save the game, I do it. Exit the game and open Toolkit, then apply the tweaking formulae for every ratings. Do it CAREFULLY again, and don't forget to check who's the best and the worst player on every rating using the Sort icon, and make slight modificacions if necessary.

Take a look at the OVERALL ratings after the un-tweak. You can't re-calculate this rating, but you can overwrite it. I.e., if Kobe falls to 92 overall, you can simply set him at 96. It's not important for playing or simulation, but it's for AI trading.

Now you should have a correct tweaked roster again, ready to play the following season. But if you are (like me) a perfection junkie, maybe you want to edit teams.dbf file and adjust correctly the ADVHOME rating as someone explained here, or tweak ZONEDEFENSE setting all teams to 99 (this improves in-the-paint defense for CPU teams)

Some other finetunning can be done by editing some key players and change a bit his key ratings, but be sure you always can apply the reverse formulae and players won't go higher than 99 and lower than 0: Otherwise you'll mess up the ratings.

Removing DSTATS in franchise mode, used in combination with tweaked rosters, produce messed league leaders, so I don't delete DSTATS.

You can use the editor and check team by team, making some changes to the PRIMACY rating, which is very important, as players with a high primacy will shot much more than others. A good way is to set primacy very high for the superstars, and much lower for the rest of the players of a team.

Finally, you can even change the lineup of CPU teams, players positions, etc., so AI can fit them better in their teams.

If you have time (several hours!), and follow this steps correctly and CAREFULLY, I assure you'll have a very good simulation game.

Regards,

Felipe.
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Postby Malignant on Mon Apr 28, 2003 5:50 pm

yeah i tried using the toolkit for access97 but when i click on mega modifier it says 'the expression may not result in the name of a macro, the name of a user-defined function, or [Event procedure]' and 'there may have been an error evaluating the function, event, or macro'

Anything that actually accessed the database would cause access to crash. I don't get it. This sucks heh :P.
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Postby Malignant on Mon Apr 28, 2003 5:55 pm

match which other tool are you using??
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Postby Andrew on Mon Apr 28, 2003 6:14 pm

Are you using the Access 97 Toolkit for Live 2001 or Live 2003? The Access 97 Toolkit for Live 2003 does have a couple of problems, which is why I still use the Live 2001 Toolkit.
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Postby Malignant on Tue Apr 29, 2003 5:39 am

I was using the 2003 version but now i have office2000, so im gonna try that.
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Postby Malignant on Tue Apr 29, 2003 5:51 am

Oh geeze none of them will work because I never filled all the paths it needed. I only filled in the players.dbf path and forgot career/teams.dbf. Anyway i filled those in and now i can use mega modify. :P
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Postby Mark. on Tue Apr 29, 2003 8:47 pm

ive got office xp student teacher version does it have access, cos i aint loaded it yet? and i dont know where i got the other tool from but tit aint finished, whihc ias a bugger cos the final version mite be out
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Postby Andrew on Tue Apr 29, 2003 8:55 pm

I don't know if Access is in the student package. It should say so somewhere on the box or in the documentation.
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